整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -33,7 +33,7 @@ local function upFloor()
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progress=progress+1
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if light[3*progress+3]then
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light[3*progress+3]=false
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SFX.play("click",.3)
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SFX.play('click',.3)
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end
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end
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local loadingThread=coroutine.wrap(function()
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@@ -149,7 +149,7 @@ local loadingThread=coroutine.wrap(function()
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upFloor()
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if not MODES[STAT.lastPlay]then
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STAT.lastPlay="sprint_10l"
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STAT.lastPlay='sprint_10l'
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end
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upFloor()
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@@ -157,7 +157,7 @@ local loadingThread=coroutine.wrap(function()
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if newVersionLaunch then--Delete old ranks & Unlock modes which should be locked
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for name,rank in next,RANKS do
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local M=MODES[name]
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if type(rank)~="number"then
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if type(rank)~='number'then
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RANKS[name]=nil
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elseif M and M.unlock and rank>0 then
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for _,unlockName in next,M.unlock do
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@@ -170,10 +170,10 @@ local loadingThread=coroutine.wrap(function()
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RANKS[name]=nil
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end
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end
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FILE.save(RANKS,"conf/unlock","q")
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FILE.save(RANKS,"conf/unlock",'q')
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end
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DAILYLAUNCH=freshDate("q")
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DAILYLAUNCH=freshDate'q'
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if DAILYLAUNCH then
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logoColor1=COLOR.S
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logoColor2=COLOR.lS
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@@ -195,8 +195,8 @@ local loadingThread=coroutine.wrap(function()
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upFloor()
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end
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if progress==25 then
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SFX.play("welcome_sfx")
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VOC.play("welcome_voc")
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SFX.play('welcome_sfx')
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VOC.play('welcome_voc')
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THEME.fresh()
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LOADED=true
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return
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@@ -265,7 +265,7 @@ function scene.update(dt)
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skip=skip-1
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end
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if openTime>=3.26 and not SCN.swapping then
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SCN.swapTo("intro")
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SCN.swapTo('intro')
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love.keyboard.setKeyRepeat(true)
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end
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end
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@@ -274,13 +274,13 @@ end
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local function doorStencil()
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local dx=300*(1-math.min(openTime/1.26-1,0)^2)
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gc.rectangle("fill",640-dx,0,2*dx,720)
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gc.rectangle('fill',640-dx,0,2*dx,720)
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end
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function scene.draw()
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--Wall
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gc.clear(.5,.5,.5)
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gc.push("transform")
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gc.push('transform')
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if openTime>2.26 then
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gc.translate(640,360)
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gc.scale(1+(openTime-2.26)^1.8)
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@@ -291,11 +291,11 @@ function scene.draw()
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if progress==25 then
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--Outside background
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gc.setColor(.15,.15,.15)
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gc.rectangle("fill",340,0,600,720)
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gc.rectangle('fill',340,0,600,720)
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gc.stencil(doorStencil,"replace",1)
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gc.setStencilTest("equal",1)
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gc.push("transform")
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gc.stencil(doorStencil,'replace',1)
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gc.setStencilTest('equal',1)
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gc.push('transform')
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--Cool camera
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gc.translate(640,360)
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@@ -323,17 +323,17 @@ function scene.draw()
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if openTime>.3 and openTime<1.6 then
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local w=(1.6-openTime)/1.3
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gc.setColor(1,1,1,w^2)
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gc.rectangle("fill",340,360*w^2,600,720*(1-w^2))
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gc.rectangle('fill',340,360*w^2,600,720*(1-w^2))
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end
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gc.setStencilTest()
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end
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--Floor info frame
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gc.setColor(.1,.1,.1)
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gc.rectangle("fill",1020,25,180,100)
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gc.rectangle('fill',1020,25,180,100)
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gc.setColor(.7,.7,.7)
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gc.setLineWidth(4)
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gc.rectangle("line",1020,25,180,100)
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gc.rectangle('line',1020,25,180,100)
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--Floor info
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if progress>=0 then
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@@ -357,10 +357,10 @@ function scene.draw()
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setFont(25)
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for i=0,26 do
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local x,y=light[3*i+1],light[3*i+2]
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gc.setColor(COLOR[i==progress and"H"or light[3*i+3]and"dO"or"dH"])
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gc.circle("fill",x,y,23)
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gc.setColor(COLOR[i==progress and'H'or light[3*i+3]and'dO'or'dH'])
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gc.circle('fill',x,y,23)
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gc.setColor(.16,.16,.16)
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gc.circle("line",x,y,23)
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gc.circle('line',x,y,23)
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gc.setColor(1,1,1)
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mStr(i+1,x,y-18)
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end
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@@ -369,8 +369,8 @@ function scene.draw()
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for i=1,0,-1 do
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gc.setColor(.3,.3,.3)
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local dx=300*(1-math.min(math.max(openTime-i*.1,0)/1.26-1,0)^2)
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gc.rectangle("fill",340,0,300-dx,720)
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gc.rectangle("fill",940,0,dx-300,720)
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gc.rectangle('fill',340,0,300-dx,720)
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gc.rectangle('fill',940,0,dx-300,720)
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gc.setColor(.16,.16,.16)
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gc.setLineWidth(4)
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@@ -380,14 +380,14 @@ function scene.draw()
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--Doorframe
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gc.setColor(0,0,0)
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gc.rectangle("line",340,0,600,720)
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gc.rectangle('line',340,0,600,720)
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--Black screen
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if blackTime>0 or openTime>3 then
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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gc.setColor(0,0,0,blackTime+(openTime-3)*4)
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.pop()
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end
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gc.pop()
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