游戏内再次封装saveFile和loadFile函数

原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
MrZ626
2021-11-25 17:38:09 +08:00
parent 720dc2131f
commit f3a88ef269
23 changed files with 206 additions and 111 deletions

View File

@@ -67,11 +67,19 @@ return{
switchSpawnSFX="Please turn on the block spawn SFX!",
needRestart="Restart to apply all changes",
loadError_errorMode="'$1' loading failed: no load mode '$2'",
loadError_read="'$1' loading failed: read failed",
loadError_noFile="'$1' loading failed no file:",
loadError_other="'$1' loading failed: $2",
loadError_unknown="'$1' loading failed: unknown reason",
saveError_duplicate="'$1' saving failed: duplicated filename",
saveError_encode="'$1' saving failed: encode failed",
saveError_other="'$1' saving failed: $2",
saveError_unknown="'$1' saving failed: unknown reason",
copyDone="Copied!",
saveDone="Data saved",
saveError="Failed to save:",
saveError_duplicate="Duplicated filename",
loadError="Failed to load:",
exportSuccess="Exported successfully",
importSuccess="Imported successfully",
dataCorrupted="Data corrupted",