游戏内再次封装saveFile和loadFile函数

原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
MrZ626
2021-11-25 17:38:09 +08:00
parent 720dc2131f
commit f3a88ef269
23 changed files with 206 additions and 111 deletions

View File

@@ -57,11 +57,19 @@ return{
switchSpawnSFX="Switch on spawn SFX to play",
needRestart="Funciona após reiniciar",
-- loadError_errorMode="'$1' loading failed: no load mode '$2'",
-- loadError_read="'$1' loading failed: read failed",
-- loadError_noFile="'$1' loading failed no file:",
-- loadError_other="'$1' loading failed: $2",
-- loadError_unknown="'$1' loading failed: unknown reason",
-- saveError_duplicate="'$1' saving failed: duplicated filename",
-- saveError_encode="'$1' saving failed: encode failed",
-- saveError_other="'$1' saving failed: $2",
-- saveError_unknown="'$1' saving failed: unknown reason",
-- copyDone="Copied!",
saveDone="Data Salva",
saveError="Falha ao salvar:",
-- saveError_duplicate="Duplicate filename",
loadError="Falha ao ler:",
exportSuccess="Exportado com sucesso",
importSuccess="Importado com sucesso",
dataCorrupted="Data corrompida",