0.8.5-
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64
modes/survivor_normal.lua
Normal file
64
modes/survivor_normal.lua
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local max,rnd=math.max,math.random
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return{
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name={
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"生存",
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"生存",
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"Survivor",
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},
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level={
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"普通",
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"普通",
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"NORMAL",
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},
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info={
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"你能存活多久?",
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"你能存活多久?",
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"Survive Longer!",
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},
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color=color.green,
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env={
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drop=30,lock=45,
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freshLimit=10,
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visible="time",
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task=function(P)
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if not P.control then return end
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
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local d=P.modeData.event+1
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P.atkBuffer[#P.atkBuffer+1]=
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d%4==0 and{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
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d%4==1 and{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
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d%4==2 and{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
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d%4==3 and{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
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P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if P.modeData.event==45 then P:showText(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.counter=0
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P.modeData.event=d
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end
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end,
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bg="glow",bgm="newera",
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},
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load=function()
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newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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mDraw(drawableText.line,-82,300)
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mDraw(drawableText.techrash,-82,420)
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setFont(75)
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mStr(P.stat.row,-82,220)
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mStr(P.stat.clear_4,-82,340)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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return
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W>=80 and 5 or
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W>=55 and 4 or
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W>=45 and 3 or
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W>=30 and 2 or
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W>=15 and 1
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end,
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}
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