整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -16,7 +16,7 @@ end
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function scene.sceneInit()
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reset()
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BG.set("none")
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BG.set('none')
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love.keyboard.setKeyRepeat(false)
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end
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function scene.sceneBack()
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@@ -36,7 +36,7 @@ function scene.keyDown(key)
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--BEAUTIFUL LOGIC BELOW:
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--early = error, [UP-key]==[target is up] = correct sfx, else = wrong sfx
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SFX.play(ct>6 and"finesseError"or key%2==1==up and"reach"or"fail")
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SFX.play(ct>6 and'finesseError'or key%2==1==up and'reach'or'fail')
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--(early && P2-key || not early && [P1-key]==[target is up]) = P1 win, else P2 win
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if ct>6 and key>2 or ct<=6 and key%4<2==up then
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@@ -103,8 +103,8 @@ function scene.draw()
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--Score
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setFont(80)
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gc.printf(s1,50,300,200,"left")
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gc.printf(s2,1030,300,200,"right")
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gc.printf(s1,50,300,200)
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gc.printf(s2,1030,300,200,'right')
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if state==0 then
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setFont(40)
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@@ -117,17 +117,17 @@ function scene.draw()
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end
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elseif state==1 then
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gc.setColor(.2,.7,.4,math.min((60-ct)/10,ct/10)*.8)
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gc.arc("fill",640,360,260,-1.5708,-1.5708+(ct/60)*6.2832)
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gc.arc('fill',640,360,260,-1.5708,-1.5708+(ct/60)*6.2832)
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elseif state==2 and ct<5 then
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gc.setColor(1,ct>2 and 1 or 0,0)
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gc.rectangle("fill",640-100,(up and 180 or 540)-100,200,200,10)
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gc.rectangle('fill',640-100,(up and 180 or 540)-100,200,200,10)
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elseif state==3 then
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local x=(60-ct)*62
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gc.setColor(.4,1,.4,ct/100)
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if winner==1 then
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gc.rectangle("fill",0,0,x,720)
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gc.rectangle('fill',0,0,x,720)
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else
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gc.rectangle("fill",1280,0,-x,720)
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gc.rectangle('fill',1280,0,-x,720)
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end
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end
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end
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