直接放入Zframework文件
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194
Zframework/websocket.lua
Normal file
194
Zframework/websocket.lua
Normal file
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local host='127.0.0.1'
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local port='80'
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local path=''
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-- lua + LÖVE threading websocket client
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-- Original pure lua ver. by flaribbit and Particle_G
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-- Threading version by MrZ
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local type=type
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local timer=love.timer.getTime
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local TRD=love.thread.newThread("\n")
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local TRD_isRunning=TRD.isRunning
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local WS={}
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local wsList=setmetatable({},{
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__index=function(l,k)
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local ws={
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real=false,
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status='dead',
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lastPongTime=timer(),
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sendTimer=0,
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alertTimer=0,
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pongTimer=0,
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}
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l[k]=ws
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return ws
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end
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})
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function WS.switchHost(_1,_2,_3)
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for k in next,wsList do
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WS.close(k)
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end
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host=_1
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port=_2 or port
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path=_3 or path
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end
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function WS.connect(name,subPath,head,timeout)
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if head then
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local l=""
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for k,v in next,head do
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l=l..(k..": "..v..'\r\n')
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end
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head=l
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else
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head=""
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end
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if wsList[name] and wsList[name].thread then
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wsList[name].thread:release()
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end
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local ws={
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real=true,
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thread=love.thread.newThread('Zframework/websocket_thread.lua'),
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triggerCHN=love.thread.newChannel(),
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sendCHN=love.thread.newChannel(),
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readCHN=love.thread.newChannel(),
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lastPingTime=0,
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lastPongTime=timer(),
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pingInterval=6,
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status='connecting',-- 'connecting', 'running', 'dead'
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sendTimer=0,
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alertTimer=0,
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pongTimer=0,
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}
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wsList[name]=ws
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ws.thread:start(ws.triggerCHN,ws.sendCHN,ws.readCHN)
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ws.sendCHN:push(host)
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ws.sendCHN:push(port)
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ws.sendCHN:push(path..subPath)
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ws.sendCHN:push(head)
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ws.sendCHN:push(timeout or 2.6)
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end
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function WS.status(name)
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local ws=wsList[name]
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return ws.status or 'dead'
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end
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function WS.getTimers(name)
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local ws=wsList[name]
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return ws.pongTimer,ws.sendTimer,ws.alertTimer
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end
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function WS.setPingInterval(name,time)
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local ws=wsList[name]
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ws.pingInterval=math.max(time or 2.6,2.6)
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end
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function WS.alert(name)
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local ws=wsList[name]
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ws.alertTimer=2.6
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end
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local OPcode={
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continue=0,
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text=1,
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binary=2,
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close=8,
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ping=9,
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pong=10,
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}
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local OPname={
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[0]='continue',
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[1]='text',
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[2]='binary',
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[8]='close',
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[9]='ping',
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[10]='pong',
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}
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function WS.send(name,message,op)
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if type(message)=='string' then
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local ws=wsList[name]
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if ws.real and ws.status=='running' then
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ws.sendCHN:push(op and OPcode[op] or 2)-- 2=binary
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ws.sendCHN:push(message)
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ws.lastPingTime=timer()
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ws.sendTimer=1
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end
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else
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MES.new('error',"Attempt to send non-string value!")
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MES.traceback()
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end
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end
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function WS.read(name)
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local ws=wsList[name]
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if ws.real and ws.status~='connecting' and ws.readCHN:getCount()>=2 then
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local op,message=ws.readCHN:pop(),ws.readCHN:pop()
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if op==8 then-- 8=close
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ws.status='dead'
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elseif op==9 then-- 9=ping
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WS.send(name,message or "",'pong')
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end
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ws.lastPongTime=timer()
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ws.pongTimer=1
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return message,OPname[op] or op
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end
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end
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function WS.close(name)
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local ws=wsList[name]
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if ws.real then
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ws.sendCHN:push(8)-- 8=close
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ws.sendCHN:push("")
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ws.status='dead'
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end
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end
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function WS.update(dt)
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local time=timer()
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for name,ws in next,wsList do
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if ws.real and ws.status~='dead' then
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if TRD_isRunning(ws.thread) then
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if ws.triggerCHN:getCount()==0 then
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ws.triggerCHN:push(0)
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end
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if ws.status=='connecting' then
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local mes=ws.readCHN:pop()
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if mes then
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if mes=='success' then
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ws.status='running'
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ws.lastPingTime=time
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ws.lastPongTime=time
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ws.pongTimer=1
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else
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ws.status='dead'
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MES.new('warn',text.wsFailed:repD(mes))
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end
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end
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elseif ws.status=='running' then
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if time-ws.lastPingTime>ws.pingInterval then
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WS.send(name,"",'pong')
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end
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if time-ws.lastPongTime>6+2*ws.pingInterval then
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WS.close(name)
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end
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end
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if ws.sendTimer>0 then ws.sendTimer=ws.sendTimer-dt end
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if ws.pongTimer>0 then ws.pongTimer=ws.pongTimer-dt end
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if ws.alertTimer>0 then ws.alertTimer=ws.alertTimer-dt end
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else
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ws.status='dead'
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local err=ws.thread:getError()
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if err then
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MES.new('warn',text.wsClose:repD(err:match(":.-:(.-)\n")))
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WS.alert(name)
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end
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end
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end
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end
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end
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return WS
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