整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -36,8 +36,8 @@ function scene.sceneInit()
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hit[c],hit[c+1]=rnd(2),rnd(2)
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dist[c],dist[c+1]=226,126
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end
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BG.set("light")
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BGM.play("dream")
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BG.set('light')
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BGM.play('dream')
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love.keyboard.setKeyRepeat(false)
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end
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function scene.sceneBack()
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@@ -57,19 +57,19 @@ function scene.keyDown(k)
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if hit[c]==0 then
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hit[c]=1
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count=count+1
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SFX.play(side<26 and"ren_"..rnd(5)or"ren_"..rnd(6,11))
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SFX.play(side<26 and'ren_'..rnd(5)or'ren_'..rnd(6,11))
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if count>=12 then
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SFX.play("ren_mega",(count-11)/15)
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SFX.play('ren_mega',(count-11)/15)
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end
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if count==side then
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state=1
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SFX.play("spin_0")
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SFX.play('spin_0')
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else
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SFX.play("lock")
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SFX.play('lock')
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end
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else
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hit[c]=2
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SFX.play("emit")
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SFX.play('emit')
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needReset=true
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state=1
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end
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@@ -130,7 +130,7 @@ function scene.draw()
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gc.setColor(0,0,0,1-timer/50)
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setFont(80)
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mStr(side,640,300)
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gc.polygon("fill",
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gc.polygon('fill',
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640+cos(pos-.03)*300,360+sin(pos-.03)*300,
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640+cos(pos)*285,360+sin(pos)*285,
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640+cos(pos+.03)*300,360+sin(pos+.03)*300
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@@ -163,7 +163,7 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newKey{name="back",x=1140,y=60,w=170,h=80,color="D",font=40,code=pressKey"escape"},
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WIDGET.newKey{name="back",x=1140,y=60,w=170,h=80,color='D',font=40,code=pressKey"escape"},
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}
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return scene
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