游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
@@ -23,7 +23,7 @@ function scene.sceneInit()
|
||||
BG.set('none')
|
||||
end
|
||||
function scene.sceneBack()
|
||||
FILE.save(KEY_MAP,'conf/key')
|
||||
saveFile(KEY_MAP,'conf/key')
|
||||
end
|
||||
|
||||
local forbbidenKeys={
|
||||
|
||||
Reference in New Issue
Block a user