整理代码,略微优化性能,调整玩家攻击力和框颜色相关代码,联网对战每分钟会增加攻击力

This commit is contained in:
MrZ626
2021-05-10 14:40:55 +08:00
parent dd682a4e6a
commit ee4ca51aff
14 changed files with 97 additions and 92 deletions

View File

@@ -1,3 +1,4 @@
local yield=YIELD
return{
color=COLOR.white,
env={
@@ -6,6 +7,13 @@ return{
pushSpeed=5,
garbageSpeed=2,
allowMod=false,
task=function(P)
local S=P.stat
while true do yield()if S.time>60 then P.strength=1 break end end
while true do yield()if S.time>120 then P.strength=2 break end end
while true do yield()if S.time>180 then P.strength=3 break end end
while true do yield()if S.time>240 then P.strength=4 break end end
end,
bgm={'battle','cruelty','distortion','far','final','hope','magicblock','new era','push','race','rockblock','secret7th','secret8th','shining terminal','storm','super7th','warped','waterfall'},
},
load=function()

View File

@@ -1,6 +1,4 @@
local gc=love.graphics
local rnd=math.random
local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
local function selectTarget(P)
if SETTING.swap then
for i=1,#P.keyPressing do
@@ -34,23 +32,23 @@ return{
local L={}for i=1,49 do L[i]=true end
local t=CC and 2 or 0
while t>0 do
local r=rnd(2,49)
local r=math.random(2,49)
if L[r]then L[r],t=false,t-1 end
end
local n=2
for _=1,4 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,6)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,6)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(2,4),2,true,20000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(2,4),2,true,20000),true)
end
n=n+1
end end
for _=9,12 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,5)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,5)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(3,5),2,true,20000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(3,5),2,true,20000),true)
end
n=n+1
end end
@@ -65,7 +63,7 @@ return{
gc.print(P.badge,103,227)
gc.setColor(1,1,1)
setFont(25)
gc.print(powerUp[P.strength],18,290)
gc.print(text.powerUp[P.strength],18,290)
for i=1,P.strength do
gc.draw(IMG.badgeIcon,16*i+12,260)
end

View File

@@ -1,6 +1,4 @@
local gc=love.graphics
local rnd=math.random
local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
local function selectTarget(P)
if SETTING.swap then
for i=1,#P.keyPressing do
@@ -34,23 +32,23 @@ return{
local L={}for i=1,49 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
local r=rnd(2,49)
local r=math.random(2,49)
if L[r]then L[r],t=false,t-1 end
end
local n=2
for _=1,4 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,8)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,8)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(3,6),3,true,30000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(3,6),3,true,30000),true)
end
n=n+1
end end
for _=9,12 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,7)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,7)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(4,6),3,true,30000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(4,6),3,true,30000),true)
end
n=n+1
end end
@@ -65,7 +63,7 @@ return{
gc.print(P.badge,103,227)
gc.setColor(1,1,1)
setFont(25)
gc.print(powerUp[P.strength],18,290)
gc.print(text.powerUp[P.strength],18,290)
for i=1,P.strength do
gc.draw(IMG.badgeIcon,16*i+12,260)
end

View File

@@ -1,6 +1,4 @@
local gc=love.graphics
local rnd=math.random
local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
local function selectTarget(P)
if SETTING.swap then
for i=1,#P.keyPressing do
@@ -34,23 +32,23 @@ return{
local L={}for i=1,49 do L[i]=true end
local t=CC and 6 or 0
while t>0 do
local r=rnd(2,49)
local r=math.random(2,49)
if L[r]then L[r],t=false,t-1 end
end
local n=2
for _=1,4 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(8,10)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(8,10)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(4,7),3,true,40000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(4,7),3,true,40000),true)
end
n=n+1
end end
for _=9,12 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(8,9)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(8,9)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(5,8),3,true,40000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(5,8),3,true,40000),true)
end
n=n+1
end end
@@ -65,7 +63,7 @@ return{
gc.print(P.badge,103,227)
gc.setColor(1,1,1)
setFont(25)
gc.print(powerUp[P.strength],18,290)
gc.print(text.powerUp[P.strength],18,290)
for i=1,P.strength do
gc.draw(IMG.badgeIcon,16*i+12,260)
end

View File

@@ -1,6 +1,4 @@
local gc=love.graphics
local rnd=math.random
local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
local function selectTarget(P)
if SETTING.swap then
for i=1,#P.keyPressing do
@@ -34,23 +32,23 @@ return{
local L={}for i=1,100 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
local r=rnd(2,99)
local r=math.random(2,99)
if L[r]then L[r],t=false,t-1 end
end
local n=2
for _=1,7 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,6)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,6)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(2,4),2,true,20000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(2,4),2,true,20000),true)
end
n=n+1
end end
for _=15,21 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,5)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,5)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(3,5),2,true,20000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(3,5),2,true,20000),true)
end
n=n+1
end end
@@ -65,7 +63,7 @@ return{
gc.print(P.badge,103,227)
gc.setColor(1,1,1)
setFont(25)
gc.print(powerUp[P.strength],18,290)
gc.print(text.powerUp[P.strength],18,290)
for i=1,P.strength do
gc.draw(IMG.badgeIcon,16*i+12,260)
end

View File

@@ -1,6 +1,4 @@
local gc=love.graphics
local rnd=math.random
local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
local function selectTarget(P)
if SETTING.swap then
for i=1,#P.keyPressing do
@@ -34,23 +32,23 @@ return{
local L={}for i=1,100 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
local r=rnd(2,99)
local r=math.random(2,99)
if L[r]then L[r],t=false,t-1 end
end
local n=2
for _=1,7 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,8)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,8)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(3,6),3,true,30000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(3,6),3,true,30000),true)
end
n=n+1
end end
for _=15,21 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(4,7)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(4,7)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(4,6),3,true,30000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(4,6),3,true,30000),true)
end
n=n+1
end end
@@ -65,7 +63,7 @@ return{
gc.print(P.badge,103,227)
gc.setColor(1,1,1)
setFont(25)
gc.print(powerUp[P.strength],18,290)
gc.print(text.powerUp[P.strength],18,290)
for i=1,P.strength do
gc.draw(IMG.badgeIcon,16*i+12,260)
end

View File

@@ -1,6 +1,4 @@
local gc=love.graphics
local rnd=math.random
local powerUp={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
local function selectTarget(P)
if SETTING.swap then
for i=1,#P.keyPressing do
@@ -34,23 +32,23 @@ return{
local L={}for i=1,100 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
local r=rnd(2,99)
local r=math.random(2,99)
if L[r]then L[r],t=false,t-1 end
end
local n=2
for _=1,7 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(8,10)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(8,10)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(4,7),3,true,40000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(4,7),3,true,40000),true)
end
n=n+1
end end
for _=15,21 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,AIBUILDER('9S',rnd(8,9)),true)
PLY.newAIPlayer(n,AIBUILDER('9S',math.random(8,9)),true)
else
PLY.newAIPlayer(n,AIBUILDER('CC',rnd(5,8),3,true,40000),true)
PLY.newAIPlayer(n,AIBUILDER('CC',math.random(5,8),3,true,40000),true)
end
n=n+1
end end
@@ -65,7 +63,7 @@ return{
gc.print(P.badge,103,227)
gc.setColor(1,1,1)
setFont(25)
gc.print(powerUp[P.strength],18,290)
gc.print(text.powerUp[P.strength],18,290)
for i=1,P.strength do
gc.draw(IMG.badgeIcon,16*i+12,260)
end