整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -93,8 +93,8 @@ function scene.keyDown(key)
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elseif key=="space"then
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NET.signal_ready(not PLY_NET[1].ready)
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elseif key=="s"then
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if not(PLY_NET[1].ready or NET.getlock("ready"))then
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SCN.go("setting_game")
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if not(PLY_NET[1].ready or NET.getlock('ready'))then
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SCN.go('setting_game')
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end
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end
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end
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@@ -140,7 +140,7 @@ function scene.socketRead(cmd,d)
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COLOR.dY,"#"..d.uid.." ",
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COLOR.Y,text.joinRoom,
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}
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SFX.play("click")
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SFX.play('click')
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elseif cmd=="Leave"then
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textBox:push{
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COLOR.lR,d.username,
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@@ -161,7 +161,7 @@ function scene.socketRead(cmd,d)
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end
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lastUpstreamTime=0
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upstreamProgress=1
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resetGameData("n",d.seed)
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resetGameData('n',d.seed)
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else
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LOG.print("Redundant [Go]",30,COLOR.G)
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end
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@@ -177,7 +177,7 @@ function scene.socketRead(cmd,d)
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if not winnerUID then return end
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for _,p in next,PLY_NET do
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if p.uid==winnerUID then
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TEXT.show(text.champion:gsub("$1",p.username),640,260,80,"zoomout",.26)
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TEXT.show(text.champion:gsub("$1",p.username),640,260,80,'zoomout',.26)
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break
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end
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end
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@@ -185,7 +185,7 @@ function scene.socketRead(cmd,d)
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if d.uid~=USER.uid and playing then
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for _,P in next,PLAYERS do
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if P.uid==d.uid then
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local res,stream=pcall(love.data.decode,"string","base64",d.stream)
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local res,stream=pcall(love.data.decode,'string','base64',d.stream)
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if res then
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DATA.pumpRecording(stream,P.stream)
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else
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@@ -246,9 +246,9 @@ function scene.draw()
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local p=PLY_NET[i]
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--Rectangle
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gc.setColor(COLOR[p.ready and"G"or"white"])
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gc.setColor(COLOR[p.ready and'G'or'Z'])
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gc.setLineWidth(2)
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gc.rectangle("line",40,65+50*i,1000,46)
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gc.rectangle('line',40,65+50*i,1000,46)
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--UID
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setFont(40)
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@@ -282,24 +282,24 @@ function scene.draw()
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end
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scene.widgetList={
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textBox,
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s",hide=function()return playing or PLY_NET[1].ready or NET.getlock("ready")end},
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WIDGET.newKey{name="ready",x=900,y=560,w=400,h=100,color="lB",font=40,code=pressKey"space",
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s",hide=function()return playing or PLY_NET[1].ready or NET.getlock('ready')end},
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WIDGET.newKey{name="ready",x=900,y=560,w=400,h=100,color='lB',font=40,code=pressKey"space",
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hide=function()
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return
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playing or
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NET.serverGaming or
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not textBox.hide or
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PLY_NET[1].ready or
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NET.getlock("ready")
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NET.getlock('ready')
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end},
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WIDGET.newKey{name="cancel",x=900,y=560,w=400,h=100,color="H",font=40,code=pressKey"space",
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WIDGET.newKey{name="cancel",x=900,y=560,w=400,h=100,color='H',font=40,code=pressKey"space",
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hide=function()
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return
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playing or
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NET.serverGaming or
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not textBox.hide or
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not PLY_NET[1].ready or
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NET.getlock("ready")
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NET.getlock('ready')
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end},
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WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=pressKey"\\"},
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WIDGET.newKey{name="quit",fText="X",x=900,y=35,w=60,font=40,code=pressKey"escape"},
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