Resolve change requests part 3

This commit is contained in:
SweetSea-ButImNotSweet
2024-01-08 16:34:58 +07:00
parent 888f2f6074
commit f2686fb5bd
11 changed files with 19 additions and 3 deletions

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@@ -208,6 +208,7 @@ return {
tryAnotherBuild="[UTF-8 Inválido] Si estás usando Windows, intenta descargar Techmino-win32 o Techmino-win64 (el que no estés usando ahora).",
modInstruction="¡Elige tus mods!\nLos mods permiten modificar el juego,\npero también es posible que lo crasheen.\nLos scores no se guardan durante el uso de mods.",
-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
modInfo={
next="NEXT\nSobreescribe el nro. de piezas siguientes a mostrar.",
hold="HOLD\nSobreescribe el nro. de piezas en reserva disponibles.",
@@ -411,6 +412,7 @@ return {
mod={
title="Mods",
reset="Reinic. (tab)",
-- applyAt="Apply during",
unranked="Sin rango",
},
pause={

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@@ -210,6 +210,7 @@ return {
-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).",
modInstruction="",
-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
modInfo={},-- See lang_en.lua
pauseStat={
"Temps :",
@@ -386,6 +387,7 @@ return {
mod={
title="Mods",
reset="Réinitialiser (tab)",
-- applyAt="Apply during",
unranked="Unranked",
},
pause={

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@@ -209,6 +209,7 @@ return {
errorMsg="Techmino mengalami eror dan harus memuat ulang.\nAnda bisa mengirim log eror ke developer.",
modInstruction="Pilih mod Anda!\nMod memungkinkan Anda untuk mengubah permainan,\ntetapi juga bisa menghancur permainan.\nNilai-nilai tidak akan disimpan saat menggunakan mod.",
-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
modInfo={
next="BLOK LANJUT\nMengubah jumlah pratinjau blok lanjut yang ditampilkan.",
hold="SIMPAN\nMengubah jumlah blok yang bisa disimpan.",
@@ -412,6 +413,7 @@ return {
mod={
title="Mod",
reset="Reset (tab)",
-- applyAt="Apply during",
unranked="Tidak Berperingkat",
},
pause={

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@@ -210,6 +210,7 @@ return {
tryAnotherBuild="[Invalid UTF-8]使用しているOSがMicrosoft WindowsであればTechmino-win32かTechmino-win64をダウンロードしてください! (現在使用しているソフトは違うバージョンです)",
modInstruction="Modを選択してください!\nModはゲームルールを変えられますが正常にプレイできなくなる可能性があります\nModを使用した場合、スコアは保存されません",
-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
modInfo={
next="NEXT\nNEXTの個数を変更します",
hold="HOLD\nHOLDの個数を変更します",
@@ -456,6 +457,7 @@ C. ゲームパッド
mod={
title="Mods",
reset="リセット (tab)",
-- applyAt="Apply during",
unranked="記録不可",
},
pause={

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@@ -197,6 +197,7 @@ return {
-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).",
modInstruction="Selecione mods (modificadores) para usar!\nMods irão modificar o jogo em formas diferentes\n(e possivelmente quebrar o jogo de formas estranhas).\nAlguns mods irão fazer seu jogo unranked.",
-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
modInfo={
next="Próximo\nSobrepõe a largura da fila de próximos",
hold="Segure\nSobrepõe a largura da fila de segurar",
@@ -400,6 +401,7 @@ return {
mod={
title="Mods",
reset="Reset (tab)",
-- applyAt="Apply during",
unranked="Unranked",
},
pause={

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@@ -159,6 +159,7 @@ return {
mod={
title="?!?!?!",
reset="R (tab)",
applyAt="--:-- >[?!?!?!]",
unranked="X!!!",
},
pause={

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@@ -209,6 +209,7 @@ return {
tryAnotherBuild="[解码UTF-8错误] 如果你现在用的是Windows系统请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
modInstruction="选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n来开发新玩法或者挑战自我吧!\n提醒:开启一些Mod会让成绩无效你也可以用键盘开关Mod按住shift反向",
-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
modInfo={
next="Next数量:\n强制使用Next的个数",
hold="Hold数量:\n强制使用Hold的个数",

View File

@@ -157,6 +157,7 @@ return {
tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
modInstruction="Mod.Instruction();\n/*选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n提醒:开启一些Mod会让成绩无效你也可以用键盘开关Mod按住shift反向*/",
-- modApplyAtInstruction="Mod.ApplyDuring='postInit' --[[\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations.]]",
modInfo={
next="Mod.Next();\n//强制使用Next的个数",
hold="Mod.Hold\n//强制使用Hold的个数",
@@ -359,6 +360,7 @@ return {
},
mod={
title="GameMod.UI",
applyAt="Mod.ApplyDuring=",
reset="Mod.Reset();",
unranked="unranked=true",
},

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@@ -209,6 +209,7 @@ return {
tryAnotherBuild="[無效的UTF-8] 如果你使用的是Windows作業系統請嘗試下載Techmino-win32或Techmino-win64與你現在使用的不同的版本",
modInstruction="選擇你想使用的Mod\n不同的Mod會以不同的方式改變遊戲規則(可能導致遊戲異常)\n快來開發新玩法或挑戰自我吧!\n提醒開啟Mod會使成績無效你可以使用鍵盤開關Mod按下shift反向",
-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
modInfo={
next="Next數量:\n強制使用Next的個數",
hold="Hold數量:\n強制使用Hold的個數",
@@ -412,6 +413,7 @@ return {
mod={
title="Mods",
reset="重設(tab)",
-- applyAt="Apply during",
unranked="成績無效",
},
pause={

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@@ -488,7 +488,7 @@ local commands={} do
code=function(name)
if name~="" then
if SETTING.lockBG then
log{"Background ",C.R,"locked",C.Z,"! Please unlock background first."}
log{"Background is currently ",C.R,"locked",C.Z,"! You can unlock them in Video settings."}
elseif name~=BG.cur then
if BG.set(name) then
log(("Background set to '%s'"):format(name))
@@ -513,7 +513,7 @@ local commands={} do
code=function(name)
if name~="" then
if SETTING.noTheme then
log{"Theme is ",C.R,"disabled",C.Z,"! Please re-enable theme first."}
log{"Themes are currently ",C.R,"disabled",C.Z,"! You can re-enable in Video settings."}
else
if THEME.set(name) then
log("Theme set to: "..name)