游戏内再次封装saveFile和loadFile函数

原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
MrZ626
2021-11-25 17:38:09 +08:00
parent 720dc2131f
commit f3a88ef269
23 changed files with 206 additions and 111 deletions

View File

@@ -56,11 +56,19 @@ return{
switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)",
needRestart="Reinicia Techmino para que los cambios tengan efecto.",
-- loadError_errorMode="'$1' loading failed: no load mode '$2'",
-- loadError_read="'$1' loading failed: read failed",
-- loadError_noFile="'$1' loading failed no file:",
-- loadError_other="'$1' loading failed: $2",
-- loadError_unknown="'$1' loading failed: unknown reason",
-- saveError_duplicate="'$1' saving failed: duplicated filename",
-- saveError_encode="'$1' saving failed: encode failed",
-- saveError_other="'$1' saving failed: $2",
-- saveError_unknown="'$1' saving failed: unknown reason",
-- copyDone="Copied!",
saveDone="Datos guardados",
saveError="Error al guardar:",
saveError_duplicate="Archivo ya existente",
loadError="Error al cargar:",
exportSuccess="Exportado con éxito",
importSuccess="Importado con éxito",
dataCorrupted="Los datos están corruptos.",