游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
@@ -12,7 +12,7 @@ local function _login()
|
||||
end
|
||||
NET.wsconn_user_pswd(email,password)
|
||||
if savePW then
|
||||
FILE.save({email,password},'conf/account')
|
||||
saveFile({email,password},'conf/account')
|
||||
else
|
||||
love.filesystem.remove('conf/account')
|
||||
end
|
||||
@@ -21,7 +21,7 @@ end
|
||||
local scene={}
|
||||
|
||||
function scene.sceneInit()
|
||||
local data=FILE.load('conf/account')
|
||||
local data=loadFile('conf/account')
|
||||
if data then
|
||||
savePW=true
|
||||
emailBox:setText(data[1])
|
||||
|
||||
Reference in New Issue
Block a user