Add lvl19 and lvl29 starts for Classic mode, rename from classic_fast to classic_hard (#285)

* Add more Lvl19 Classic start

* Add lvl29 Classic start

* Rename classic_fast.lua to classic_hard.lua

* Update and rename classic_fast.lua to classic_hard.lua

* Add Classic Lunatic mode (lvl19 start)

* Rename classic_hard.lua to classic_h.lua

* Rename classic_lunatic.lua to classic_l.lua

* Rename classic_ultimate.lua to classic_u.lua

* Rename classic_hard.lua to classic_h.lua

* Add lvl19 and lvl29 start

* Update modes.lua

* Update classic_h.lua

* Create classic_u.lua

* Update classic_u.lua

* Update english language to add Classic text

* Added more space between Classic modes

* Add compatibility for old replays

* Update lang_en.lua

* deleted classic ultimate and master m21 overlap

* Added Classic modes into spanish

I do not speak spanish, I just copied from the other entries, hopefully it's right....

* Update lang_fr.lua

* Update lang_pt.lua

* Update lang_yygq.lua

sorry if wrong, i don't really know much chinese

* Update lang_zh.lua

* Update lang_zh2.lua

* added a single = sign

i forgot to add this, whoops!

* added a single comma

yes, i'm that dumb.
This commit is contained in:
Not-A-Normal-Robot
2021-09-09 14:04:28 +07:00
committed by GitHub
parent 5c5ec3e16c
commit ee139d5ff0
15 changed files with 202 additions and 5 deletions

View File

@@ -0,0 +1,44 @@
return{
das=16,
arr=6,
sddas=2,
sdarr=2,
irs=false,
ims=false,
drop=3,
lock=3,
wait=10,
fall=25,
fieldH=19,
nextCount=1,
holdCount=0,
RS='Classic',
sequence='rnd',
noTele=true,
keyCancel={5,6},
mesDisp=function(P)
setFont(75)
local r=P.modeData.target*.1
mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
mText(drawableText.speedLV,63,290)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
end,
task=function(P)
P.modeData.target=10
end,
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
D.target=D.target+10
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
SFX.play('blip_1')
elseif D.target==200 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play('blip_1')
else
SFX.play('reach')
end
end
end,
}