游戏内再次封装saveFile和loadFile函数

原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
MrZ626
2021-11-25 17:38:09 +08:00
parent 720dc2131f
commit f3a88ef269
23 changed files with 206 additions and 111 deletions

View File

@@ -96,7 +96,7 @@ local loadingThread=coroutine.wrap(function()
YIELD('loadMode')
for _,M in next,MODES do
M.records=FILE.load("record/"..M.name..".rec",'luaon')or M.score and{}
M.records=loadFile("record/"..M.name..".rec",'-luaon -canSkip')or M.score and{}
M.icon=M.icon and(modeIcons[M.icon]or gc.newImage("media/image/modeicon/"..M.icon..".png"))
end