皮肤文件分段加载,解谜贴图独立加载

This commit is contained in:
MrZ626
2020-10-25 13:01:19 +08:00
parent e3ef33cb61
commit f4c13fcacb
2 changed files with 69 additions and 55 deletions

View File

@@ -28,6 +28,7 @@ local list={
"white_bone(mrz)",
"WTF",
}
local count=#list
local SKIN={}
SKIN.lib={}
SKIN.libMini={}
@@ -50,74 +51,55 @@ SKIN.libColor={
color.dRed,
color.dGreen,
}
function SKIN.load()
local _
function SKIN.getCount()
return count
end
function SKIN.loadOne(_)
gc.push()
gc.origin()
gc.setDefaultFilter("nearest","nearest")
gc.setColor(1,1,1)
for i=1,#list do
SKIN.lib[i],SKIN.libMini[i]={},{}--30/6
local N="/image/skin/"..list[i]..".png"
local I
if love.filesystem.getInfo(N)then
I=gc.newImage(N)
else
I=gc.newImage("/image/skin/"..list[1]..".png")
LOG.print("No skin file: "..list[i],"warn")
end
for j=1,11 do
SKIN.lib[i][j]=C(30,30)
gc.draw(I,30-30*j,0)
SKIN.lib[_],SKIN.libMini[_]={},{}--30/6
local N="/image/skin/"..list[_]..".png"
local I
if love.filesystem.getInfo(N)then
I=gc.newImage(N)
else
I=gc.newImage("/image/skin/"..list[1]..".png")
LOG.print("No skin file: "..list[_],"warn")
end
for j=1,11 do
SKIN.lib[_][j]=C(30,30)
gc.draw(I,30-30*j,0)
SKIN.libMini[i][j]=C(6,6)
gc.draw(I,6-6*j,0,nil,.2)
end
for j=1,6 do
SKIN.lib[i][11+j]=C(30,30)
gc.draw(I,30-30*j,-30)
SKIN.libMini[_][j]=C(6,6)
gc.draw(I,6-6*j,0,nil,.2)
end
for j=1,6 do
SKIN.lib[_][11+j]=C(30,30)
gc.draw(I,30-30*j,-30)
SKIN.libMini[i][11+j]=C(6,6)
gc.draw(I,6-6*j,-6,nil,.2)
end
I:release()
SKIN.libMini[_][11+j]=C(6,6)
gc.draw(I,6-6*j,-6,nil,.2)
end
SKIN.change(SETTING.skinSet)
puzzleMark={}
gc.setLineWidth(3)
for i=1,11 do
puzzleMark[i]=C(30,30)
_=SKIN.libColor[i]
gc.setColor(_[1],_[2],_[3],.6)
gc.rectangle("line",5,5,20,20)
gc.rectangle("line",10,10,10,10)
end
for i=12,17 do
puzzleMark[i]=C(30,30)
gc.setColor(SKIN.libColor[i])
gc.rectangle("line",7,7,16,16)
end
_=C(30,30)
gc.setColor(1,1,1)
gc.line(5,5,25,25)
gc.line(5,25,25,5)
puzzleMark[-1]=C(30,30)
gc.setColor(1,1,1,.9)
gc.draw(_)
_:release()
I:release()
gc.setCanvas()
gc.pop()
end
local L=#list
function SKIN.loadAll()
for i=1,count do
SFX.loadOne(i)
end
end
function SKIN.prevSet()--Prev skin_set
local _=(SETTING.skinSet-2)%L+1
local _=(SETTING.skinSet-2)%count+1
SETTING.skinSet=_
SKIN.change(_)
_=list[_]
TEXT.show(_,1100,100,int(300/#_)+5,"fly")
end
function SKIN.nextSet()--Next skin_set
local _=SETTING.skinSet%L+1
local _=SETTING.skinSet%count+1
SETTING.skinSet=_
SKIN.change(_)
_=list[_]