SHADER模块整理,初始化代码移至main
This commit is contained in:
8
parts/shaders/warning.glsl
Normal file
8
parts/shaders/warning.glsl
Normal file
@@ -0,0 +1,8 @@
|
||||
extern float w,h;
|
||||
extern float level;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float dx=abs(scr_pos.x/w-0.5);
|
||||
float dy=abs(scr_pos.y/h-0.5);
|
||||
float a=(max(dx*2.6,dy*1.8)-.626)*level;
|
||||
return vec4(1.,0.,0.,a);
|
||||
}
|
||||
Reference in New Issue
Block a user