游戏内再次封装saveFile和loadFile函数

原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
MrZ626
2021-11-25 17:38:09 +08:00
parent 720dc2131f
commit f3a88ef269
23 changed files with 206 additions and 111 deletions

View File

@@ -58,11 +58,19 @@ return{
ai_mission="X!!!",
needRestart="!!*#R#*!!",
loadError_errorMode="'$1' ↑x!: no load mode '$2'",
loadError_read="'$1' ↑x!: read failed",
loadError_noFile="'$1' ↑oading failed no file:",
loadError_other="'$1' ↑x!: $2",
loadError_unknown="'$1' ↑x!: unknown reason",
saveError_duplicate="'$1' ↓x!: duplicated filename",
saveError_encode="'$1' ↓x!: encode failed",
saveError_other="'$1' ↓x!: $2",
saveError_unknown="'$1' ↓x!: unknown reason",
-- copyDone="Copied!",
saveDone="~~~",
saveError="x!:",
saveError_duplicate="X←→X ?",
loadError="x!:",
exportSuccess="~Out~",
importSuccess="~In~",
dataCorrupted="XXXXX",