Add lvl19 and lvl29 starts for Classic mode, rename from classic_fast to classic_hard (#285)
* Add more Lvl19 Classic start * Add lvl29 Classic start * Rename classic_fast.lua to classic_hard.lua * Update and rename classic_fast.lua to classic_hard.lua * Add Classic Lunatic mode (lvl19 start) * Rename classic_hard.lua to classic_h.lua * Rename classic_lunatic.lua to classic_l.lua * Rename classic_ultimate.lua to classic_u.lua * Rename classic_hard.lua to classic_h.lua * Add lvl19 and lvl29 start * Update modes.lua * Update classic_h.lua * Create classic_u.lua * Update classic_u.lua * Update english language to add Classic text * Added more space between Classic modes * Add compatibility for old replays * Update lang_en.lua * deleted classic ultimate and master m21 overlap * Added Classic modes into spanish I do not speak spanish, I just copied from the other entries, hopefully it's right.... * Update lang_fr.lua * Update lang_pt.lua * Update lang_yygq.lua sorry if wrong, i don't really know much chinese * Update lang_zh.lua * Update lang_zh2.lua * added a single = sign i forgot to add this, whoops! * added a single comma yes, i'm that dumb.
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parts/eventsets/classic_h.lua
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44
parts/eventsets/classic_h.lua
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return{
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das=16,
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arr=6,
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sddas=2,
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sdarr=2,
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irs=false,
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ims=false,
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drop=3,
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lock=3,
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wait=10,
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fall=25,
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fieldH=19,
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nextCount=1,
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holdCount=0,
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RS='Classic',
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sequence='rnd',
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noTele=true,
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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SFX.play('blip_1')
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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SFX.play('reach')
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end
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end
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end,
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}
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