DOGC移入GC拓展模块,GC.DO添加dRPol(圆角正多边形)命令
This commit is contained in:
@@ -8,7 +8,7 @@ local upCover do
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table.insert(L,{'setCL',.6,1,1,i*.01})
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table.insert(L,{'fRect',0,63-i,1,1})
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end
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upCover=DOGC(L)
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upCover=GC.DO(L)
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end
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local downCover do
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local L={1,64}
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@@ -16,7 +16,7 @@ local downCover do
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table.insert(L,{'setCL',1,.5,.8,i*.01})
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table.insert(L,{'fRect',0,i,1,1})
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end
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downCover=DOGC(L)
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downCover=GC.DO(L)
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end
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local W,H
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@@ -598,7 +598,7 @@ do--function drawSelfProfile()
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ins(img,{"dRect",2,2,21,21})
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--TODO: draw with lv
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img=DOGC(img)
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img=GC.DO(img)
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rawset(self,lv,img)
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return img
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end})
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@@ -29,21 +29,21 @@ local hideBoardStencil={
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down=function()gc_rectangle('fill',0,300,300,300)end,
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all=function()gc_rectangle('fill',0,0,300,600)end,
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}
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local dialFrame=DOGC{97,32,
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local dialFrame=GC.DO{97,32,
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{'setLW',2},
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{'dRect',1,1,30,30,3},
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{'dRect',36,1,60,30,3},
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}
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local dialNeedle=DOGC{22,4,
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local dialNeedle=GC.DO{22,4,
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{'fRect',0,1,20,2},
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{'fCirc',20,2,2},
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}
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local multiple=DOGC{15,15,
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local multiple=GC.DO{15,15,
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{'setLW',3},
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{'line',2,2,12,12},
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{'line',2,12,12,2},
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}
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local spinCenterImg=DOGC{9,9,
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local spinCenterImg=GC.DO{9,9,
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{'setCL',1,1,1,.2},
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{'fRect',0,0,9,9},
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{'setCL',1,1,1,.6},
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@@ -53,7 +53,7 @@ local spinCenterImg=DOGC{9,9,
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{'setCL',1,1,1},
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{'fRect',3,3,3,3},
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}
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local playerBoarders=DOGC{334,620,
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local playerBoarders=GC.DO{334,620,
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{'setLW',2},
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{'setCL',.97,.97,.975},
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{'dRect',16,1,302,618,7},
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@@ -65,15 +65,15 @@ local gridLines do
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local L={300,640,{'setLW',2}}
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for x=1,9 do table.insert(L,{'line',30*x,0,30*x,640})end
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for y=0,20 do table.insert(L,{'line',0,10+30*y,300,10+30*y})end
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gridLines=DOGC(L)
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gridLines=GC.DO(L)
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end
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local LDmarks=gc.newSpriteBatch(DOGC{14,5,{'fRect',0,0,14,5,3}},15,'static')
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local LDmarks=gc.newSpriteBatch(GC.DO{14,5,{'fRect',0,0,14,5,3}},15,'static')
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for i=0,14 do LDmarks:add(3+20*i,615)end
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local bpmImage=DOGC{31,12,
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local bpmImage=GC.DO{31,12,
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{'setFT',15},
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{'print',"BPM",0,-5}
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}
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local kpmImage=DOGC{31,12,
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local kpmImage=GC.DO{31,12,
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{'setFT',15},
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{'print',"KPM",0,-5}
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}
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@@ -26,13 +26,13 @@ local loadingThread=coroutine.wrap(function()
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YIELD('loadModeIcon')
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local modeIcons={}
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modeIcons.marathon=DOGC{32,32,
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modeIcons.marathon=GC.DO{32,32,
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{'move',3,1},
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{'fRect',10,4,-2,23},
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{'fPoly',10,4,24,10,10,16.5},
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{'fRect',4,24,10,3},
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}
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modeIcons.infinite=DOGC{64,64,
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modeIcons.infinite=GC.DO{64,64,
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{'setLW',4},
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{'dCirc',32,32,28},
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{'line',32,32,32,14},
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@@ -43,14 +43,14 @@ local loadingThread=coroutine.wrap(function()
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{'fRect',52,30,4,4},
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{'fRect',30,52,4,4},
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}
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modeIcons.classic=DOGC{64,64,
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modeIcons.classic=GC.DO{64,64,
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{'setLW',6},
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{'dRect',10,24,12,12},
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{'dRect',26,24,12,12},
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{'dRect',42,24,12,12},
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{'dRect',26,40,12,12},
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}
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modeIcons.tsd=DOGC{64,64,
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modeIcons.tsd=GC.DO{64,64,
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{'fRect',7,7,16,16},
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{'fRect',7,41,16,16},
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{'fRect',41,41,16,16},
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@@ -58,7 +58,7 @@ local loadingThread=coroutine.wrap(function()
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{'setLW',1},
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{'dPoly',7,24,56,24,56,39,39,39,39,56,24,56,24,39,7,39},
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}
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modeIcons.t49=DOGC{64,64,
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modeIcons.t49=GC.DO{64,64,
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{'setLW',2},
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{'dRect',05,05,10,20},{'dRect',49,05,10,20},
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{'dRect',05,39,10,20},{'dRect',49,39,10,20},
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@@ -66,7 +66,7 @@ local loadingThread=coroutine.wrap(function()
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{'setCL',1,1,1,.7},
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{'fRect',20,10,23,43},
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}
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modeIcons.t99=DOGC{64,64,
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modeIcons.t99=GC.DO{64,64,
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{'setLW',2},
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{'dRect',02,02,6,12},{'dRect',11,02,6,12},
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{'dRect',02,18,6,12},{'dRect',11,18,6,12},
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@@ -100,9 +100,9 @@ scene.widgetList={
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WIDGET.newText{name="arrow", x=270, y=360,font=45,align='L'},
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WIDGET.newText{name="now", x=700, y=500,font=50,align='R',hideF=function()return not BGM.nowPlay end},
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WIDGET.newSlider{name="bgm", x=760, y=80,w=400,disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newButton{name="up", x=200, y=250,w=120,code=pressKey"up",hideF=function()return selected==1 end,fText=DOGC{32,32,{'setLW',4},{'line',2,28,16,4,30,28}}},
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WIDGET.newButton{name="play", x=200, y=390,w=120,code=pressKey"space",fText=DOGC{64,64,{'fPoly',14+3,10,14+3,54,55+3,32}}},
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WIDGET.newButton{name="down", x=200, y=530,w=120,code=pressKey"down",hideF=function()return selected==#bgmList end,fText=DOGC{32,32,{'setLW',4},{'line',2,4,16,28,30,4}}},
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WIDGET.newButton{name="up", x=200, y=250,w=120,code=pressKey"up",hideF=function()return selected==1 end,fText=GC.DO{32,32,{'setLW',4},{'line',2,28,16,4,30,28}}},
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WIDGET.newButton{name="play", x=200, y=390,w=120,code=pressKey"space",fText=GC.DO{64,64,{'fPoly',14+3,10,14+3,54,55+3,32}}},
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WIDGET.newButton{name="down", x=200, y=530,w=120,code=pressKey"down",hideF=function()return selected==#bgmList end,fText=GC.DO{32,32,{'setLW',4},{'line',2,4,16,28,30,4}}},
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WIDGET.newButton{name="sound", x=1140, y=540,w=170,h=80,font=40,code=pressKey"tab"},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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@@ -150,10 +150,10 @@ end
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scene.widgetList={
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listBox,
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WIDGET.newButton{name="export",x=200,y=640,w=70,color='lG',code=pressKey"cC",fText=DOGC{50,50,{'fRect',8,44,34,4},{'fRect',22,17,6,23},{'fPoly',25,5,10,20,40,20}}},
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WIDGET.newButton{name="import",x=300,y=640,w=70,color='lN',code=pressKey"cV",fText=DOGC{50,50,{'fRect',8,44,34,4},{'fRect',22,5,6,23},{'fPoly',25,40,10,25,40,25}}},
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WIDGET.newButton{name="play",x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",fText=DOGC{50,50,{'fPoly',10,0,49,24,10,49}}},
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WIDGET.newButton{name="delete",x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",fText=DOGC{50,50,{'setLW',8},{'line',5,5,45,45},{'line',5,45,45,5}}},
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WIDGET.newButton{name="export",x=200,y=640,w=70,color='lG',code=pressKey"cC",fText=GC.DO{50,50,{'fRect',8,44,34,4},{'fRect',22,17,6,23},{'fPoly',25,5,10,20,40,20}}},
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WIDGET.newButton{name="import",x=300,y=640,w=70,color='lN',code=pressKey"cV",fText=GC.DO{50,50,{'fRect',8,44,34,4},{'fRect',22,5,6,23},{'fPoly',25,40,10,25,40,25}}},
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WIDGET.newButton{name="play",x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",fText=GC.DO{50,50,{'fPoly',10,0,49,24,10,49}}},
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WIDGET.newButton{name="delete",x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",fText=GC.DO{50,50,{'setLW',8},{'line',5,5,45,45},{'line',5,45,45,5}}},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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@@ -27,21 +27,21 @@ end
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gc.setLineWidth(2)
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TEXTURE.puzzleMark={}
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for i=1,17 do
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TEXTURE.puzzleMark[i]=DOGC{30,30,
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TEXTURE.puzzleMark[i]=GC.DO{30,30,
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{'setCL',minoColor[i][1],minoColor[i][2],minoColor[i][3],.6},
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{'dRect',5,5,20,20},
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{'dRect',10,10,10,10},
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}
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end
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for i=18,24 do
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TEXTURE.puzzleMark[i]=DOGC{30,30,
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TEXTURE.puzzleMark[i]=GC.DO{30,30,
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{'setCL',minoColor[i]},
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{'dRect',7,7,16,16},
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}
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end
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TEXTURE.puzzleMark[-1]=DOGC{30,30,
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TEXTURE.puzzleMark[-1]=GC.DO{30,30,
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{'setCL',1,1,1,.8},
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{'draw',DOGC{30,30,
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{'draw',GC.DO{30,30,
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{'setLW',3},
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{'line',5,5,25,25},
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{'line',5,25,25,5},
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@@ -51,7 +51,7 @@ TEXTURE.puzzleMark[-1]=DOGC{30,30,
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--A simple pixel font
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TEXTURE.pixelNum={}
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for i=0,9 do
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TEXTURE.pixelNum[i]=DOGC{5,9,
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TEXTURE.pixelNum[i]=GC.DO{5,9,
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{('1011011111'):byte(i+1)>48,'fRect',1,0,3,1},--up
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{('0011111011'):byte(i+1)>48,'fRect',1,4,3,1},--middle
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{('1011011011'):byte(i+1)>48,'fRect',1,8,3,1},--down
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@@ -108,7 +108,7 @@ for i=1,8 do
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end
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--Sure mark
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TEXTURE.sure=DOGC{48,64,
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TEXTURE.sure=GC.DO{48,64,
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{'fRect',0,0,10,27},
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{'fRect',0,0,48,10},
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{'fRect',38,10,10,15},
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@@ -118,7 +118,7 @@ TEXTURE.sure=DOGC{48,64,
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}
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--Setting icon
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TEXTURE.setting=DOGC{64,64,
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TEXTURE.setting=GC.DO{64,64,
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{'setLW',8},
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{'dCirc',32,32,18},
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{'setLW',10},
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@@ -133,7 +133,7 @@ TEXTURE.setting=DOGC{64,64,
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}
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--Music mark
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TEXTURE.music=DOGC{64,64,
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TEXTURE.music=GC.DO{64,64,
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{'setLW',6},
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{'line',19,9,60,7},
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{'setLW',2},
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@@ -144,14 +144,14 @@ TEXTURE.music=DOGC{64,64,
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}
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--Mute mark
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TEXTURE.mute=DOGC{64,64,
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TEXTURE.mute=GC.DO{64,64,
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{'mDraw',TEXTURE.music,32,32,0,.9},
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{'setLW',4},
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{'line',6,6,57,57},
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}
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--Language mark
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TEXTURE.language=DOGC{64,64,
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TEXTURE.language=GC.DO{64,64,
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{'setLW',2},
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{'dCirc',32,32,30},
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{'line',2,31,62,31},
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@@ -161,7 +161,7 @@ TEXTURE.language=DOGC{64,64,
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}
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--Info. mark
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TEXTURE.info=DOGC{50,50,
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TEXTURE.info=GC.DO{50,50,
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{'setLW',3},
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{'dCirc',25,25,22},
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{'fRect',22,11,6,6},
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@@ -169,7 +169,7 @@ TEXTURE.info=DOGC{50,50,
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}
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--Question mark
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TEXTURE.question=DOGC{50,50,
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TEXTURE.question=GC.DO{50,50,
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{'setLW',3},
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{'dCirc',25,25,22},
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{'setFT',40},
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@@ -177,14 +177,14 @@ TEXTURE.question=DOGC{50,50,
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}
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--More mark
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TEXTURE.more=DOGC{60,15,
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TEXTURE.more=GC.DO{60,15,
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{'fCirc',10,7,6},
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{'fCirc',30,7,6},
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{'fCirc',50,7,6},
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}
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--Back mark
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TEXTURE.back=DOGC{60,55,
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TEXTURE.back=GC.DO{60,55,
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{'setLW',6},
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{'line',11,10,40,10},
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{'line',10,40,40,40},
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@@ -194,9 +194,9 @@ TEXTURE.back=DOGC{60,55,
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}
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--Quit mark
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TEXTURE.quit=DOGC{50,50,
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TEXTURE.quit=GC.DO{50,50,
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{'setCL',1,1,1},
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{'draw',DOGC{50,50,
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{'draw',GC.DO{50,50,
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{'setLW',7},
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{'line',5,5,45,45},
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{'line',5,45,45,5},
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@@ -204,9 +204,9 @@ TEXTURE.quit=DOGC{50,50,
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}
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--Quit mark (small)
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TEXTURE.quit_small=DOGC{30,30,
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TEXTURE.quit_small=GC.DO{30,30,
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{'setCL',1,1,1},
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{'draw',DOGC{30,30,
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{'draw',GC.DO{30,30,
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{'setLW',4},
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{'line',2,2,28,28},
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{'line',2,28,28,2},
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@@ -214,19 +214,19 @@ TEXTURE.quit_small=DOGC{30,30,
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}
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TEXTURE.game={
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restart=DOGC{32,32,{'setLW',3},{'dArc',16,16,11,.7,5.5},{'setLW',2.5},{'line',21,.7,24,8,16,11}},
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pause=DOGC{18,23,{'fRect',0,0,3,23},{'fRect',15,0,3,23}},
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restart=GC.DO{32,32,{'setLW',3},{'dArc',16,16,11,.7,5.5},{'setLW',2.5},{'line',21,.7,24,8,16,11}},
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pause=GC.DO{18,23,{'fRect',0,0,3,23},{'fRect',15,0,3,23}},
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}
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--Replay speed buttons
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TEXTURE.rep={
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rep0=DOGC{50,50,{'fRect',11,8,8,34},{'fRect',31,8,8,34}},
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repP8=DOGC{50,50,{'setFT',15},{'print',"0.125x",0,15}},
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repP2=DOGC{50,50,{'setFT',25},{'print',"0.5x",0,8}},
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rep1=DOGC{50,50,{'setFT',30},{'print',"1x",7,3}},
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rep2=DOGC{50,50,{'setFT',30},{'print',"2x",7,3}},
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rep5=DOGC{50,50,{'setFT',30},{'print',"5x",7,3}},
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step=DOGC{50,50,{'setFT',30},{'fRect',12,7,4,36},{'setLW',4},{'line',25,14,41,25,25,36}},
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rep0=GC.DO{50,50,{'fRect',11,8,8,34},{'fRect',31,8,8,34}},
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repP8=GC.DO{50,50,{'setFT',15},{'print',"0.125x",0,15}},
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repP2=GC.DO{50,50,{'setFT',25},{'print',"0.5x",0,8}},
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rep1=GC.DO{50,50,{'setFT',30},{'print',"1x",7,3}},
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rep2=GC.DO{50,50,{'setFT',30},{'print',"2x",7,3}},
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rep5=GC.DO{50,50,{'setFT',30},{'print',"5x",7,3}},
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step=GC.DO{50,50,{'setFT',30},{'fRect',12,7,4,36},{'setLW',4},{'line',25,14,41,25,25,36}},
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}
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gc.setCanvas()
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@@ -142,7 +142,7 @@ return STRING.split([=[
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REPLAY不再需要保存到本地的数据,每次启动自动刷新录像文件列表
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字符串拓展模块和DATA模块新增方法
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修复:
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DOGC模块创建超过系统限制大小的画布导致报错
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GC.DO模块创建超过系统限制大小的画布导致报错
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玩家退出房间时移除键错误导致崩溃
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0.15.4: 近地轨道 Low Earth Orbit
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@@ -9,12 +9,12 @@ local emptyUser={
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local defaultAvatar={}
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for i=1,29 do
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||||
local img=TEXTURE.miniBlock[i]
|
||||
defaultAvatar[i]=DOGC{128,128,
|
||||
defaultAvatar[i]=GC.DO{128,128,
|
||||
{'clear',.1,.1,.1},
|
||||
{'draw',img,63,63,.2,30,30,img:getWidth()/2,img:getHeight()/2},
|
||||
}
|
||||
end
|
||||
local errorAvatar=DOGC{128,128,
|
||||
local errorAvatar=GC.DO{128,128,
|
||||
{'setCL',1,.2,.15},
|
||||
{'setLW',10},
|
||||
{'line',10,10,117,117},
|
||||
|
||||
@@ -8,31 +8,31 @@ local VK_org=VK_org
|
||||
|
||||
local skin=1
|
||||
local buttonImages={
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98},{'dCirc',100,100,90}},
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98,8},{'dCirc',100,100,90,8}},
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98,6},{'dCirc',100,100,90,6}},
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98,4},{'dCirc',100,100,89,4}},
|
||||
DOGC{200,200,{'setLW',4},{'dRect',31,31,138,138},{'dRect',39,39,122,122}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98},{'dCirc',100,100,90}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,8},{'dCirc',100,100,90,8}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,6},{'dCirc',100,100,90,6}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,4},{'dCirc',100,100,89,4}},
|
||||
GC.DO{200,200,{'setLW',4},{'dRect',31,31,138,138},{'dRect',39,39,122,122}},
|
||||
}
|
||||
local rippleImages={
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98}},
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98,8}},
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98,6}},
|
||||
DOGC{200,200,{'setLW',4},{'dCirc',100,100,98,4}},
|
||||
DOGC{200,200,{'setLW',4},{'dRect',31,31,138,138}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,8}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,6}},
|
||||
GC.DO{200,200,{'setLW',4},{'dCirc',100,100,98,4}},
|
||||
GC.DO{200,200,{'setLW',4},{'dRect',31,31,138,138}},
|
||||
}
|
||||
local holdImages={
|
||||
DOGC{200,200,{'fCirc',100,100,86}},
|
||||
DOGC{200,200,{'fCirc',100,100,86,8}},
|
||||
DOGC{200,200,{'fCirc',100,100,85,6}},
|
||||
DOGC{200,200,{'fCirc',100,100,83,4}},
|
||||
DOGC{200,200,{'fRect',43,43,114,114}},
|
||||
GC.DO{200,200,{'fCirc',100,100,86}},
|
||||
GC.DO{200,200,{'fCirc',100,100,86,8}},
|
||||
GC.DO{200,200,{'fCirc',100,100,85,6}},
|
||||
GC.DO{200,200,{'fCirc',100,100,83,4}},
|
||||
GC.DO{200,200,{'fRect',43,43,114,114}},
|
||||
}
|
||||
--Virtualkey icons
|
||||
local VKIcon={}
|
||||
gc.setDefaultFilter('nearest','nearest')
|
||||
local VKI=gc.newImage("media/image/virtualkey.png")
|
||||
for i=1,20 do VKIcon[i]=DOGC{36,36,{'draw',VKI,(i-1)%5*-36,math.floor((i-1)*.2)*-36}}end
|
||||
for i=1,20 do VKIcon[i]=GC.DO{36,36,{'draw',VKI,(i-1)%5*-36,math.floor((i-1)*.2)*-36}}end
|
||||
gc.setDefaultFilter('linear','linear')
|
||||
|
||||
--In-game virtualkey layout data
|
||||
|
||||
Reference in New Issue
Block a user