更改场景内更新和绘制的方法名
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@@ -145,7 +145,7 @@ function scene.gamepadUp(key)
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end
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end
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function scene.Tmr(dt)
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function scene.update(dt)
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local _
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local P1=PLAYERS[1]
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local GAME=GAME
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@@ -294,7 +294,7 @@ local function drawVirtualkey()
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end
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end
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end
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function scene.Pnt()
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function scene.draw()
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if MARKING then
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setFont(25)
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local t=Timer()
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