更改场景内更新和绘制的方法名
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@@ -143,7 +143,7 @@ function scene.keyDown(key)
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end
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end
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function scene.Tmr(dt)
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function scene.update(dt)
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if not GAME.result then
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GAME.pauseTime=GAME.pauseTime+dt
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end
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@@ -156,10 +156,10 @@ local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
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for i=1,6 do hexList[i]=hexList[i]*150 end
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local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
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local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
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function scene.Pnt()
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function scene.draw()
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local S=sceneTemp
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local T=S.timer*.02
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if T<1 or GAME.result then SCN.scenes.play.Pnt()end
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if T<1 or GAME.result then SCN.scenes.play.draw()end
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--Dark BG
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local _=T
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