直接放入Zframework文件
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235
Zframework/color.lua
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235
Zframework/color.lua
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local abs=math.abs
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-- Converts from HSV to RGB color. All arguments should be between 0 and 1, inclusively.
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local function HSVToRGB(h,s,v,a)
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if s<=0 then return v,v,v,a end
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h=h%1*6
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local c=v*s
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local x=abs((h-1)%2-1)*c
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if h<1 then return v,x+v-c,v-c,a
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elseif h<2 then return x+v-c,v,v-c,a
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elseif h<3 then return v-c,v,x+v-c,a
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elseif h<4 then return v-c,x+v-c,v,a
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elseif h<5 then return x+v-c,v-c,v,a
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else return v,v-c,x+v-c,a
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end
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end
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local function RGBToHSV(r,g,b,a)
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local max=math.max(r,g,b) -- = value
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local min=math.min(r,g,b)
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local chroma=max-min
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local hue=(
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max==min and 0 or
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max==r and (g-b)/chroma%6/6 or
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max==g and (2+(b-r)/chroma)/6 or
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(4+(r-g)/chroma)/6
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)
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local saturation=max==0 and 0 or chroma/max
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return hue,saturation,max,a
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end
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local COLOR={
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hsv=HSVToRGB, -- backwards compatibility
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HSVToRGB=HSVToRGB,
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RGBToHSV=RGBToHSV,
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red= {HSVToRGB(0.00, 0.89, 0.91)},
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fire= {HSVToRGB(0.04, 0.93, 0.94)},
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orange= {HSVToRGB(0.09, 0.99, 0.96)},
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yellow= {HSVToRGB(0.15, 0.82, 0.90)},
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lime= {HSVToRGB(0.20, 0.89, 0.88)},
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jade= {HSVToRGB(0.25, 1.00, 0.82)},
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green= {HSVToRGB(0.33, 1.00, 0.81)},
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aqua= {HSVToRGB(0.47, 1.00, 0.76)},
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cyan= {HSVToRGB(0.53, 1.00, 0.88)},
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navy= {HSVToRGB(0.56, 1.00, 1.00)},
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sea= {HSVToRGB(0.61, 1.00, 1.00)},
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blue= {HSVToRGB(0.64, 1.00, 0.95)},
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violet= {HSVToRGB(0.74, 1.00, 0.91)},
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purple= {HSVToRGB(0.80, 1.00, 0.81)},
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magenta= {HSVToRGB(0.86, 1.00, 0.78)},
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wine= {HSVToRGB(0.92, 0.98, 0.91)},
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lRed= {HSVToRGB(0.00, 0.38, 0.93)},
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lFire= {HSVToRGB(0.04, 0.45, 0.91)},
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lOrange= {HSVToRGB(0.10, 0.53, 0.92)},
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lYellow= {HSVToRGB(0.14, 0.61, 0.95)},
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lLime= {HSVToRGB(0.20, 0.66, 0.92)},
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lJade= {HSVToRGB(0.26, 0.56, 0.90)},
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lGreen= {HSVToRGB(0.34, 0.49, 0.89)},
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lAqua= {HSVToRGB(0.47, 0.59, 0.86)},
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lCyan= {HSVToRGB(0.51, 0.77, 0.88)},
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lNavy= {HSVToRGB(0.54, 0.80, 0.95)},
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lSea= {HSVToRGB(0.57, 0.72, 0.97)},
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lBlue= {HSVToRGB(0.64, 0.44, 0.96)},
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lViolet= {HSVToRGB(0.72, 0.47, 0.95)},
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lPurple= {HSVToRGB(0.80, 0.62, 0.89)},
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lMagenta= {HSVToRGB(0.86, 0.61, 0.89)},
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lWine= {HSVToRGB(0.93, 0.57, 0.92)},
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dRed= {HSVToRGB(0.00, 0.80, 0.48)},
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dFire= {HSVToRGB(0.04, 0.80, 0.34)},
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dOrange= {HSVToRGB(0.07, 0.80, 0.39)},
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dYellow= {HSVToRGB(0.12, 0.80, 0.37)},
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dLime= {HSVToRGB(0.20, 0.80, 0.26)},
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dJade= {HSVToRGB(0.29, 0.80, 0.27)},
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dGreen= {HSVToRGB(0.33, 0.80, 0.26)},
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dAqua= {HSVToRGB(0.46, 0.80, 0.24)},
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dCyan= {HSVToRGB(0.50, 0.80, 0.30)},
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dNavy= {HSVToRGB(0.58, 0.80, 0.42)},
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dSea= {HSVToRGB(0.64, 0.80, 0.40)},
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dBlue= {HSVToRGB(0.67, 0.80, 0.34)},
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dViolet= {HSVToRGB(0.71, 0.80, 0.35)},
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dPurple= {HSVToRGB(0.76, 0.80, 0.32)},
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dMagenta= {HSVToRGB(0.87, 0.80, 0.28)},
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dWine= {HSVToRGB(0.92, 0.80, 0.28)},
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black= {HSVToRGB(0.04, 0.04, 0.14)},
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dGray= {HSVToRGB(0.02, 0.05, 0.44)},
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gray= {HSVToRGB(0.02, 0.05, 0.65)},
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lGray= {HSVToRGB(0.02, 0.06, 0.86)},
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white= {HSVToRGB(0.01, 0.02, 0.99)},
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xGray= {HSVToRGB(0.00, 0.00, 0.35,.8)},
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lxGray= {HSVToRGB(0.00, 0.00, 0.62,.8)},
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dxGray= {HSVToRGB(0.00, 0.00, 0.16,.8)},
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}
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for k,v in next,{
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R='red', F='fire', O='orange', Y='yellow', L='lime', J='jade', G='green', A='aqua', C='cyan', N='navy', S='sea', B='blue', V='violet', P='purple', M='magenta', W='wine',
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lR='lRed',lF='lFire',lO='lOrange',lY='lYellow',lL='lLime',lJ='lJade',lG='lGreen',lA='lAqua',lC='lCyan',lN='lNavy',lS='lSea',lB='lBlue',lV='lViolet',lP='lPurple',lM='lMagenta',lW='lWine',
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dR='dRed',dF='dFire',dO='dOrange',dY='dYellow',dL='dLime',dJ='dJade',dG='dGreen',dA='dAqua',dC='dCyan',dN='dNavy',dS='dSea',dB='dBlue',dV='dViolet',dP='dPurple',dM='dMagenta',dW='dWine',
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D='black',dH='dGray',H='gray',lH='lGray',Z='white',
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X='xGray',lX='lxGray',dX='dxGray',
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-- Remain letter: EIKQTU
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} do
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COLOR[k]=COLOR[v]
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end
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setmetatable(COLOR,{__index=function(_,k)
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error("No color: "..tostring(k))
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end})
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do-- Random generators
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local rnd=math.random
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local list_norm={'red','fire','orange','yellow','lime','jade','green','aqua','cyan','navy','sea','blue','violet','purple','magenta','wine'}
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local len_list_norm=#list_norm
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function COLOR.random_norm()
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return COLOR[list_norm[rnd(len_list_norm)]]
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end
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local list_bright={'lRed','lFire','lOrange','lYellow','lLime','lJade','lGreen','lAqua','lCyan','lNavy','lSea','lBlue','lViolet','lPurple','lMagenta','lWine'}
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local len_list_bright=#list_bright
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function COLOR.random_bright()
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return COLOR[list_bright[rnd(len_list_bright)]]
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end
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local list_dark={'dRed','dFire','dOrange','dYellow','dLime','dJade','dGreen','dAqua','dCyan','dNavy','dSea','dBlue','dViolet','dPurple','dMagenta','dWine'}
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local len_list_dark=#list_dark
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function COLOR.random_dark()
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return COLOR[list_dark[rnd(len_list_dark)]]
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end
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end
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do-- Rainbow generators
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local twoThirdsOfPi=2*math.pi/3
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local sin=math.sin
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function COLOR.rainbow(phase,alpha)
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return
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sin(phase)*.4+.6,
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sin(phase+twoThirdsOfPi)*.4+.6,
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sin(phase-twoThirdsOfPi)*.4+.6,
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alpha
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end
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function COLOR.rainbow_light(phase,alpha)
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return
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sin(phase)*.2+.7,
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sin(phase+twoThirdsOfPi)*.2+.7,
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sin(phase-twoThirdsOfPi)*.2+.7,
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alpha
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end
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function COLOR.rainbow_dark(phase,alpha)
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return
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sin(phase)*.2+.4,
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sin(phase+twoThirdsOfPi)*.2+.4,
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sin(phase-twoThirdsOfPi)*.2+.4,
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alpha
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end
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function COLOR.rainbow_gray(phase,alpha)
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return
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sin(phase)*.16+.5,
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sin(phase+twoThirdsOfPi)*.16+.5,
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sin(phase-twoThirdsOfPi)*.16+.5,
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alpha
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end
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end
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do -- Color interpolation https://www.alanzucconi.com/2016/01/06/colour-interpolation/
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local lerp=MATH.mix
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function COLOR.interpolateRGB(rgba1,rgba2,t)
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return
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lerp(rgba1[1],rgba2[1],t),
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lerp(rgba1[2],rgba2[2],t),
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lerp(rgba1[3],rgba2[3],t),
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((rgba1[4] and rgba2[4]) and lerp(rgba1[4],rgba1[4],t) or nil)
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end
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function COLOR.interpolateHSV(hsv1,hsv2,t)
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local hue1,hue2=hsv1[1],hsv2[1]
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if hue1>hue2 then
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hue1,hue2=hue2,hue1
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t=1-t
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end
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local hueDiff=hue2-hue1
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local finalHue=.0
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if hueDiff>.5 then
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hue1=hue1+1
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finalHue=(hue1+t*(hue2-hue1))%1;
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else
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finalHue=hue1+t*hueDiff
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end
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return finalHue,
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lerp(hsv1[2],hsv2[2],t),
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lerp(hsv1[3],hsv2[3],t),
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((hsv1[4] and hsv2[4]) and lerp(hsv1[4],hsv1[4],t) or nil)
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end
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end
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--[[
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Returns either color1 or color2 based on time.
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Args:
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- color1, color2: colors to switch between
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- period: the length of time in a cycle in seconds. ("wavelength")
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- percentage [optional]: percentage of time in the color1 phase (default: 50%)
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]]
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function COLOR.flicker(color1,color2,period,percentage)
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percentage=percentage or .5
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return TIME()%period>percentage*period and color1 or color2
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end
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local lerpRGB,lerpHSV=COLOR.interpolateRGB,COLOR.interpolateHSV
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local tau=MATH.tau
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--[[
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Oscillates between color1 and color2 over time in a sinusoidal fashion.
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Args:
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- color1, color2: colors to switch between.
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[FORMAT IS BASED ON TYPE, WHICH DEFAULTS TO HSV]
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Use COLOR.HSVtoRGB() and/or COLOR.RGBtoHSV to convert between color formats.
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- period: the length of time in a cycle in seconds. (wavelength)
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- type [optional]: the type of interpolation, defaulting to 'hsv'.
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Supported values: nil, 'hsv', 'rgb'
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]]
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function COLOR.sine(color1,color2,period,type)
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type=type or 'hsv'
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local t=math.sin(tau*TIME()/period)
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if type=='hsv' then
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return lerpHSV(color1, color2, t)
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elseif type=='rgb' then
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return lerpRGB(color1, color2, t)
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end
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end
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return COLOR
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