0.8.5-
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95
modes/master_beginner.lua
Normal file
95
modes/master_beginner.lua
Normal file
@@ -0,0 +1,95 @@
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local gc=love.graphics
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local rush_lock={20,18,16,15,14}
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local rush_wait={12,10,9,8,7}
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local rush_fall={18,16,14,13,12}
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local function score(P)
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local c=#P.cleared
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if c==0 and P.modeData.point%100==99 then return end
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local s=c<3 and c+1 or c==3 and 5 or 7
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if P.combo>7 then s=s+2
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elseif P.combo>3 then s=s+1
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end
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P.modeData.point=P.modeData.point+s
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if P.modeData.point%100==99 then
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SFX("blip_1")
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elseif P.modeData.point>=100*(P.modeData.event+1)then
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local s=P.modeData.event+1;P.modeData.event=s--level up!
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local E=P.gameEnv
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curBG=s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4"
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E.lock=rush_lock[s]
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E.wait=rush_wait[s]
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E.fall=rush_fall[s]
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E.das=10-s
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if s==2 then
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P.gameEnv.arr=2
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elseif s==4 then
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P.gameEnv.bone=true
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end
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if s==5 then
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P.modeData.point,P.modeData.event=500,4
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Event.win(P,"finish")
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else
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P:showText(text.stage(s),0,-120,80,"fly")
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end
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SFX("reach")
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end
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end
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return{
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name={
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"大师",
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"大师",
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"Master",
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},
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level={
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"疯狂",
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"疯狂",
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"LUNATIC",
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},
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info={
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"初心20G",
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"初心20G",
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"Beginner 20G",
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},
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color=color.red,
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env={
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_20G=true,
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lock=rush_lock[1],
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wait=rush_wait[1],
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fall=rush_fall[1],
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dropPiece=score,
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das=9,arr=3,
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freshLimit=15,
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bg="strap",bgm="secret8th",
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},
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load=function()
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newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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mStr(P.modeData.point,-82,320)
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mStr((P.modeData.event+1)*100,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.modeData.point,P.stat.row,P.stat.time}end,
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scoreDisp=function(D)return D[1].."P "..D[2].."L "..toTime(D[3])end,
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comp=function(a,b)
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return a[1]>b[1]or(a[1]==b[1]and(a[2]<b[2]or a[2]==b[2]and a[3]<b[3]))
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end,
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getRank=function(P)
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local L=P.stat.row
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local S=P.modeData.point
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if S==500 then
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return
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L<=250 and 5 or
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L<=300 and 4 or
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3
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else
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return
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S>=420 and 3 or
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S>=250 and 2 or
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S>=120 and 1
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end
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end,
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}
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