debug页面新增复制日志信息和输出屏幕信息
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@@ -58,7 +58,6 @@ local langList={
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statSavingError="统计保存失败:",
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unlockSavingError="解锁保存失败:",
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recSavingError="纪录保存失败:",
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switchSpawnSFX="请开启方块出生音效",
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needRestart="重新开始以生效",
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@@ -439,6 +438,8 @@ local langList={
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back="返回",
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},
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debug={
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copyLog="复制日志",
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scrInfo="输出屏幕信息",
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reset="重置?",
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reset1="重置解锁/等级",
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reset2="重置统计",
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@@ -581,7 +582,6 @@ local langList={
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statSavingError="统计保存失败:",
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unlockSavingError="解锁保存失败:",
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recSavingError="纪录保存失败:",
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switchSpawnSFX="请开启方块出生音效",
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needRestart="重新开始以生效",
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@@ -960,6 +960,8 @@ local langList={
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back="返回",
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},
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debug={
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copyLog="复制日志",
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scrInfo="输出屏幕信息",
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reset="重置?",
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reset1="重置解锁/等级",
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reset2="重置统计",
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@@ -1102,7 +1104,6 @@ local langList={
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statSavingError="Failed to save statistics:",
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unlockSavingError="Failed to save unlocked content:",
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recSavingError="Failed to save record:",
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switchSpawnSFX="Switch on spawn SFX to play",
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needRestart="Effective after restart",
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@@ -1471,6 +1472,8 @@ local langList={
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back="Back",
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},
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debug={
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copyLog="Copy Log",
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scrInfo="Show Screen Info.",
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reset="Reset?",
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reset1="Reset ranks",
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reset2="Reset data",
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@@ -1613,6 +1616,7 @@ local langList={
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statSavingError="x!:",
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unlockSavingError="x!:",
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recSavingError="x!:",
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switchSpawnSFX="Switch on spawn SFX to play",
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needRestart="!!*#R#*!!",
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copySuccess="~$~",
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@@ -2124,7 +2128,6 @@ local langList={
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statSavingError="统计保存失败:",
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unlockSavingError="解锁保存失败:",
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recSavingError="纪录保存失败:",
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switchSpawnSFX="请开启方块出生音效",
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needRestart="重新开始以生效",
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@@ -2502,6 +2505,8 @@ local langList={
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back="返回",
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},
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debug={
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copyLog="复制日志",
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scrInfo="输出屏幕信息",
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reset="重置?",
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reset1="重置解锁/等级",
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reset2="重置统计",
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@@ -617,14 +617,20 @@ local Widgets={
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newButton({name="back", x=640, y=620,w=200,h=80,color="white",font=35,code=BACK}),
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},
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debug={
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newButton({name="reset", x=640,y=200,w=260,h=100,color="yellow",font=40,
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code=function()
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sceneTemp.reset=true
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end,
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hide=function()
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return sceneTemp.reset
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end}),
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newButton({name="reset1", x=340,y=400,w=260,h=100,color="red",font=40,
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newButton({name="copyLog", x=300,y=120,w=300,h=100,color="green", font=30,code=function()LOG.copy()end}),
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newButton({name="scrInfo", x=640,y=120,w=300,h=100,color="green", font=30,code=function()
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LOG.print("Screen Info:")
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LOG.print("x y: "..scr.x.." "..scr.y)
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LOG.print("w h: "..scr.w.." "..scr.h)
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LOG.print("W H: "..scr.W.." "..scr.H)
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LOG.print("k: "..math.floor(scr.k*100)*.01)
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LOG.print("rad: "..math.floor(scr.rad*100)*.01)
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LOG.print("dpi: "..scr.dpi)
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end}),
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newButton({name="reset", x=640,y=380,w=240,h=100,color="orange", font=40,
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code=function()sceneTemp.reset=true end,
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hide=function()return sceneTemp.reset end}),
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newButton({name="reset1", x=340,y=480,w=240,h=100,color="red", font=40,
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code=function()
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love.filesystem.remove("unlock.dat")
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SFX.play("finesseError_long")
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@@ -632,10 +638,8 @@ local Widgets={
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TEXT.show("effected after restart game",640,360,60,"stretch",.4)
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TEXT.show("play one game if you regret",640,390,40,"stretch",.4)
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end,
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hide=function()
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return not sceneTemp.reset
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end}),
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newButton({name="reset2", x=640,y=400,w=260,h=100,color="red",font=40,
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hide=function()return not sceneTemp.reset end}),
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newButton({name="reset2", x=640,y=480,w=260,h=100,color="red", font=40,
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code=function()
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love.filesystem.remove("data.dat")
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SFX.play("finesseError_long")
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@@ -643,10 +647,8 @@ local Widgets={
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TEXT.show("effected after restart game",640,360,60,"stretch",.4)
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TEXT.show("play one game if you regret",640,390,40,"stretch",.4)
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end,
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hide=function()
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return not sceneTemp.reset
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end}),
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newButton({name="reset3", x=940,y=400,w=260,h=100,color="red",font=40,
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hide=function()return not sceneTemp.reset end}),
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newButton({name="reset3", x=940,y=480,w=260,h=100,color="red", font=40,
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code=function()
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local L=love.filesystem.getDirectoryItems("")
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for i=1,#L do
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@@ -660,10 +662,8 @@ local Widgets={
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TEXT.show("effected after restart game",640,390,60,"stretch",.4)
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SCN.back()
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end,
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hide=function()
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return not sceneTemp.reset
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end}),
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newButton({name="back", x=640,y=620,w=200,h=80,color="white",font=35,code=BACK}),
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hide=function()return not sceneTemp.reset end}),
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newButton({name="back", x=640,y=620,w=200,h=80,color="white", font=40,code=BACK}),
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},
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}
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