游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
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@@ -96,7 +96,7 @@ local loadingThread=coroutine.wrap(function()
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YIELD('loadMode')
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for _,M in next,MODES do
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M.records=FILE.load("record/"..M.name..".rec",'luaon')or M.score and{}
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M.records=loadFile("record/"..M.name..".rec",'-luaon -canSkip')or M.score and{}
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M.icon=M.icon and(modeIcons[M.icon]or gc.newImage("media/image/modeicon/"..M.icon..".png"))
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end
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