整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -20,7 +20,7 @@ end
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function scene.sceneInit()
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selected=false
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freshKeyList()
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BG.set("none")
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BG.set('none')
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end
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function scene.sceneBack()
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FILE.save(keyMap,"conf/key")
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@@ -36,7 +36,7 @@ function scene.keyDown(key)
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end
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freshKeyList()
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selected=false
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SFX.play("finesseError",.5)
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SFX.play('finesseError',.5)
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else
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SCN.back()
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end
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@@ -45,7 +45,7 @@ function scene.keyDown(key)
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keyMap.keyboard[key]=selected
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freshKeyList()
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selected=false
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SFX.play("reach",.5)
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SFX.play('reach',.5)
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end
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else
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WIDGET.keyPressed(key)
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@@ -61,7 +61,7 @@ function scene.gamepadDown(key)
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end
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freshKeyList()
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selected=false
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SFX.play("finesseError",.5)
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SFX.play('finesseError',.5)
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else
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SCN.back()
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end
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@@ -69,7 +69,7 @@ function scene.gamepadDown(key)
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keyMap.joystick[key]=selected
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freshKeyList()
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selected=false
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SFX.play("reach",.5)
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SFX.play('reach',.5)
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else
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WIDGET.gamepadPressed(key)
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end
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@@ -94,7 +94,7 @@ function scene.draw()
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end
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if selected then
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gc.setColor(COLOR[TIME()%.26<.13 and"R"or"Y"])
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gc.setColor(COLOR[TIME()%.26<.13 and'R'or'Y'])
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local x,y=selected>10 and 910 or 270, selected>10 and 60*(selected-10)-50 or selected>0 and 60*selected-50 or 630
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setFont(40)gc.print("=",x,y)
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setFont(10)gc.print("esc?",x,y+40)
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@@ -104,10 +104,10 @@ end
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local function setSel(i)
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if selected==i then
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selected=false
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SFX.play("rotate",.5)
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SFX.play('rotate',.5)
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else
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selected=i
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SFX.play("lock",.5)
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SFX.play('lock',.5)
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end
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end
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scene.widgetList={
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