Alpha V0.7.14
This commit is contained in:
319
call&sys.lua
319
call&sys.lua
@@ -1,16 +1,15 @@
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local gc=love.graphics
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local tm=love.timer
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local ms=love.mouse
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local tc=love.touch
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local gc,tm=love.graphics,love.timer
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local ms,kb,tc=love.mouse,love.keyboard,love.touch
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local wd=love.window
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local setFont=setFont
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local Timer=tm.getTime
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local ww,wh=gc.getWidth(),gc.getHeight()
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local scr=scr
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local xOy=love.math.newTransform()
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local focus=true
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local mx,my,mouseShow=-20,-20,false
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local touching=nil--1st touching ID
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local sceneInit={
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load=function()
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curBG="none"
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@@ -41,6 +40,14 @@ local sceneInit={
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curBG="matrix"
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keeprun=true
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end,
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draw=function()
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kb.setKeyRepeat(true)
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clearSureTime=0
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pen=1
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sx,sy=1,1
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curBG="none"
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keeprun=true
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end,
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play=function()
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keeprun=false
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resetGameData()
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@@ -78,6 +85,7 @@ local sceneInit={
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love.event.quit()
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end,
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}
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BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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local BGblock={tm=150,next=7,ct=0}
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local function getNewBlock()
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@@ -92,10 +100,9 @@ local function getNewBlock()
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BGblock.next=BGblock.next%7+1
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return t
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end
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local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
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local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
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function onVirtualkey(x,y)
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local x,y=xOy:inverseTransformPoint(x,y)
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local d2,nearest,distance
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for K=1,#virtualkey do
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local b=virtualkey[K]
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@@ -150,11 +157,122 @@ function mouseDown.intro(x,y,k)
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gotoScene("main")
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end
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end
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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return sx and sy
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end
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function mouseDown.setting3(x,y,k)
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if k==2 then back()end
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x,y=xOy:inverseTransformPoint(x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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mouseMove={}
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function mouseMove.draw(x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy and ms.isDown(1,2)then
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preField[sy][sx]=ms.isDown(1)and pen or 0
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end
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end
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function mouseMove.setting3(x,y,dx,dy)
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x,y=xOy:inverseTransformPoint(x,y)
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dx,dy=dx*scr.k,dy*scr.k
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if sel and ms.isDown(1)then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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mouseUp={}
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function mouseUp.setting3(x,y,k)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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wheelmoved={}
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function wheelmoved.draw(x,y)
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if y<0 then
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pen=pen+1
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if pen==8 then pen=9 elseif pen==14 then pen=0 end
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else
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pen=pen-1
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if pen==8 then pen=7 elseif pen==-1 then pen=13 end
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end
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end
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function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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touchDown={}
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function touchDown.intro(id,x,y)
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gotoScene("main")
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end
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function touchDown.draw(id,x,y)
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end
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function touchDown.setting3(id,x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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function touchDown.play(id,x,y)
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t,players[1])
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end
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end
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end
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touchUp={}
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function touchUp.setting3(id,x,y)
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if sel then
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x,y=xOy:inverseTransformPoint(x,y)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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end
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function touchUp.play(id,x,y)
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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releaseKey(t,players[1])
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end
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end
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end
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touchMove={}
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function touchMove.setting3(id,x,y)
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dx,dy=dx*scr.k,dy*scr.k
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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function touchMove.play(id,x,y)
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if setting.virtualkeySwitch then
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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for i=1,#l do
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local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
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end
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releaseKey(n,players[1])
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::L::
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end
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end
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end
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keyDown={}
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function keyDown.intro(key)
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if key=="escape"then
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@@ -201,12 +319,40 @@ function keyDown.custom(key)
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optSel=optSel%#customID+1
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elseif key=="up"then
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optSel=(optSel-2)%#customID+1
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elseif key=="d"then
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gotoScene("draw")
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elseif key=="return"then
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loadGame(0,1)
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elseif key=="escape"then
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back()
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end
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end
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function keyDown.draw(key)
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if key=="delete"then
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Buttons.draw.clear.code()
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elseif key=="up"or key=="down"or key=="left"or key=="right"then
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if not sx then sx=1 end
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if not sy then sy=1 end
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if key=="up"and sy<20 then sy=sy+1
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elseif key=="down"and sy>1 then sy=sy-1
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elseif key=="left"and sx>1 then sx=sx-1
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elseif key=="right"and sx<10 then sx=sx+1
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end
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if kb.isDown("space")then
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preField[sy][sx]=pen
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end
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elseif key=="space"then
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if sx and sy then
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preField[sy][sx]=pen
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end
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elseif key=="backspace"then
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pen=0
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elseif key=="escape"then
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back()
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else
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pen=find("123qwea#sdzxc",key)or pen
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end
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end
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function keyDown.setting2(key)
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if key=="escape"then
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if keyboardSetting then
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@@ -237,7 +383,7 @@ function keyDown.setting2(key)
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end
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end
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function keyDown.play(key)
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if key=="escape"then back()return end
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if key=="escape"then back()end
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local m=setting.keyMap
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for p=1,human do
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local lib=setting.keyLib[p]
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@@ -346,12 +492,34 @@ function gamepadUp.play(key)
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end
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function love.mousepressed(x,y,k,t,num)
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if t then return end
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mouseShow=true
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mx,my=xOy:inverseTransformPoint(x,y)
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if mouseDown[scene]then
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mouseDown[scene](mx,my,k)
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elseif k==2 then
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back()
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end
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if k==1 then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons.sel
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B.code()
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B.alpha=1
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Buttons.sel=nil
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love.mousemoved(x,y,0,0)
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sysSFX("button")
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end
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end
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end
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function love.mousemoved(x,y,dx,dy,t)
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if t then return end
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mouseShow=true
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mx,my=xOy:inverseTransformPoint(x,y)
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Buttons.sel=nil
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if mouseMove[scene]then
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mouseMove[scene](mx,my,dx,dy)
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end
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for N,B in next,Buttons[scene]do
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if not(B.hide and B.hide())then
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if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
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@@ -361,28 +529,12 @@ function love.mousemoved(x,y,dx,dy,t)
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end
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end
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end
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function love.mousepressed(x,y,k,t,num)
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if t then return end
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mouseShow=true
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mx,my=xOy:inverseTransformPoint(x,y)
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if mouseDown[scene]then
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mouseDown[scene](mx,my,k)
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else
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if k==1 then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons.sel
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B.code()
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B.alpha=1
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Buttons.sel=nil
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love.mousemoved(x,y)
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sysSFX("button")
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end
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elseif k==2 then
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back()
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end
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end
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end
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function love.mousereleased(x,y,k,t,num)
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if t then return end
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mx,my=xOy:inverseTransformPoint(x,y)
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if mouseUp[scene]then
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mouseUp[scene](mx,my,k)
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end
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end
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function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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@@ -394,23 +546,8 @@ function love.touchpressed(id,x,y)
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love.mousemoved(x,y)
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mouseShow=false
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end
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if scene=="play"then
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t,players[1])
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end
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end
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elseif scene=="setting3"then
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x,y=xOy:inverseTransformPoint(x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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elseif scene=="intro"then
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gotoScene("main")
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if touchDown[scene]then
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touchDown[scene](id,xOy:inverseTransformPoint(x,y))
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end
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end
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function love.touchreleased(id,x,y)
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@@ -426,18 +563,9 @@ function love.touchreleased(id,x,y)
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Buttons.sel=nil
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mouseShow=false
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end
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if scene=="play"and setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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releaseKey(t,players[1])
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end
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elseif scene=="setting3"and sel then
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x,y=xOy:inverseTransformPoint(x,y)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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if touchUp[scene]then
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x,y=
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touchUp[scene](id,xOy:inverseTransformPoint(x,y))
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end
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end
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function love.touchmoved(id,x,y,dx,dy)
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@@ -446,24 +574,8 @@ function love.touchmoved(id,x,y,dx,dy)
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if not Buttons.sel then
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touching=nil
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end
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if scene=="play"and setting.virtualkeySwitch then
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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for i=1,#l do
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local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
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end
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releaseKey(n,players[1])
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::L::
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end
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elseif scene=="setting3"then
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x,y=xOy:inverseTransformPoint(x,y)
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dx,dy=dx*screenK,dy*screenK
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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if touchMove[scene]then
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touchMove[scene](id,xOy:inverseTransformPoint(x,y))
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end
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end
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@@ -478,6 +590,8 @@ function love.keypressed(i)
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for k,B in next,Buttons[scene]do
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print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
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end
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elseif i=="s"then
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print(scr.x,scr.y,scr.w,scr.h,scr.k)
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elseif Buttons.sel then
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local B=Buttons.sel
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if i=="left"then B.x=B.x-10
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@@ -533,6 +647,25 @@ function love.receiveData(id,data)
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end
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]]
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function love.lowmemory()
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collectgarbage()
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end
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function love.resize(w,h)
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if w>=h then scr.w,scr.h=w,h
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else scr.w,scr.h=h,w
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end
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scr.r=h/w
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if h/w>=.5625 then
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scr.k=w/1280
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scr.x,scr.y=0,(h-w*9/16)*.5
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else
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scr.k=h/720
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scr.x,scr.y=(w-h*16/9)*.5,0
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end
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xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
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gc.replaceTransform(xOy)
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collectgarbage()
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end
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function love.update(dt)
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--[[
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if players then
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@@ -575,6 +708,7 @@ function love.update(dt)
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updateButton()
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end
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function love.draw()
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gc.discard()
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Pnt.BG[curBG]()
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gc.setColor(1,1,1,.22)
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for n=1,#BGblock do
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@@ -600,31 +734,24 @@ function love.draw()
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end
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if sceneSwaping then sceneSwaping.draw()end
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if wh/ww>.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,1280,ww*9/16-wh)
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gc.rectangle("fill",0,720,1280,wh-ww*9/16)
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elseif wh/ww<.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,wh*16/9-ww,720)
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gc.rectangle("fill",1280,0,ww-wh*16/9,720)
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end
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if scr.r==.5625 then goto L end
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if scr.r>.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,1280,scr.w*9/16-scr.h)
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gc.rectangle("fill",0,720,1280,scr.h-scr.w*9/16)
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else
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,scr.h*16/9-scr.w,720)
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gc.rectangle("fill",1280,0,scr.w-scr.h*16/9,720)
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end
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::L::
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setFont(20)gc.setColor(1,1,1)
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gc.print(tm.getFPS(),5,700)
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if devMode then
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gc.print(gcinfo(),5,680)
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gc.print(freeRow and #freeRow or 0,5,660)
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gc.print(#freeRow or 0,5,660)
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end
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end
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function love.resize(w,h)
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if w>=h then ww,wh=w,h
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else ww,wh=h,w
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end
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screenK=h/w>=.5625 and w/1280 or h/720
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xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
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gc.replaceTransform(xOy)
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collectgarbage()
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end
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function love.run()
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local frameT=Timer()
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local readyDrawFrame=0
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Block a user