游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
@@ -58,11 +58,19 @@ return{
|
||||
ai_mission="X!!!",
|
||||
needRestart="!!*#R#*!!",
|
||||
|
||||
loadError_errorMode="'$1' ↑x!: no load mode '$2'",
|
||||
loadError_read="'$1' ↑x!: read failed",
|
||||
loadError_noFile="'$1' ↑oading failed no file:",
|
||||
loadError_other="'$1' ↑x!: $2",
|
||||
loadError_unknown="'$1' ↑x!: unknown reason",
|
||||
|
||||
saveError_duplicate="'$1' ↓x!: duplicated filename",
|
||||
saveError_encode="'$1' ↓x!: encode failed",
|
||||
saveError_other="'$1' ↓x!: $2",
|
||||
saveError_unknown="'$1' ↓x!: unknown reason",
|
||||
|
||||
-- copyDone="Copied!",
|
||||
saveDone="~~~",
|
||||
saveError="x!:",
|
||||
saveError_duplicate="X←→X ?",
|
||||
loadError="x!:",
|
||||
exportSuccess="~Out~",
|
||||
importSuccess="~In~",
|
||||
dataCorrupted="XXXXX",
|
||||
|
||||
Reference in New Issue
Block a user