0.8.5-
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84
modes/master_final.lua
Normal file
84
modes/master_final.lua
Normal file
@@ -0,0 +1,84 @@
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local gc=love.graphics
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local int=math.floor
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local function score(P)
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local c=#P.cleared
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if c==0 and P.modeData.point%100==99 then return end
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local s=c<3 and c+1 or c==3 and 5 or 7
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if P.combo>7 then s=s+2
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elseif P.combo>3 then s=s+1
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end
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local MD=P.modeData
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MD.point=MD.point+s
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if MD.point%100==99 then SFX("blip_1")end
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if int(MD.point*.01)>MD.event then
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local s=MD.event+1;MD.event=s--level up!
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P:showText(text.stage(s),0,-120,80,"fly")
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local E=P.gameEnv
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if s<4 then--first 300
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if s~=1 then E.lock=E.lock-1 end
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if s~=2 then E.wait=E.wait-1 end
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if s~=3 then E.fall=E.fall-1 end
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elseif s<10 then
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if s==4 or s==7 then E.das=E.das-1 end
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s=s%3
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if s==0 then E.lock=E.lock-1
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elseif s==1 then E.wait=E.wait-1
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elseif s==2 then E.fall=E.fall-1
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end
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else
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MD.point,MD.event=1000,9
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Event.win(P,"finish")
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end
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SFX("reach")
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end
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end
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return{
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name={
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"大师",
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"大师",
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"Master",
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},
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level={
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"终点",
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"终点",
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"FINAL",
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},
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info={
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"究极20G:无法到达的终点",
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"究极20G:无法到达的终点",
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"Extreme 20G:Unreachable destination",
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},
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color=color.lightGrey,
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env={
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_20G=true,lock=12,
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wait=10,fall=10,
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dropPiece=score,
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das=5,arr=1,
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freshLimit=15,
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easyFresh=false,bone=true,
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bg="none",bgm="shining terminal",
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},
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load=function()
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newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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local MD=P.modeData
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mStr(MD.point,-82,320)
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mStr((MD.event+1)*100,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.modeData.point,P.stat.time}end,
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scoreDisp=function(D)return D[1].."P "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local S=P.modeData.point
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return
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S>=1000 and 5 or
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S>=800 and 4 or
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S>=600 and 3 or
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S>=400 and 2 or
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S>=200 and 1
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end,
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}
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