游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
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@@ -67,11 +67,19 @@ return{
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switchSpawnSFX="Please turn on the block spawn SFX!",
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needRestart="Restart to apply all changes",
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loadError_errorMode="'$1' loading failed: no load mode '$2'",
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loadError_read="'$1' loading failed: read failed",
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loadError_noFile="'$1' loading failed no file:",
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loadError_other="'$1' loading failed: $2",
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loadError_unknown="'$1' loading failed: unknown reason",
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saveError_duplicate="'$1' saving failed: duplicated filename",
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saveError_encode="'$1' saving failed: encode failed",
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saveError_other="'$1' saving failed: $2",
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saveError_unknown="'$1' saving failed: unknown reason",
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copyDone="Copied!",
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saveDone="Data saved",
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saveError="Failed to save:",
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saveError_duplicate="Duplicated filename",
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loadError="Failed to load:",
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exportSuccess="Exported successfully",
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importSuccess="Imported successfully",
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dataCorrupted="Data corrupted",
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