0.8.5-
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68
modes/GM.lua
Normal file
68
modes/GM.lua
Normal file
@@ -0,0 +1,68 @@
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local int,max,min=math.floor,math.max,math.min
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local sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"}
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local function score(P)
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local F=false
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if P.modeData.point<70 then--if Less then MM
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local R=#P.cleared
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if R==4 then R=10 end
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P.modeData.point=P.modeData.point+R
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P.modeData.event=sectionName[int(P.modeData.point*.1)+1]
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end
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end
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return{
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name={
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"大师",
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"大师",
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"GM",
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},
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level={
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"",
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"",
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"",
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},
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info={
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"成为方块大师",
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"成为方块大师",
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"To be Grand Master",
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},
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color=color.lightBlue,
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env={
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_20G=true,
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drop=0,lock=15,
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wait=10,fall=15,
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next=3,
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visible="fast",
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freshLimit=15,
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dropPiece=score,
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task=function(P)
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if P.stat.time>=53.5 then
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P.modeData.point=min(P.modeData.point+16,80)
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P.modeData.event=sectionName[int(P.modeData.point*.1)+1]
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Event.win(P,"finish")
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end
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end,
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arr=1,
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bg="game3",bgm="shining terminal",
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},
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load=function()
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newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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mDraw(drawableText.line,-82,300)
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mDraw(drawableText.techrash,-82,420)
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mDraw(drawableText.grade,-82,170)
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setFont(55)
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mStr(P.modeData.event,-82,110)
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setFont(75)
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mStr(P.stat.row,-82,220)
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mStr(P.stat.clear_4,-82,340)
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end,
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score=function(P)return{P.modeData.point,P.stat.score}end,
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scoreDisp=function(D)return sectionName[int(D[1]*.1)+1].." "..D[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end,
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getRank=function(P)
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local P=P.modeData.point
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return P==80 and 5 or P>=70 and 4 or P>=60 and 3 or P>=40 and 2 or P>=20 and 1
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end,
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}
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