优化15p体验,新增滑动操作开关和键盘反向
This commit is contained in:
@@ -378,7 +378,9 @@ local langList={
|
||||
p15={
|
||||
reset="打乱",
|
||||
color="颜色",
|
||||
hide="盲",
|
||||
blind="盲打",
|
||||
slide="滑动操作",
|
||||
revKB="键盘反向",
|
||||
back="返回",
|
||||
},
|
||||
help={
|
||||
@@ -859,7 +861,9 @@ local langList={
|
||||
p15={
|
||||
reset="打乱",
|
||||
color="颜色",
|
||||
hide="盲",
|
||||
blind="盲打",
|
||||
slide="滑动操作",
|
||||
revKB="键盘反向",
|
||||
back="返回",
|
||||
},
|
||||
help={
|
||||
@@ -1330,7 +1334,9 @@ local langList={
|
||||
p15={
|
||||
reset="Shuffle",
|
||||
color="Color",
|
||||
hide="Blind",
|
||||
blind="Blind",
|
||||
slide="Slide",
|
||||
revKB="Reverse",
|
||||
back="Back",
|
||||
},
|
||||
help={
|
||||
@@ -1799,7 +1805,9 @@ local langList={
|
||||
p15={
|
||||
reset="!@#$%",
|
||||
color="~~~",
|
||||
hide="???",
|
||||
blind="???",
|
||||
slide="~_~",
|
||||
revKB="Reverse",
|
||||
back="X",
|
||||
},
|
||||
help={
|
||||
@@ -2282,7 +2290,9 @@ local langList={
|
||||
p15={
|
||||
reset="打乱",
|
||||
color="彩",
|
||||
hide="瞎",
|
||||
blind="盲",
|
||||
slide="滑动",
|
||||
revKB="键盘反向",
|
||||
back="返回",
|
||||
},
|
||||
help={
|
||||
|
||||
@@ -468,8 +468,10 @@ local Widgets={
|
||||
},
|
||||
p15={
|
||||
newButton({name="reset", x=160,y=100,w=180,h=100,color="lGreen", font=40,code=pressKey("space")}),
|
||||
newSlider({name="color", x=110,y=240,w=170,unit=4,show=false, font=30,disp=function()return sceneTemp.color end,code=function(v)sceneTemp.color=v end,hide=function()return sceneTemp.state<2 end}),
|
||||
newSwitch({name="hide", x=200,y=340,w=60, font=40,disp=function()return sceneTemp.blind end,code=pressKey("h"),hide=function()return sceneTemp.state>0 end}),
|
||||
newSlider({name="color", x=110,y=250,w=170,unit=4,show=false, font=30,disp=function()return sceneTemp.color end,code=function(v)sceneTemp.color=v end,hide=function()return sceneTemp.state<2 end}),
|
||||
newSwitch({name="blind", x=200,y=350,w=60, font=40,disp=function()return sceneTemp.blind end,code=pressKey("b"),hide=function()return sceneTemp.state>0 end}),
|
||||
newSwitch({name="slide", x=200,y=450,w=60, font=40,disp=function()return sceneTemp.slide end,code=pressKey("s"),hide=function()return sceneTemp.state>0 end}),
|
||||
newSwitch({name="revKB", x=200,y=550,w=60, font=40,disp=function()return sceneTemp.revKB end,code=pressKey("r"),hide=function()return sceneTemp.state>0 end}),
|
||||
newButton({name="back", x=1140,y=640,w=180,h=80,color="white", font=35,code=BACK}),
|
||||
},
|
||||
help={
|
||||
|
||||
@@ -141,6 +141,12 @@ do--calculator
|
||||
if S.pass then setFont(30)mStr(S.tip,640,10)end
|
||||
end
|
||||
end
|
||||
do--minigame
|
||||
function sceneInit.p15()
|
||||
BG.set("space")
|
||||
BGM.play()
|
||||
end
|
||||
end
|
||||
do--p15
|
||||
function sceneInit.p15()
|
||||
BG.set("rainbow")
|
||||
@@ -155,6 +161,8 @@ do--p15
|
||||
|
||||
color=2,
|
||||
blind=false,
|
||||
slide=true,
|
||||
revKB=false,
|
||||
}
|
||||
end
|
||||
|
||||
@@ -253,13 +261,13 @@ do--p15
|
||||
local S=sceneTemp
|
||||
local b=S.board
|
||||
if k=="up"then
|
||||
tapBoard(S.x,S.y+1,true)
|
||||
tapBoard(S.x,S.y-(S.revKB and 1 or -1),true)
|
||||
elseif k=="down"then
|
||||
tapBoard(S.x,S.y-1,true)
|
||||
tapBoard(S.x,S.y+(S.revKB and 1 or -1),true)
|
||||
elseif k=="left"then
|
||||
tapBoard(S.x+1,S.y,true)
|
||||
tapBoard(S.x-(S.revKB and 1 or -1),S.y,true)
|
||||
elseif k=="right"then
|
||||
tapBoard(S.x-1,S.y,true)
|
||||
tapBoard(S.x+(S.revKB and 1 or -1),S.y,true)
|
||||
elseif k=="space"then
|
||||
shuffleBoard(S,b)
|
||||
S.state=0
|
||||
@@ -269,7 +277,15 @@ do--p15
|
||||
if S.state==2 then
|
||||
S.color=(S.color+1)%5
|
||||
end
|
||||
elseif k=="h"then
|
||||
elseif k=="r"then
|
||||
if S.state==0 then
|
||||
S.revKB=not S.revKB
|
||||
end
|
||||
elseif k=="s"then
|
||||
if S.state==0 then
|
||||
S.slide=not S.slide
|
||||
end
|
||||
elseif k=="b"then
|
||||
if S.state==0 then
|
||||
S.blind=not S.blind
|
||||
end
|
||||
@@ -281,14 +297,18 @@ do--p15
|
||||
tapBoard(x,y)
|
||||
end
|
||||
function mouseMove.p15(x,y)
|
||||
if sceneTemp.slide then
|
||||
tapBoard(x,y)
|
||||
end
|
||||
end
|
||||
function touchDown.p15(id,x,y)
|
||||
tapBoard(x,y)
|
||||
end
|
||||
function touchMove.p15(id,x,y,dx,dy)
|
||||
if sceneTemp.slide then
|
||||
tapBoard(x,y)
|
||||
end
|
||||
end
|
||||
|
||||
function Tmr.p15()
|
||||
local S=sceneTemp
|
||||
@@ -337,10 +357,10 @@ do--p15
|
||||
color.black,color.black,color.black,color.black,
|
||||
},--Black
|
||||
{
|
||||
color.grey,color.grey,color.grey,color.grey,
|
||||
color.grey,color.grey,color.grey,color.grey,
|
||||
color.grey,color.grey,color.grey,color.grey,
|
||||
color.grey,color.grey,color.grey,color.grey,
|
||||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||||
},--Grey
|
||||
{
|
||||
color.dRed,color.dRed,color.dRed,color.dRed,
|
||||
@@ -385,7 +405,7 @@ do--p15
|
||||
local blind=S.blind and S.state==1
|
||||
local N=S.board[i][j]
|
||||
|
||||
local C=blind and 0 or S.color
|
||||
local C=blind and 1 or S.color
|
||||
local backColor=backColor[C]
|
||||
local frontColor=frontColor[C]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user