游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
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@@ -240,8 +240,8 @@ function NET.uploadSave()
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{section=3,data=STRING.packTable(SETTING)},
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{section=4,data=STRING.packTable(KEY_MAP)},
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{section=5,data=STRING.packTable(VK_ORG)},
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{section=6,data=STRING.packTable(FILE.load('conf/vkSave1'))},
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{section=7,data=STRING.packTable(FILE.load('conf/vkSave2'))},
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{section=6,data=STRING.packTable(loadFile('conf/vkSave1'))},
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{section=7,data=STRING.packTable(loadFile('conf/vkSave2'))},
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}..'}}')
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MES.new('info',"Uploading")
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end
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@@ -282,13 +282,13 @@ function NET.loadSavedData(sections)
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applyAllSettings()
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TABLE.cover(NET.cloudData.keyMap,KEY_MAP)
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success=success and FILE.save(KEY_MAP,'conf/key')
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success=success and saveFile(KEY_MAP,'conf/key')
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TABLE.cover(NET.cloudData.VK_org,VK_ORG)
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success=success and FILE.save(VK_ORG,'conf/virtualkey')
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success=success and saveFile(VK_ORG,'conf/virtualkey')
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success=success and FILE.save(NET.cloudData.vkSave1,'conf/vkSave1')
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success=success and FILE.save(NET.cloudData.vkSave2,'conf/vkSave2')
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success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')
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success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')
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if success then
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MES.new('check',text.saveDone)
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end
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@@ -460,7 +460,7 @@ function NET.updateWS_user()
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if res.uid then
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USER.uid=res.uid
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USER.authToken=res.authToken
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FILE.save(USER,'conf/user')
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saveFile(USER,'conf/user')
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if SCN.cur=='login'then
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SCN.back()
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end
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