游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
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@@ -71,7 +71,7 @@ scene.widgetList={
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local D=_parseCB()
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if D then
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TABLE.update(D,VK_ORG)
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FILE.save(VK_ORG,'conf/virtualkey')
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saveFile(VK_ORG,'conf/virtualkey')
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MES.new('check',text.importSuccess)
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else
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MES.new('error',text.dataCorrupted)
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