新增noInitSZO模式参数 close #121
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@@ -49,14 +49,14 @@ return{
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freshLimit=1e99,easyFresh=true,
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bufferLimit=1e99,
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fkey1=false,
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fkey2=false,
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fkey1=false,fkey2=false,
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keyCancel={},
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fine=false,fineKill=false,
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b2bKill=false,
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missionKill=false,
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dropPiece=NULL,
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mindas=0,minarr=0,minsdarr=0,
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noInitSZO=false,
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bg='none',bgm='race',
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allowMod=true,
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@@ -319,7 +319,18 @@ local function applyGameEnv(P)--Finish gameEnv processing
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if ENV.nextCount==0 then ENV.nextPos=false end
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P.newNext=coroutine.wrap(seqGenerators(P))
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P.newNext(P,P.gameEnv.seqData)
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P:newNext(P.gameEnv.seqData)
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if ENV.noInitSZO then
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for _=1,5 do
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local C=P.nextQueue[1]
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if C and(C.id==1 or C.id==2 or C.id==6)then
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table.remove(P.nextQueue,1)
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else
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break
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end
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end
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P:newNext()
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end
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if P.miniMode then
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ENV.lockFX=false
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