SHADER模块整理,初始化代码移至main
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12
main.lua
12
main.lua
@@ -113,7 +113,6 @@ PLAYERS={alive={}}--Players data
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CURMODE=nil--Current mode object
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RANKS={sprint_10=0}
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--Load modules
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require("Zframework")
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@@ -192,6 +191,17 @@ VOC.set{
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"welcome_voc",
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}
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--Load shader files from SOURCE ONLY
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SHADER={}
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for _,v in next,love.filesystem.getDirectoryItems("parts/shaders")do
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if love.filesystem.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
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local name=v:sub(1,-6)
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SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
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else
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LOG.print("Dangerous file : %SAVE%/parts/shaders/"..v)
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end
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end
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--Load background files from SOURCE ONLY
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for _,v in next,love.filesystem.getDirectoryItems("parts/backgrounds")do
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if love.filesystem.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
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