游戏内再次封装saveFile和loadFile函数

原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
MrZ626
2021-11-25 17:38:09 +08:00
parent 720dc2131f
commit f3a88ef269
23 changed files with 206 additions and 111 deletions

View File

@@ -12,7 +12,7 @@ local function _login()
end
NET.wsconn_user_pswd(email,password)
if savePW then
FILE.save({email,password},'conf/account')
saveFile({email,password},'conf/account')
else
love.filesystem.remove('conf/account')
end
@@ -21,7 +21,7 @@ end
local scene={}
function scene.sceneInit()
local data=FILE.load('conf/account')
local data=loadFile('conf/account')
if data then
savePW=true
emailBox:setText(data[1])