新增das打断设置
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@@ -223,7 +223,7 @@ RANKS={sprint_10=0}
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SETTING={
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SETTING={
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--Game
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--Game
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das=10,arr=2,
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das=10,arr=2,dascut=0,
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sddas=0,sdarr=2,
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sddas=0,sdarr=2,
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ihs=true,irs=true,ims=true,
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ihs=true,irs=true,ims=true,
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maxNext=6,
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maxNext=6,
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@@ -295,7 +295,7 @@ return{
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title="Control Settings",
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title="Control Settings",
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preview="Preview",
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preview="Preview",
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das="DAS",arr="ARR",
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das="DAS",arr="ARR",dascut="DAS cut",
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sddas="Soft Drop DAS",sdarr="Soft Drop ARR",
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sddas="Soft Drop DAS",sdarr="Soft Drop ARR",
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ihs="Initial Hold",
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ihs="Initial Hold",
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irs="Initial Rotation",
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irs="Initial Rotation",
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@@ -297,7 +297,7 @@ return{
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title="Paramètres de contrôle",
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title="Paramètres de contrôle",
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preview="Aperçu",
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preview="Aperçu",
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das="DAS",arr="ARR",
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das="DAS",arr="ARR",-- dascut="DAS cut",
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sddas="DAS de chute rapide",sdarr="ARR de chute rapide",
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sddas="DAS de chute rapide",sdarr="ARR de chute rapide",
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ihs="Réserve Initiale",
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ihs="Réserve Initiale",
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irs="Rotation Initiale",
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irs="Rotation Initiale",
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@@ -298,7 +298,7 @@ return{
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title="Ajustes de Controles",
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title="Ajustes de Controles",
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preview="Ejemplo",
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preview="Ejemplo",
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das="DAS",arr="ARR",
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das="DAS",arr="ARR",-- dascut="DAS cut",
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sddas="DAS de C. Ráp.",sdarr="ARR de C. Rápida",
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sddas="DAS de C. Ráp.",sdarr="ARR de C. Rápida",
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ihs="Resv. Inicial",
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ihs="Resv. Inicial",
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irs="Rot. Inicial",
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irs="Rot. Inicial",
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@@ -203,7 +203,7 @@ return{
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title="[~~]",
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title="[~~]",
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preview="?:",
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preview="?:",
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das="x---x x x",arr="x x-x-x",
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das="x---x x x",arr="x x-x-x",dascut="x x ↓___x x",
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sddas="↓---↓ ↓ ↓",sdarr="↓ ↓-↓-↓",
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sddas="↓---↓ ↓ ↓",sdarr="↓ ↓-↓-↓",
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ihs="![ ]",
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ihs="![ ]",
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irs="!''",
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irs="!''",
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@@ -320,7 +320,7 @@ return{
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title="控制设置",
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title="控制设置",
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preview="预览",
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preview="预览",
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das="DAS",arr="ARR",
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das="DAS",arr="ARR",dascut="DAS打断",
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sddas="软降DAS",sdarr="软降ARR",
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sddas="软降DAS",sdarr="软降ARR",
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ihs="提前Hold",
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ihs="提前Hold",
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irs="提前旋转",
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irs="提前旋转",
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@@ -1,6 +1,7 @@
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return{
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return{
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das=10,
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das=10,
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arr=2,
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arr=2,
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dascut=0,
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sddas=2,
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sddas=2,
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sdarr=2,
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sdarr=2,
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ihs=true,
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ihs=true,
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@@ -531,6 +531,11 @@ function Player.resetBlock(P)
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end
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end
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end
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end
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--DAS cut
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if P.gameEnv.dascut>0 then
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P.moving=P.moving-(P.moving>0 and 1 or -1)*P.gameEnv.dascut
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end
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--Spawn SFX
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--Spawn SFX
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if P.sound and id<8 then
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if P.sound and id<8 then
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SFX.fplay(spawnSFX_name[id],SETTING.spawn)
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SFX.fplay(spawnSFX_name[id],SETTING.spawn)
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@@ -85,17 +85,18 @@ scene.widgetList={
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WIDGET.newText{name="title", x=80, y=50,font=70,align="L"},
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WIDGET.newText{name="title", x=80, y=50,font=70,align="L"},
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WIDGET.newText{name="preview", x=520, y=540,font=40,align="R"},
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WIDGET.newText{name="preview", x=520, y=540,font=40,align="R"},
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WIDGET.newSlider{name="das", x=250, y=200,w=910,unit=26,disp=WIDGET.lnk_SETval("das"), show=sliderShow,code=WIDGET.lnk_SETsto("das")},
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WIDGET.newSlider{name="das", x=250, y=190,w=600,unit=20,disp=WIDGET.lnk_SETval("das"), show=sliderShow,code=WIDGET.lnk_SETsto("das")},
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WIDGET.newSlider{name="arr", x=250, y=290,w=525,unit=15,disp=WIDGET.lnk_SETval("arr"), show=sliderShow,code=WIDGET.lnk_SETsto("arr")},
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WIDGET.newSlider{name="arr", x=250, y=260,w=525,unit=15,disp=WIDGET.lnk_SETval("arr"), show=sliderShow,code=WIDGET.lnk_SETsto("arr")},
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WIDGET.newSlider{name="sddas", x=250, y=380,w=350,unit=10,disp=WIDGET.lnk_SETval("sddas"),show=sliderShow,code=WIDGET.lnk_SETsto("sddas")},
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WIDGET.newSlider{name="sddas", x=250, y=330,w=350,unit=10,disp=WIDGET.lnk_SETval("sddas"),show=sliderShow,code=WIDGET.lnk_SETsto("sddas")},
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WIDGET.newSlider{name="sdarr", x=250, y=470,w=140,unit=4, disp=WIDGET.lnk_SETval("sdarr"),show=sliderShow,code=WIDGET.lnk_SETsto("sdarr")},
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WIDGET.newSlider{name="sdarr", x=250, y=400,w=140,unit=4, disp=WIDGET.lnk_SETval("sdarr"),show=sliderShow,code=WIDGET.lnk_SETsto("sdarr")},
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WIDGET.newSwitch{name="ihs", x=1100, y=290, disp=WIDGET.lnk_SETval("ihs"), code=WIDGET.lnk_SETrev("ihs")},
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WIDGET.newSlider{name="dascut", x=250, y=470,w=600,unit=20,disp=WIDGET.lnk_SETval("dascut"),show=sliderShow,code=WIDGET.lnk_SETsto("dascut")},
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WIDGET.newSwitch{name="irs", x=1100, y=380, disp=WIDGET.lnk_SETval("irs"), code=WIDGET.lnk_SETrev("irs")},
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WIDGET.newSwitch{name="ihs", x=1100, y=260, disp=WIDGET.lnk_SETval("ihs"), code=WIDGET.lnk_SETrev("ihs")},
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WIDGET.newSwitch{name="ims", x=1100, y=470, disp=WIDGET.lnk_SETval("ims"), code=WIDGET.lnk_SETrev("ims")},
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WIDGET.newSwitch{name="irs", x=1100, y=330, disp=WIDGET.lnk_SETval("irs"), code=WIDGET.lnk_SETrev("irs")},
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WIDGET.newSwitch{name="ims", x=1100, y=400, disp=WIDGET.lnk_SETval("ims"), code=WIDGET.lnk_SETrev("ims")},
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WIDGET.newButton{name="reset", x=160, y=580,w=200,h=100,color="lRed",font=40,
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WIDGET.newButton{name="reset", x=160, y=580,w=200,h=100,color="lRed",font=40,
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code=function()
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code=function()
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local _=SETTING
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local _=SETTING
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_.das,_.arr=10,2
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_.das,_.arr,_.dascut=10,2,0
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_.sddas,_.sdarr=0,2
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_.sddas,_.sdarr=0,2
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_.ihs,_.irs,_.ims=false,false,false
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_.ihs,_.irs,_.ims=false,false,false
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end},
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end},
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