本地玩家和远程玩家使用同一个draw函数,本地玩家也会显示用户名
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@@ -140,7 +140,7 @@ local function newEmptyPlayer(id,mini)
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P.atker,P.atking,P.lastRecv={}
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--Network-related
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P.username="_"
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P.username=""
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P.uid=false
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P.sid=false
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@@ -382,7 +382,7 @@ function PLY.newRemotePlayer(id,mini,ply)
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P.type='remote'
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P.update=ply_update.remote_alive
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P.draw=ply_draw.norm_remote
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P.draw=ply_draw.norm
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P.stream={}
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P.streamProgress=1
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@@ -391,8 +391,8 @@ function PLY.newRemotePlayer(id,mini,ply)
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P.uid=ply.uid
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P.username=ply.username
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P.sid=ply.sid
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loadRemoteEnv(P,ply.config)
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loadRemoteEnv(P,ply.config)
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applyGameEnv(P)
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end
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@@ -413,6 +413,7 @@ function PLY.newPlayer(id,mini)
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P.sound=true
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P.uid=USER.uid
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P.username=USERS.getUsername(USER.uid)
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loadGameEnv(P)
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applyGameEnv(P)
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