整理代码,表示键盘按键的字符串使用单引号

This commit is contained in:
MrZ626
2021-11-27 18:57:23 +08:00
parent 841faeede4
commit f6b4c1b109
48 changed files with 499 additions and 499 deletions

View File

@@ -63,17 +63,17 @@ end
function scene.keyDown(key)
if NET.getlock('enterRoom')then return end
if WIDGET.sel~=passwordBox then
if key=="r"then
if key=='r'then
if fetchTimer<=7 then
_fetchRoom()
end
elseif key=="s"then
elseif key=='s'then
SCN.go('setting_game')
elseif key=="n"then
elseif key=='n'then
SCN.go('net_newRoom')
elseif key=="escape"then
elseif key=='escape'then
SCN.back()
elseif roomList:getLen()>0 and key=="return"then
elseif roomList:getLen()>0 and key=='return'then
local R=roomList:getSel()
if NET.getlock('fetchRoom')or not R then return end
if R.roomInfo.version==VERSION.room then
@@ -144,13 +144,13 @@ end
scene.widgetList={
roomList,
passwordBox,
WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=pressKey"s"},
WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=pressKey's'},
WIDGET.newText{name='refreshing',x=450,y=240,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
WIDGET.newText{name='noRoom', x=450,y=245,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end},
WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end},
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=pressKey"n"},
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey"return",hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey"escape"},
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=pressKey'n'},
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'return',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'},
}
return scene