游戏内再次封装saveFile和loadFile函数
原本的FILE模块更独立,不基于全局text变量和报错信息而是直接报错
This commit is contained in:
@@ -15,6 +15,43 @@ local playSFX=SFX.play
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--System
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function loadFile(name,args)
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if not args then args=''end
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local res,mes=pcall(FILE.load,name,args)
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if res then
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return mes
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else
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if mes:find'open error'then
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MES.new('error',text.loadError_open:repD(name))
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elseif mes:find'unknown mode'then
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MES.new('error',text.loadError_errorMode:repD(name,args))
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elseif mes:find'no file'then
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if not args:sArg'-canSkip'then
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MES.new('error',text.loadError_noFile:repD(name))
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end
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elseif mes then
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MES.new('error',text.loadError_other:repD(name,mes))
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else
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MES.new('error',text.loadError_unknown:repD(name))
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end
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end
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end
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function saveFile(data,name,args)
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local res,mes=pcall(FILE.save,data,name,args)
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if res then
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return mes
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else
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MES.new('error',
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mes:find'duplicate'and
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text.saveError_duplicate:repD(name)or
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mes:find'encode error'and
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text.saveError_encode:repD(name)or
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mes and
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text.saveError_other:repD(name,mes)or
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text.saveError_unknown:repD(name)
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)
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end
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end
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function isSafeFile(file,mes)
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if love.filesystem.getRealDirectory(file)~=SAVEDIR then
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return true
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@@ -23,13 +60,13 @@ function isSafeFile(file,mes)
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end
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end
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function saveStats()
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return FILE.save(STAT,'conf/data')
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return saveFile(STAT,'conf/data')
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end
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function saveProgress()
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return FILE.save(RANKS,'conf/unlock')
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return saveFile(RANKS,'conf/unlock')
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end
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function saveSettings()
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return FILE.save(SETTING,'conf/settings')
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return saveFile(SETTING,'conf/settings')
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end
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function applyLanguage()
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text=LANG.get(SETTING.locale)
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@@ -263,16 +300,16 @@ function setField(P,page)
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end
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end
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end
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function freshDate(mode)
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if not mode then
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mode=""
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function freshDate(args)
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if not args then
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args=""
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end
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local date=os.date("%Y/%m/%d")
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if STAT.date~=date then
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STAT.date=date
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STAT.todayTime=0
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getItem('zTicket',1)
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if not mode:find'q'then
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if not args:find'q'then
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MES.new('info',text.newDay)
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end
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saveStats()
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@@ -475,7 +512,7 @@ function gameOver()--Save record
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D.date=os.date("%Y/%m/%d %H:%M")
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ins(L,p+1,D)
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if L[11]then L[11]=nil end
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FILE.save(L,('record/%s.rec'):format(M.name),'l')
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saveFile(L,('record/%s.rec'):format(M.name),'-luaon')
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end
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end
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end
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@@ -67,11 +67,19 @@ return{
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switchSpawnSFX="Please turn on the block spawn SFX!",
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needRestart="Restart to apply all changes",
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loadError_errorMode="'$1' loading failed: no load mode '$2'",
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loadError_read="'$1' loading failed: read failed",
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loadError_noFile="'$1' loading failed no file:",
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loadError_other="'$1' loading failed: $2",
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loadError_unknown="'$1' loading failed: unknown reason",
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saveError_duplicate="'$1' saving failed: duplicated filename",
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saveError_encode="'$1' saving failed: encode failed",
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saveError_other="'$1' saving failed: $2",
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saveError_unknown="'$1' saving failed: unknown reason",
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copyDone="Copied!",
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saveDone="Data saved",
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saveError="Failed to save:",
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saveError_duplicate="Duplicated filename",
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loadError="Failed to load:",
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exportSuccess="Exported successfully",
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importSuccess="Imported successfully",
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dataCorrupted="Data corrupted",
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@@ -56,11 +56,19 @@ return{
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switchSpawnSFX="Habilita los sonidos de aparición de las piezas ;)",
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needRestart="Reinicia Techmino para que los cambios tengan efecto.",
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-- loadError_errorMode="'$1' loading failed: no load mode '$2'",
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-- loadError_read="'$1' loading failed: read failed",
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-- loadError_noFile="'$1' loading failed no file:",
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-- loadError_other="'$1' loading failed: $2",
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-- loadError_unknown="'$1' loading failed: unknown reason",
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-- saveError_duplicate="'$1' saving failed: duplicated filename",
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-- saveError_encode="'$1' saving failed: encode failed",
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-- saveError_other="'$1' saving failed: $2",
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-- saveError_unknown="'$1' saving failed: unknown reason",
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-- copyDone="Copied!",
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saveDone="Datos guardados",
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saveError="Error al guardar:",
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saveError_duplicate="Archivo ya existente",
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loadError="Error al cargar:",
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exportSuccess="Exportado con éxito",
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importSuccess="Importado con éxito",
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dataCorrupted="Los datos están corruptos.",
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@@ -57,11 +57,19 @@ return{
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switchSpawnSFX="Activez les effets sonores d'apparition des pièces pour jouer",
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needRestart="Fonctionnera dès la prochaine partie",
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-- loadError_errorMode="'$1' loading failed: no load mode '$2'",
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-- loadError_read="'$1' loading failed: read failed",
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-- loadError_noFile="'$1' loading failed no file:",
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-- loadError_other="'$1' loading failed: $2",
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-- loadError_unknown="'$1' loading failed: unknown reason",
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-- saveError_duplicate="'$1' saving failed: duplicated filename",
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-- saveError_encode="'$1' saving failed: encode failed",
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-- saveError_other="'$1' saving failed: $2",
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-- saveError_unknown="'$1' saving failed: unknown reason",
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-- copyDone="Copied!",
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saveDone="Données sauvegardées",
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saveError="Sauvegarde échouée : ",
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-- saveError_duplicate="Duplicate filename",
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loadError="Lecture échouée : ",
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exportSuccess="Exporté avec succès",
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importSuccess="Importé avec succès",
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dataCorrupted="Données corrompues",
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@@ -57,11 +57,19 @@ return{
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switchSpawnSFX="Switch on spawn SFX to play",
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needRestart="Funciona após reiniciar",
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-- loadError_errorMode="'$1' loading failed: no load mode '$2'",
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-- loadError_read="'$1' loading failed: read failed",
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-- loadError_noFile="'$1' loading failed no file:",
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-- loadError_other="'$1' loading failed: $2",
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-- loadError_unknown="'$1' loading failed: unknown reason",
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-- saveError_duplicate="'$1' saving failed: duplicated filename",
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-- saveError_encode="'$1' saving failed: encode failed",
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-- saveError_other="'$1' saving failed: $2",
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-- saveError_unknown="'$1' saving failed: unknown reason",
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-- copyDone="Copied!",
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saveDone="Data Salva",
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saveError="Falha ao salvar:",
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-- saveError_duplicate="Duplicate filename",
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loadError="Falha ao ler:",
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exportSuccess="Exportado com sucesso",
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importSuccess="Importado com sucesso",
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dataCorrupted="Data corrompida",
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@@ -58,11 +58,19 @@ return{
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ai_mission="X!!!",
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needRestart="!!*#R#*!!",
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loadError_errorMode="'$1' ↑x!: no load mode '$2'",
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loadError_read="'$1' ↑x!: read failed",
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loadError_noFile="'$1' ↑oading failed no file:",
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loadError_other="'$1' ↑x!: $2",
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loadError_unknown="'$1' ↑x!: unknown reason",
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saveError_duplicate="'$1' ↓x!: duplicated filename",
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saveError_encode="'$1' ↓x!: encode failed",
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saveError_other="'$1' ↓x!: $2",
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saveError_unknown="'$1' ↓x!: unknown reason",
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-- copyDone="Copied!",
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saveDone="~~~",
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saveError="x!:",
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saveError_duplicate="X←→X ?",
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loadError="x!:",
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exportSuccess="~Out~",
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importSuccess="~In~",
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dataCorrupted="XXXXX",
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@@ -67,11 +67,19 @@ return{
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switchSpawnSFX="请开启方块出生音效",
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needRestart="重新开始以生效",
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loadError_errorMode="文件 '$1' 读取失败:无加载模式 '$2'",
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loadError_read="文件 '$1' 读取失败:读取失败",
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loadError_noFile="文件 '$1' 读取失败:没有文件",
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loadError_other="文件 '$1' 读取失败:$2",
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loadError_unknown="文件 '$1' 读取失败:原因未知",
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saveError_duplicate="文件 '$1' 保存失败:文件已存在",
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saveError_encode="文件 '$1' 保存失败:编码错误",
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saveError_other="文件 '$1' 保存失败:$2",
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saveError_unknown="文件 '$1' 保存失败:原因未知",
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copyDone="复制成功!",
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saveDone="保存成功!",
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saveError="保存失败:",
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saveError_duplicate="文件名重复",
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loadError="读取失败:",
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exportSuccess="导出成功",
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importSuccess="导入成功",
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dataCorrupted="数据损坏",
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@@ -67,11 +67,19 @@ return{
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switchSpawnSFX="请打开繁殖特技效果",
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needRestart="请重试以使更改生效",
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loadError_errorMode="'$1' 加载失败:无加载模式 '$2'",
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loadError_read="'$1' 加载失败:读取失败",
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loadError_noFile="'$1' 加载失败:没有文件",
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loadError_other="'$1' 加载失败:$2",
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loadError_unknown="'$1' 加载失败:原因未知",
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saveError_duplicate="'$1' 保存失败:文件名重复",
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saveError_encode="'$1' 保存失败:编码失败",
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saveError_other="'$1' 保存失败:$2",
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saveError_unknown="'$1' 保存失败:原因未知",
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copyDone="收到了!",
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saveDone="保存的数据",
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saveError="未能保存:",
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saveError_duplicate="重复文件名",
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loadError="未能加载:",
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exportSuccess="成功导出",
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importSuccess="导入成功",
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dataCorrupted="数据损坏",
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@@ -67,11 +67,19 @@ return{
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switchSpawnSFX="請開啟方塊生成音效",
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needRestart="重新啟動以應用所有更改",
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loadError_errorMode="檔案 '$1' 讀取失敗:無加載模式 '$2'",
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loadError_read="檔案 '$1' 讀取失敗:讀取失敗",
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loadError_noFile="檔案 '$1' 讀取失敗:沒有檔案",
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loadError_other="檔案 '$1' 讀取失敗:$2",
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loadError_unknown="檔案 '$1' 讀取失敗:原因未知",
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saveError_duplicate="檔案 '$1' 保存失敗:檔案已存在",
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saveError_encode="檔案 '$1' 保存失敗:編碼錯誤",
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saveError_other="檔案 '$1' 保存失敗:$2",
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saveError_unknown="檔案 '$1' 保存失敗:原因未知",
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copyDone="拷貝成功!",
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saveDone="保存成功!",
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saveError="保存失敗:",
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saveError_duplicate="文件名重複",
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loadError="加載錯誤:",
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exportSuccess="導出成功",
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importSuccess="導入成功",
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dataCorrupted="數據損壞",
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@@ -240,8 +240,8 @@ function NET.uploadSave()
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{section=3,data=STRING.packTable(SETTING)},
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{section=4,data=STRING.packTable(KEY_MAP)},
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{section=5,data=STRING.packTable(VK_ORG)},
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{section=6,data=STRING.packTable(FILE.load('conf/vkSave1'))},
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{section=7,data=STRING.packTable(FILE.load('conf/vkSave2'))},
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{section=6,data=STRING.packTable(loadFile('conf/vkSave1'))},
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{section=7,data=STRING.packTable(loadFile('conf/vkSave2'))},
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}..'}}')
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MES.new('info',"Uploading")
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end
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@@ -282,13 +282,13 @@ function NET.loadSavedData(sections)
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applyAllSettings()
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TABLE.cover(NET.cloudData.keyMap,KEY_MAP)
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success=success and FILE.save(KEY_MAP,'conf/key')
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success=success and saveFile(KEY_MAP,'conf/key')
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TABLE.cover(NET.cloudData.VK_org,VK_ORG)
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success=success and FILE.save(VK_ORG,'conf/virtualkey')
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success=success and saveFile(VK_ORG,'conf/virtualkey')
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success=success and FILE.save(NET.cloudData.vkSave1,'conf/vkSave1')
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success=success and FILE.save(NET.cloudData.vkSave2,'conf/vkSave2')
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success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')
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success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')
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if success then
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MES.new('check',text.saveDone)
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end
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@@ -460,7 +460,7 @@ function NET.updateWS_user()
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if res.uid then
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USER.uid=res.uid
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USER.authToken=res.authToken
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FILE.save(USER,'conf/user')
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saveFile(USER,'conf/user')
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if SCN.cur=='login'then
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SCN.back()
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end
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@@ -64,11 +64,11 @@ function scene.keyDown(key,isRep)
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end
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if key=="return2"or kb.isDown("lalt","lctrl","lshift")then
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if #FIELD[1]>0 then
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FILE.save(CUSTOMENV,'conf/customEnv')
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saveFile(CUSTOMENV,'conf/customEnv')
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loadGame('custom_puzzle',true)
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end
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else
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FILE.save(CUSTOMENV,'conf/customEnv')
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saveFile(CUSTOMENV,'conf/customEnv')
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loadGame('custom_clear',true)
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end
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elseif key=="f"then
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@@ -84,10 +84,10 @@ function scene.keyDown(key,isRep)
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TABLE.clear(CUSTOMENV)
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TABLE.complete(require"parts.customEnv0",CUSTOMENV)
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for _,W in next,scene.widgetList do W:reset()end
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FILE.save(DATA.copyMission(),'conf/customMissions')
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FILE.save(DATA.copyBoards(),'conf/customBoards')
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FILE.save(DATA.copySequence(),'conf/customSequence')
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FILE.save(CUSTOMENV,'conf/customEnv')
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saveFile(DATA.copyMission(),'conf/customMissions')
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saveFile(DATA.copyBoards(),'conf/customBoards')
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saveFile(DATA.copySequence(),'conf/customSequence')
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saveFile(CUSTOMENV,'conf/customEnv')
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sure=0
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SFX.play('finesseError',.7)
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BG.set(CUSTOMENV.bg)
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@@ -123,7 +123,7 @@ function scene.keyDown(key,isRep)
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do return end
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::THROW_fail::MES.new('error',text.dataCorrupted)
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elseif key=="escape"then
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FILE.save(CUSTOMENV,'conf/customEnv')
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saveFile(CUSTOMENV,'conf/customEnv')
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SCN.back()
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else
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WIDGET.keyPressed(key)
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@@ -127,7 +127,7 @@ function scene.sceneInit()
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page=1
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end
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function scene.sceneBack()
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FILE.save(DATA.copyBoards(),'conf/customBoards')
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saveFile(DATA.copyBoards(),'conf/customBoards')
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end
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function scene.mouseMove(x,y)
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@@ -16,7 +16,7 @@ function scene.sceneInit()
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sure=0
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end
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function scene.sceneBack()
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FILE.save(DATA.copyMission(),'conf/customMissions')
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saveFile(DATA.copyMission(),'conf/customMissions')
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end
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local ENUM_MISSION=ENUM_MISSION
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@@ -16,7 +16,7 @@ function scene.sceneInit()
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sure=0
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end
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function scene.sceneBack()
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FILE.save(DATA.copySequence(),'conf/customSequence')
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saveFile(DATA.copySequence(),'conf/customSequence')
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end
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local minoKey={
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@@ -96,7 +96,7 @@ local loadingThread=coroutine.wrap(function()
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YIELD('loadMode')
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for _,M in next,MODES do
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M.records=FILE.load("record/"..M.name..".rec",'luaon')or M.score and{}
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M.records=loadFile("record/"..M.name..".rec",'-luaon -canSkip')or M.score and{}
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M.icon=M.icon and(modeIcons[M.icon]or gc.newImage("media/image/modeicon/"..M.icon..".png"))
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end
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@@ -12,7 +12,7 @@ local function _login()
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end
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NET.wsconn_user_pswd(email,password)
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if savePW then
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FILE.save({email,password},'conf/account')
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saveFile({email,password},'conf/account')
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else
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love.filesystem.remove('conf/account')
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end
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@@ -21,7 +21,7 @@ end
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local scene={}
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function scene.sceneInit()
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local data=FILE.load('conf/account')
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local data=loadFile('conf/account')
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if data then
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savePW=true
|
||||
emailBox:setText(data[1])
|
||||
|
||||
@@ -28,7 +28,7 @@ scene.widgetList={
|
||||
NET.wsclose_user()
|
||||
USER.uid=false
|
||||
USER.authToken=false
|
||||
FILE.save(USER,'conf/user')
|
||||
saveFile(USER,'conf/user')
|
||||
SCN.back()
|
||||
end
|
||||
else
|
||||
|
||||
@@ -90,7 +90,7 @@ function scene.keyDown(key)
|
||||
local rep=listBox:getSel()
|
||||
if rep then
|
||||
if rep.available and rep.fileName then
|
||||
local repStr=FILE.load(rep.fileName,'string')
|
||||
local repStr=loadFile(rep.fileName,'-string')
|
||||
if repStr then
|
||||
love.system.setClipboardText(love.data.encode('string','base64',repStr))
|
||||
MES.new('info',text.exportSuccess)
|
||||
@@ -108,7 +108,7 @@ function scene.keyDown(key)
|
||||
local fileName=os.date("replay/%Y_%m_%d_%H%M%S_import.rep")
|
||||
local rep=DATA.parseReplayData(fileName,fileData,false)
|
||||
if rep.available then
|
||||
if FILE.save(fileData,fileName,'d')then
|
||||
if saveFile(fileData,fileName,'-d')then
|
||||
table.insert(REPLAY,1,rep)
|
||||
MES.new('info',text.importSuccess)
|
||||
end
|
||||
|
||||
@@ -71,7 +71,7 @@ scene.widgetList={
|
||||
local D=_parseCB()
|
||||
if D then
|
||||
TABLE.update(D,VK_ORG)
|
||||
FILE.save(VK_ORG,'conf/virtualkey')
|
||||
saveFile(VK_ORG,'conf/virtualkey')
|
||||
MES.new('check',text.importSuccess)
|
||||
else
|
||||
MES.new('error',text.dataCorrupted)
|
||||
|
||||
@@ -23,7 +23,7 @@ function scene.sceneInit()
|
||||
BG.set('none')
|
||||
end
|
||||
function scene.sceneBack()
|
||||
FILE.save(KEY_MAP,'conf/key')
|
||||
saveFile(KEY_MAP,'conf/key')
|
||||
end
|
||||
|
||||
local forbbidenKeys={
|
||||
|
||||
@@ -9,10 +9,10 @@ local snapUnit=1
|
||||
local selected--Button selected
|
||||
|
||||
local function _save1()
|
||||
FILE.save(VK_ORG,'conf/vkSave1')
|
||||
saveFile(VK_ORG,'conf/vkSave1')
|
||||
end
|
||||
local function _load1()
|
||||
local D=FILE.load('conf/vkSave1')
|
||||
local D=loadFile('conf/vkSave1')
|
||||
if D then
|
||||
TABLE.update(D,VK_ORG)
|
||||
else
|
||||
@@ -20,10 +20,10 @@ local function _load1()
|
||||
end
|
||||
end
|
||||
local function _save2()
|
||||
FILE.save(VK_ORG,'conf/vkSave2')
|
||||
saveFile(VK_ORG,'conf/vkSave2')
|
||||
end
|
||||
local function _load2()
|
||||
local D=FILE.load('conf/vkSave2')
|
||||
local D=loadFile('conf/vkSave2')
|
||||
if D then
|
||||
TABLE.update(D,VK_ORG)
|
||||
else
|
||||
@@ -37,7 +37,7 @@ function scene.sceneInit()
|
||||
selected=false
|
||||
end
|
||||
function scene.sceneBack()
|
||||
FILE.save(VK_ORG,'conf/virtualkey')
|
||||
saveFile(VK_ORG,'conf/virtualkey')
|
||||
end
|
||||
|
||||
local function _onVK_org(x,y)
|
||||
|
||||
Reference in New Issue
Block a user