游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
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@@ -16,7 +16,7 @@ function scene.sceneInit()
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sure=0
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end
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function scene.sceneBack()
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FILE.save(DATA.copySequence(),'conf/customSequence')
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saveFile(DATA.copySequence(),'conf/customSequence')
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end
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local minoKey={
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