0.8.5-
This commit is contained in:
395
widgetList.lua
Normal file
395
widgetList.lua
Normal file
@@ -0,0 +1,395 @@
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local mobile=system=="Android"or system=="iOS"
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local langName={"中文","全中文","English"}
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local virtualkeySet={
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{
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{1, 80, 720-200, 80},--moveLeft
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{2, 320, 720-200, 80},--moveRight
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{3, 1280-80, 720-200, 80},--rotRight
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{4, 1280-200, 720-80, 80},--rotLeft
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{5, 1280-200, 720-320, 80},--rotFlip
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{6, 200, 720-320, 80},--hardDrop
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{7, 200, 720-80, 80},--softDrop
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{8, 1280-320, 720-200, 80},--hold
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{9, 1280-80, 280, 80},--func
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{10,80, 280, 80},--restart
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},--Farter's set,thanks
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{
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{1, 1280-320, 720-200, 80},--moveLeft
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{2, 1280-80, 720-200, 80},--moveRight
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{3, 200, 720-80, 80},--rotRight
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{4, 80, 720-200, 80},--rotLeft
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{5, 200, 720-320, 80},--rotFlip
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{6, 1280-200, 720-320, 80},--hardDrop
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{7, 1280-200, 720-80, 80},--softDrop
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{8, 320, 720-200, 80},--hold
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{9, 80, 280, 80},--func
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{10,1280-80, 280, 80},--restart
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},--Mirrored farter's set,sknaht
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{
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{1, 80, 720-80, 80},--moveLeft
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{2, 240, 720-80, 80},--moveRight
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{3, 1280-240, 720-80, 80},--rotRight
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{4, 1280-400, 720-80, 80},--rotLeft
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{5, 1280-240, 720-240, 80},--rotFlip
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{6, 1280-80, 720-80, 80},--hardDrop
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{7, 1280-80, 720-240, 80},--softDrop
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{8, 1280-80, 720-400, 80},--hold
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{9, 80, 360, 80},--func
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{10,80, 80, 80},--restart
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},--Author's set,not recommend
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{
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{1, 1280-400, 720-80, 80},--moveLeft
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{2, 1280-80, 720-80, 80},--moveRight
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{3, 240, 720-80, 80},--rotRight
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{4, 80, 720-80, 80},--rotLeft
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{5, 240, 720-240, 80},--rotFlip
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{6, 1280-240, 720-240, 80},--hardDrop
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{7, 1280-240, 720-80, 80},--softDrop
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{8, 1280-80, 720-240, 80},--hold
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{9, 80, 720-240, 80},--func
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{10,80, 320, 80},--restart
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},--Keyboard set
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{
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{10,70, 50,30},--restart
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{9, 130, 50,30},--func
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{4, 190, 50,30},--rotLeft
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{3, 250, 50,30},--rotRight
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{5, 310, 50,30},--rotFlip
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{1, 370, 50,30},--moveLeft
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{2, 430, 50,30},--moveRight
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{8, 490, 50,30},--hold
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{7, 550, 50,30},--softDrop1
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{6, 610, 50,30},--hardDrop
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{11,670, 50,30},--insLeft
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{12,730, 50,30},--insRight
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{13,790, 50,30},--insDown
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{14,850, 50,30},--down1
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{15,910, 50,30},--down4
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{16,970, 50,30},--down10
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{17,1030, 50,30},--dropLeft
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{18,1090, 50,30},--dropRight
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{19,1150, 50,30},--addLeft
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{20,1210, 50,30},--addRight
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},--PC key feedback(top&in a row)
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}
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local customSet={
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{20,20,1,1,7,1,1,1,3,4,1,2,3},
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{18,20,1,1,7,1,1,1,8,3,8,3,3},
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{22,22,1,1,7,3,1,1,8,4,1,7,7},
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{20,20,1,1,7,1,1,3,8,3,1,7,8},
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{1,11,8,11,4,1,2,1,8,3,1,4,9},
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}
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local function useDefaultSet(n)
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for i=1,#customSet[n]do
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customSel[i]=customSet[n][i]
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end
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curBG=customRange.bg[customSel[12]]
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BGM(customRange.bgm[customSel[13]])
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end
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--λFuncs for widgets
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local function SETdisp(k)
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return function()
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return setting[k]
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end
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end
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local function SETsto(k)
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return function(i)setting[k]=i end
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end
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local function SETrev(k)
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return function()
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setting[k]=not setting[k]
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end
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end
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local function pressKey(k)
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return function()
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love.keypressed(k)
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end
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end
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local function setPen(i)
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return function()
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sceneTemp.pen=i
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end
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end
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local function VKAdisp(n)
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return function()
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return VK_org[n].ava
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end
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end
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local function VKAcode(n)
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return function()
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VK_org[n].ava=not VK_org[n].ava
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end
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end
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local C=color
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local skinName={
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"Normal(MrZ)",
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"Jelly(Miya)",
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"Plastic(MrZ)",
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"Glow(MrZ)",
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"Pure(MrZ)",
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"Text Bone(MrZ)",
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"Colored Bone(MrZ)",
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"white Bone(MrZ)",
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}
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local Widget={
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load={},intro={},quit={},
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main={
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play= newButton(150,280,200,160,C.lightRed, 55,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
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setting=newButton(370,280,200,160,C.lightBlue, 45,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
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music= newButton(590,280,200,160,C.lightPurple, 32,function()scene.push()scene.swapTo("music")end, nil,"help"),
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help= newButton(150,460,200,160,C.lightYellow, 50,function()scene.push()scene.swapTo("help")end, nil,"stat"),
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stat= newButton(370,460,200,160,C.lightCyan, 43,function()scene.push()scene.swapTo("stat")end, nil,"lang"),
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lang= newButton(150,610,160,100,C.lightGreen, 45,function()
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setting.lang=setting.lang%#langName+1
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swapLanguage(setting.lang)
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TEXT(text.lang,370,610,50,"appear",1.6)
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end,nil,"quit"),
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quit= newButton(590,460,200,160,C.lightGrey, 55,function()VOICE("bye")scene.swapTo("quit","slowFade")end,nil,"play"),
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},
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mode={
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draw= newButton(1100, 440,220,90,C.lightYellow, 40,function()scene.push()scene.swapTo("draw")end,function()return mapCam.sel~=71 and mapCam.sel~=72 end),
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setting=newButton(1100, 540,220,90,C.lightGreen, 40,function()scene.push()scene.swapTo("custom")end,function()return mapCam.sel~=71 and mapCam.sel~=72 end),
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start= newButton(1100, 640,220,90,C.lightGrey, 40,function()scene.push()loadGame(mapCam.sel)end,function()return not mapCam.sel end),
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back= newButton(1205, 50, 130,80, C.white, 40,scene.back),
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--function()scene.push()scene.swapTo("custom")end
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},
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music={
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bgm= newSlider(760, 80,400,10,35,nil,SETdisp("bgm"),function(i)setting.bgm=i;BGM(bgmPlaying)end),
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up= newButton(1100, 200,120,120,C.white,55,pressKey("up")),
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play= newButton(1100, 340,120,120,C.white,35,pressKey("space"),function()return setting.bgm==0 end),
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down= newButton(1100, 480,120,120,C.white,55,pressKey("down")),
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back= newButton(640, 630,230,90, C.white,40,scene.back),
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},
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custom={
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up= newButton(1000, 360,100,100,C.white, 45,function()sceneTemp=(sceneTemp-2)%#customID+1 end),
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down= newButton(1000, 600,100,100,C.white, 45,function()sceneTemp=sceneTemp%#customID+1 end),
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left= newButton(880, 480,100,100,C.white, 45,pressKey("left")),
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right= newButton(1120, 480,100,100,C.white, 45,pressKey("right")),
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set1= newButton(640, 160,240,75, C.lightYellow, 35,function()useDefaultSet(1)end),
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set2= newButton(640, 250,240,75, C.lightYellow, 35,function()useDefaultSet(2)end),
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set3= newButton(640, 340,240,75, C.lightYellow, 35,function()useDefaultSet(3)end),
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set4= newButton(640, 430,240,75, C.lightYellow, 35,function()useDefaultSet(4)end),
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set5= newButton(640, 520,240,75, C.lightYellow, 35,function()useDefaultSet(5)end),
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back= newButton(640, 630,180,60, C.white, 35,scene.back),
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},
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draw={
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block1= newButton(920, 80, 120,120,C.red, 60,setPen(1)),
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block2= newButton(1060, 80, 120,120,C.green, 60,setPen(2)),
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block3= newButton(1200, 80, 120,120,C.orange, 60,setPen(3)),
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block4= newButton(920, 220,120,120,C.blue, 60,setPen(4)),
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block5= newButton(1060, 220,120,120,C.magenta, 60,setPen(5)),
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block6= newButton(1200, 220,120,120,C.yellow, 60,setPen(6)),
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block7= newButton(920, 360,120,120,C.cyan, 60,setPen(7)),
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gb1= newButton(1060, 360,120,120,C.darkGrey, 60,setPen(9)),
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gb2= newButton(1200, 360,120,120,C.grey, 60,setPen(10)),
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gb3= newButton(920, 500,120,120,C.darkPurple, 60,setPen(11)),
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gb4= newButton(1060, 500,120,120,C.darkRed, 60,setPen(12)),
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gb5= newButton(1200, 500,120,120,C.darkGreen, 60,setPen(13)),
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clear= newButton(780, 80, 120,120,C.white, 40,pressKey("delete")),
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any= newButton(780, 220,120,120,C.lightGrey, 40,setPen(0)),
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space= newButton(780, 360,120,120,C.grey, 65,setPen(-1)),
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demo= newSwitch(755, 640,30,function()return sceneTemp.demo end,function()sceneTemp.demo=not sceneTemp.demo end),
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copy= newButton(920, 640,120,120,C.lightRed, 35,copyBoard),
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paste= newButton(1060, 640,120,120,C.lightBlue, 35,pasteBoard),
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back= newButton(1200, 640,120,120,C.white, 35,scene.back),
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},
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play={
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pause= newButton(1235,45,80,80,C.white,25,pauseGame),
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},
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pause={
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resume= newButton(640,290,240,100,C.white,45,resumeGame),
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restart=newButton(640,445,240,100,C.white,45,function()
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clearTask("play")
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updateStat()
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resetGameData()
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scene.swapTo("play","none")
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end),
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sfx= newSlider(950,60,280,10,35,function()SFX("blip_1")end, SETdisp("sfx"),SETsto("sfx")),
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bgm= newSlider(950,120,280,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"),SETsto("bgm")),
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quit= newButton(640,600,240,100,C.white,45,scene.back),
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},
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setting_game={
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graphic=newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end,nil,"sound"),
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sound= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"dasD"),
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dasD= newButton(180,230,50,50,C.white,40,function()
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setting.das=(setting.das-1)%31
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if setting.arr>setting.das then
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setting.arr=setting.das
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Widget.setting_game.arrD:FX()
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SFX("blip_1",.4)
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end
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end,nil,"dasU"),
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dasU= newButton(400,230,50,50,C.white,40,function()
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setting.das=(setting.das+1)%31
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if setting.arr>setting.das then
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setting.das=setting.arr
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Widget.setting_game.arrD:FX()
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SFX("blip_1",.4)
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end
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end,nil,"arrD"),
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arrD= newButton(500,230,50,50,C.white,40,function()
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setting.arr=(setting.arr-1)%16
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if setting.arr>setting.das then
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setting.das=setting.arr
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Widget.setting_game.dasU:FX()
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SFX("blip_1",.4)
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end
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end,nil,"arrU"),
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arrU= newButton(720,230,50,50,C.white,40,function()
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setting.arr=(setting.arr+1)%16
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if setting.arr>setting.das then
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setting.das=setting.arr
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Widget.setting_game.dasU:FX()
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SFX("blip_1",.4)
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end
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end,nil,"sddasD"),
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sddasD= newButton(180,340,50,50,C.white,40, function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
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sddasU= newButton(400,340,50,50,C.white,40, function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
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sdarrD= newButton(500,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
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sdarrU= newButton(720,340,50,50,C.white,40, function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
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quickR= newSwitch(580,430,35,SETdisp("quickR"), SETrev("quickR"), nil,"swap"),
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swap= newSwitch(580,510,20,SETdisp("swap"), SETrev("swap"), nil,"fine"),
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fine= newSwitch(580,590,20,SETdisp("fine"), SETrev("fine"), nil,"ctrl"),
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ctrl= newButton(1020,230,320,80,C.white,35,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
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touch= newButton(1020,340,320,80,C.white,35,function()scene.push()scene.swapTo("setting_touch")end,nil,"back"),
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back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"graphic"),
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},
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setting_graphic={
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sound= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_sound")end, nil,"game"),
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game= newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"ghost"),
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ghost= newSwitch(310,180,35,SETdisp("ghost"), SETrev("ghost"), nil,"center"),
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center= newSwitch(580,180,35,SETdisp("center"), SETrev("center"), nil,"smo"),
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smo= newSwitch(310,260,25,SETdisp("smo"), SETrev("smo"), nil,"grid"),
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grid= newSwitch(580,260,30,SETdisp("grid"), SETrev("grid"), nil,"dropFX"),
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dropFX= newSlider(310,350,373,5,35,nil,SETdisp("dropFX"), SETsto("dropFX"), nil,"shakeFX"),
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shakeFX=newSlider(310,430,373,5,35,nil,SETdisp("shakeFX"), SETsto("shakeFX"), nil,"atkFX"),
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atkFX= newSlider(310,510,373,5,35,nil,SETdisp("atkFX"), SETsto("atkFX"), nil,"frame"),
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frame= newSlider(310,590,373,10,35,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
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fullscreen=newSwitch(990,180,40,SETdisp("fullscreen"),function()
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setting.fullscreen=not setting.fullscreen
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love.window.setFullscreen(setting.fullscreen)
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if not setting.fullscreen then
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love.resize(love.graphics.getWidth(),love.graphics.getHeight())
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end
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end,nil,"bg"),
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bg= newSwitch(990,250,35,SETdisp("bg"),SETrev("bg"),nil,"bgblock"),
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bgblock=newSwitch(990,330,35,SETdisp("bgblock"),SETrev("bgblock"),nil,"skin"),--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
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skin= newButton(810,420,120,60,C.white,35,function()
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local _=setting.skin%8+1
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setting.skin=_
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changeBlockSkin(_)
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TEXT(skinName[_],850,475,28,"appear")
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end,nil,"back"),
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back= newButton(1160,600,160,160,C.white,50,scene.back,nil,"sound"),
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},
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setting_sound={
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game= newButton(200,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_game")end, nil,"graphic"),
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graphic=newButton(1080,80,240,80,C.lightCyan,35,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
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sfx= newSlider(180,250,400,10,35,function()SFX("blip_1")end, SETdisp("sfx"), SETsto("sfx"), nil,"bgm"),
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bgm= newSlider(750,250,400,10,35,function()BGM(bgmPlaying or"blank")end, SETdisp("bgm"), SETsto("bgm"), nil,"vib"),
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vib= newSlider(180,440,400,5 ,35,function()VIB(1)end, SETdisp("vib"), SETsto("vib"), nil,"voc"),
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voc= newSlider(750,440,400,10,35,function()VOICE("nya")end, SETdisp("voc"), SETsto("voc"), nil,"stereo"),
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stereo= newSlider(180,630,400,10,35,function()SFX("move",1,-1)SFX("lock",1,1)end, SETdisp("stereo"), SETsto("stereo"),function()return setting.sfx==0 end,"back"),
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back=newButton(1160,600,160,160,C.white,50,scene.back,nil,"game"),
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},
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setting_key={
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back=newButton(1140,650,200,80,C.white,45,scene.back),
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},
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setting_touch={
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default=newButton(520,80,170,80,C.white,35,function()
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local D=virtualkeySet[sceneTemp.default]
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for i=1,#VK_org do
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VK_org[i].ava=false
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end
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for n=1,#D do
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local T=D[n]
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if T[1]then
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local B=VK_org[n]
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B.ava=true
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B.x,B.y,B.r=T[2],T[3],T[4]
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end
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end--Replace keys
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sceneTemp.default=sceneTemp.default%5+1
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sceneTemp.sel=nil
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end),
|
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snap= newButton(760,80,170,80,C.white,35,function()
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sceneTemp.snap=sceneTemp.snap%6+1
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end),
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option= newButton(520,180,170,80,C.white,40,function()
|
||||
scene.push()
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scene.swapTo("setting_touchSwitch")
|
||||
end),
|
||||
back= newButton(760,180,170,80,C.white,40,scene.back),
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||||
size= newSlider(450,265,460,14,40,nil,function()
|
||||
return VK_org[sceneTemp.sel].r/10-1
|
||||
end,
|
||||
function(v)
|
||||
if sceneTemp.sel then
|
||||
VK_org[sceneTemp.sel].r=10+v*10
|
||||
end
|
||||
end,
|
||||
function()return not sceneTemp.sel end),
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= newSwitch(280,80, 35,VKAdisp(1),VKAcode(1)),
|
||||
b2= newSwitch(280,140, 35,VKAdisp(2),VKAcode(2)),
|
||||
b3= newSwitch(280,200, 35,VKAdisp(3),VKAcode(3)),
|
||||
b4= newSwitch(280,260, 35,VKAdisp(4),VKAcode(4)),
|
||||
b5= newSwitch(280,320, 35,VKAdisp(5),VKAcode(5)),
|
||||
b6= newSwitch(280,380, 35,VKAdisp(6),VKAcode(6)),
|
||||
b7= newSwitch(280,440, 35,VKAdisp(7),VKAcode(7)),
|
||||
b8= newSwitch(280,500, 35,VKAdisp(8),VKAcode(8)),
|
||||
b9= newSwitch(280,560, 35,VKAdisp(9),VKAcode(9)),
|
||||
b10= newSwitch(280,620, 35,VKAdisp(10),VKAcode(10)),
|
||||
b11= newSwitch(620,80, 35,VKAdisp(11),VKAcode(11)),
|
||||
b12= newSwitch(620,140, 35,VKAdisp(12),VKAcode(12)),
|
||||
b13= newSwitch(620,200, 35,VKAdisp(13),VKAcode(13)),
|
||||
b14= newSwitch(620,260, 35,VKAdisp(14),VKAcode(14)),
|
||||
b15= newSwitch(620,320, 35,VKAdisp(15),VKAcode(15)),
|
||||
b16= newSwitch(620,380, 35,VKAdisp(16),VKAcode(16)),
|
||||
b17= newSwitch(620,440, 35,VKAdisp(17),VKAcode(17)),
|
||||
b18= newSwitch(620,500, 35,VKAdisp(18),VKAcode(18)),
|
||||
b19= newSwitch(620,560, 35,VKAdisp(19),VKAcode(19)),
|
||||
b20= newSwitch(620,620, 35,VKAdisp(20),VKAcode(20)),
|
||||
norm= newButton(840,100,240,80,C.white,45,function()for i=1,20 do VK_org[i].ava=i<11 end end),
|
||||
pro= newButton(1120,100,240,80,C.white,35,function()for i=1,20 do VK_org[i].ava=true end end),
|
||||
hide= newSwitch(1170,200,40,SETdisp("VKSwitch"),SETrev("VKSwitch")),
|
||||
track= newSwitch(1170,300,35,SETdisp("VKTrack"),SETrev("VKTrack")),
|
||||
icon= newSwitch(850,300,40,SETdisp("VKIcon"),SETrev("VKIcon")),
|
||||
tkset= newButton(1120,400,240,80,C.white,32,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_trackSetting")
|
||||
end,function()return not setting.VKTrack end),
|
||||
alpha= newSlider(840,490,400,10,40,nil,SETdisp("VKAlpha"),SETsto("VKAlpha")),
|
||||
back= newButton(1100,600,240,80,C.white,45,scene.back),
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKDodge=newSwitch(400,200, 35,SETdisp("VKDodge"),SETrev("VKDodge")),
|
||||
VKTchW= newSlider(140,310,1000,10,35,nil,SETdisp("VKTchW"),function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
|
||||
VKCurW= newSlider(140,370,1000,10,35,nil,SETdisp("VKCurW"),function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
|
||||
back= newButton(1080,600,240,80,C.white,45,scene.back),
|
||||
},
|
||||
help={
|
||||
his= newButton(1050,520,230,60,C.white,35,function()scene.push()scene.swapTo("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,C.white,35,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,C.white,35,scene.back,nil,"qq"),
|
||||
},
|
||||
history={
|
||||
prev= newButton(1155,170,180,180,C.white,65,pressKey("up"),function()return sceneTemp[2]==1 end),
|
||||
next= newButton(1155,400,180,180,C.white,65,pressKey("down"),function()return sceneTemp[2]==#sceneTemp[1]-22 end),
|
||||
back= newButton(1155,600,180,90,C.white,35,scene.back),
|
||||
},
|
||||
stat={
|
||||
path= newButton(980,620,250,60,C.white,25,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,180,60,C.white,35,scene.back,nil,"path"),
|
||||
},
|
||||
}
|
||||
for _,L in next,Widget do
|
||||
for _,W in next,L do
|
||||
if W.next then
|
||||
W.next,L[W.next].prev=L[W.next],W
|
||||
end
|
||||
end
|
||||
end
|
||||
return Widget
|
||||
Reference in New Issue
Block a user