修复自定义模式进入消除模式后不再恢复正常无尽模式 close #91
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@@ -54,10 +54,11 @@ return{
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if notAir(FIELD[1][y])then
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if notAir(FIELD[1][y])then
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--Switch clear sprint mode on
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--Switch clear sprint mode on
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GAME.modeEnv.dropPiece=checkClear
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GAME.modeEnv.dropPiece=checkClear
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break
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goto BREAK_clearMode
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end
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end
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end
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end
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GAME.modeEnv.dropPiece=NULL
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::BREAK_clearMode::
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PLY.newPlayer(1)
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PLY.newPlayer(1)
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local AItype=GAME.modeEnv.opponent:sub(1,2)
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local AItype=GAME.modeEnv.opponent:sub(1,2)
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local AIlevel=tonumber(GAME.modeEnv.opponent:sub(-1))
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local AIlevel=tonumber(GAME.modeEnv.opponent:sub(-1))
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