Resolve change requests part 3
This commit is contained in:
@@ -208,6 +208,7 @@ return {
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tryAnotherBuild="[UTF-8 Inválido] Si estás usando Windows, intenta descargar Techmino-win32 o Techmino-win64 (el que no estés usando ahora).",
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tryAnotherBuild="[UTF-8 Inválido] Si estás usando Windows, intenta descargar Techmino-win32 o Techmino-win64 (el que no estés usando ahora).",
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modInstruction="¡Elige tus mods!\nLos mods permiten modificar el juego,\npero también es posible que lo crasheen.\nLos scores no se guardan durante el uso de mods.",
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modInstruction="¡Elige tus mods!\nLos mods permiten modificar el juego,\npero también es posible que lo crasheen.\nLos scores no se guardan durante el uso de mods.",
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-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
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modInfo={
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modInfo={
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next="NEXT\nSobreescribe el nro. de piezas siguientes a mostrar.",
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next="NEXT\nSobreescribe el nro. de piezas siguientes a mostrar.",
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hold="HOLD\nSobreescribe el nro. de piezas en reserva disponibles.",
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hold="HOLD\nSobreescribe el nro. de piezas en reserva disponibles.",
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@@ -411,6 +412,7 @@ return {
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mod={
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mod={
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title="Mods",
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title="Mods",
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reset="Reinic. (tab)",
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reset="Reinic. (tab)",
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-- applyAt="Apply during",
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unranked="Sin rango",
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unranked="Sin rango",
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},
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},
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pause={
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pause={
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@@ -210,6 +210,7 @@ return {
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-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).",
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-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).",
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modInstruction="",
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modInstruction="",
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-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
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modInfo={},-- See lang_en.lua
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modInfo={},-- See lang_en.lua
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pauseStat={
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pauseStat={
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"Temps :",
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"Temps :",
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@@ -386,6 +387,7 @@ return {
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mod={
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mod={
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title="Mods",
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title="Mods",
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reset="Réinitialiser (tab)",
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reset="Réinitialiser (tab)",
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-- applyAt="Apply during",
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unranked="Unranked",
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unranked="Unranked",
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},
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},
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pause={
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pause={
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@@ -209,6 +209,7 @@ return {
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errorMsg="Techmino mengalami eror dan harus memuat ulang.\nAnda bisa mengirim log eror ke developer.",
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errorMsg="Techmino mengalami eror dan harus memuat ulang.\nAnda bisa mengirim log eror ke developer.",
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modInstruction="Pilih mod Anda!\nMod memungkinkan Anda untuk mengubah permainan,\ntetapi juga bisa menghancur permainan.\nNilai-nilai tidak akan disimpan saat menggunakan mod.",
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modInstruction="Pilih mod Anda!\nMod memungkinkan Anda untuk mengubah permainan,\ntetapi juga bisa menghancur permainan.\nNilai-nilai tidak akan disimpan saat menggunakan mod.",
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-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
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modInfo={
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modInfo={
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next="BLOK LANJUT\nMengubah jumlah pratinjau blok lanjut yang ditampilkan.",
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next="BLOK LANJUT\nMengubah jumlah pratinjau blok lanjut yang ditampilkan.",
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hold="SIMPAN\nMengubah jumlah blok yang bisa disimpan.",
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hold="SIMPAN\nMengubah jumlah blok yang bisa disimpan.",
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@@ -412,6 +413,7 @@ return {
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mod={
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mod={
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title="Mod",
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title="Mod",
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reset="Reset (tab)",
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reset="Reset (tab)",
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-- applyAt="Apply during",
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unranked="Tidak Berperingkat",
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unranked="Tidak Berperingkat",
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},
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},
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pause={
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pause={
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@@ -210,6 +210,7 @@ return {
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tryAnotherBuild="[Invalid UTF-8]使用しているOSがMicrosoft WindowsであればTechmino-win32かTechmino-win64をダウンロードしてください! (現在使用しているソフトは違うバージョンです)",
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tryAnotherBuild="[Invalid UTF-8]使用しているOSがMicrosoft WindowsであればTechmino-win32かTechmino-win64をダウンロードしてください! (現在使用しているソフトは違うバージョンです)",
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modInstruction="Modを選択してください!\nModはゲームルールを変えられますが正常にプレイできなくなる可能性があります\nModを使用した場合、スコアは保存されません",
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modInstruction="Modを選択してください!\nModはゲームルールを変えられますが正常にプレイできなくなる可能性があります\nModを使用した場合、スコアは保存されません",
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-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
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modInfo={
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modInfo={
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next="NEXT\nNEXTの個数を変更します",
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next="NEXT\nNEXTの個数を変更します",
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hold="HOLD\nHOLDの個数を変更します",
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hold="HOLD\nHOLDの個数を変更します",
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@@ -456,6 +457,7 @@ C. ゲームパッド
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mod={
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mod={
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title="Mods",
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title="Mods",
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reset="リセット (tab)",
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reset="リセット (tab)",
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-- applyAt="Apply during",
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unranked="記録不可",
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unranked="記録不可",
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},
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},
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pause={
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pause={
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@@ -197,6 +197,7 @@ return {
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-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).",
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-- tryAnotherBuild="[Invalid UTF-8] If you are on Windows, try downloading Techmino-win32 or Techmino-win64 (different from what you are using now).",
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modInstruction="Selecione mods (modificadores) para usar!\nMods irão modificar o jogo em formas diferentes\n(e possivelmente quebrar o jogo de formas estranhas).\nAlguns mods irão fazer seu jogo unranked.",
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modInstruction="Selecione mods (modificadores) para usar!\nMods irão modificar o jogo em formas diferentes\n(e possivelmente quebrar o jogo de formas estranhas).\nAlguns mods irão fazer seu jogo unranked.",
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-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
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modInfo={
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modInfo={
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next="Próximo\nSobrepõe a largura da fila de próximos",
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next="Próximo\nSobrepõe a largura da fila de próximos",
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hold="Segure\nSobrepõe a largura da fila de segurar",
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hold="Segure\nSobrepõe a largura da fila de segurar",
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@@ -400,6 +401,7 @@ return {
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mod={
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mod={
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title="Mods",
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title="Mods",
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reset="Reset (tab)",
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reset="Reset (tab)",
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-- applyAt="Apply during",
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unranked="Unranked",
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unranked="Unranked",
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},
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},
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pause={
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pause={
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@@ -159,6 +159,7 @@ return {
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mod={
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mod={
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title="?!?!?!",
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title="?!?!?!",
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reset="R (tab)",
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reset="R (tab)",
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applyAt="--:-- >[?!?!?!]",
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unranked="X!!!",
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unranked="X!!!",
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},
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},
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pause={
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pause={
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@@ -209,6 +209,7 @@ return {
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tryAnotherBuild="[解码UTF-8错误] 如果你现在用的是Windows系统,请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
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tryAnotherBuild="[解码UTF-8错误] 如果你现在用的是Windows系统,请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
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modInstruction="选择你要使用的Mod!\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n来开发新玩法或者挑战自我吧!\n提醒:开启一些Mod会让成绩无效,你也可以用键盘开关Mod,按住shift反向",
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modInstruction="选择你要使用的Mod!\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n来开发新玩法或者挑战自我吧!\n提醒:开启一些Mod会让成绩无效,你也可以用键盘开关Mod,按住shift反向",
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-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
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modInfo={
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modInfo={
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next="Next数量:\n强制使用Next的个数",
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next="Next数量:\n强制使用Next的个数",
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hold="Hold数量:\n强制使用Hold的个数",
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hold="Hold数量:\n强制使用Hold的个数",
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@@ -157,6 +157,7 @@ return {
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tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统,请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
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tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统,请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
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modInstruction="Mod.Instruction();\n/*选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n提醒:开启一些Mod会让成绩无效,你也可以用键盘开关Mod,按住shift反向*/",
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modInstruction="Mod.Instruction();\n/*选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n提醒:开启一些Mod会让成绩无效,你也可以用键盘开关Mod,按住shift反向*/",
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-- modApplyAtInstruction="Mod.ApplyDuring='postInit' --[[\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations.]]",
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modInfo={
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modInfo={
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next="Mod.Next();\n//强制使用Next的个数",
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next="Mod.Next();\n//强制使用Next的个数",
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hold="Mod.Hold\n//强制使用Hold的个数",
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hold="Mod.Hold\n//强制使用Hold的个数",
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@@ -359,6 +360,7 @@ return {
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},
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},
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mod={
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mod={
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title="GameMod.UI",
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title="GameMod.UI",
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applyAt="Mod.ApplyDuring=",
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reset="Mod.Reset();",
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reset="Mod.Reset();",
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unranked="unranked=true",
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unranked="unranked=true",
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},
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},
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@@ -209,6 +209,7 @@ return {
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tryAnotherBuild="[無效的UTF-8] 如果你使用的是Windows作業系統,請嘗試下載Techmino-win32或Techmino-win64(與你現在使用的不同的版本)。",
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tryAnotherBuild="[無效的UTF-8] 如果你使用的是Windows作業系統,請嘗試下載Techmino-win32或Techmino-win64(與你現在使用的不同的版本)。",
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modInstruction="選擇你想使用的Mod!\n不同的Mod會以不同的方式改變遊戲規則(可能導致遊戲異常)\n快來開發新玩法或挑戰自我吧!\n提醒:開啟Mod會使成績無效,你可以使用鍵盤開關Mod,按下shift反向",
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modInstruction="選擇你想使用的Mod!\n不同的Mod會以不同的方式改變遊戲規則(可能導致遊戲異常)\n快來開發新玩法或挑戰自我吧!\n提醒:開啟Mod會使成績無效,你可以使用鍵盤開關Mod,按下shift反向",
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-- modApplyAtInstruction="Choose when you want the modifier to be applied.\npreInit: Before loading the modes. The default option in V0.17.15 and earlier, but may cause problems with certain mods.\npostInit: After loading the game. This can fix some bugs in preInit, but some mods can still be disabled by modes in some situations.\nalways: Throughout the entire game. Keeps the effects of the mods in all situations. ",
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modInfo={
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modInfo={
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next="Next數量:\n強制使用Next的個數",
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next="Next數量:\n強制使用Next的個數",
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hold="Hold數量:\n強制使用Hold的個數",
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hold="Hold數量:\n強制使用Hold的個數",
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@@ -412,6 +413,7 @@ return {
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mod={
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mod={
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title="Mods",
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title="Mods",
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reset="重設(tab)",
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reset="重設(tab)",
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-- applyAt="Apply during",
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unranked="成績無效",
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unranked="成績無效",
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},
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},
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pause={
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pause={
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@@ -488,7 +488,7 @@ local commands={} do
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code=function(name)
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code=function(name)
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if name~="" then
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if name~="" then
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if SETTING.lockBG then
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if SETTING.lockBG then
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log{"Background ",C.R,"locked",C.Z,"! Please unlock background first."}
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log{"Background is currently ",C.R,"locked",C.Z,"! You can unlock them in Video settings."}
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elseif name~=BG.cur then
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elseif name~=BG.cur then
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if BG.set(name) then
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if BG.set(name) then
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log(("Background set to '%s'"):format(name))
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log(("Background set to '%s'"):format(name))
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@@ -513,7 +513,7 @@ local commands={} do
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code=function(name)
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code=function(name)
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if name~="" then
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if name~="" then
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if SETTING.noTheme then
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if SETTING.noTheme then
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log{"Theme is ",C.R,"disabled",C.Z,"! Please re-enable theme first."}
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log{"Themes are currently ",C.R,"disabled",C.Z,"! You can re-enable in Video settings."}
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else
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else
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if THEME.set(name) then
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if THEME.set(name) then
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log("Theme set to: "..name)
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log("Theme set to: "..name)
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Reference in New Issue
Block a user