再修正master_g的一些细节
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@@ -112,12 +112,12 @@ return{
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das=16,arr=1,
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das=16,arr=1,
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minsdarr=1,
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minsdarr=1,
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ihs=true,irs=true,ims=false,
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ihs=true,irs=true,ims=false,
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RS='SRS',
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RS='SRS_plus',
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mesDisp=function(P)
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mesDisp=function(P)
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gc.setColor(1,1,1,1)
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gc.setColor(1,1,1,1)
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setFont(45)
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setFont(45)
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mText(TEXTOBJ.grade,63,180)
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mText(TEXTOBJ.grade,63,180)
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setFont(62)
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setFont(60)
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mStr(getGrade(),63,110)
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mStr(getGrade(),63,110)
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if isInRoll then
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if isInRoll then
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setFont(20)
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setFont(20)
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@@ -258,23 +258,22 @@ return{
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if regretDelay==-1 then P:_showText("REGRET!!",0,-120,80,'beat',.8) end
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if regretDelay==-1 then P:_showText("REGRET!!",0,-120,80,'beat',.8) end
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end
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end
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if isInRollTrans then
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if isInRollTrans then
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if P.waiting==220 then
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if P.waiting>=220 then
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--Make field invisible
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--Make field invisible
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for j=1,#P.field do for i=1,10 do
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for y=1,#P.field do for x=1,10 do
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P.visTime[j][i]=P.visTime[j][i]-0.001
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P.visTime[y][x]=P.waiting-220
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end end
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end end
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elseif P.waiting==190 then
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elseif P.waiting==190 then
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for _=#P.field,1,-1 do
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TABLE.cut(P.field)
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P.field[_],P.visTime[_]=nil
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TABLE.cut(P.visTime)
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end
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elseif P.waiting==180 then
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elseif P.waiting==180 then
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playReadySFX(3,3)
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playReadySFX(3,3)
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elseif P.waiting==120 then
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elseif P.waiting==120 then
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playReadySFX(2,2)
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playReadySFX(2,1)
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elseif P.waiting==60 then
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elseif P.waiting==60 then
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playReadySFX(1,1)
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playReadySFX(1,1)
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elseif P.waiting==1 then
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elseif P.waiting==1 then
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playReadySFX(0,0)
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playReadySFX(0,1)
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isInRollTrans=false
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isInRollTrans=false
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isInRoll=true
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isInRoll=true
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BGM.play('hope')
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BGM.play('hope')
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