整理代码习惯,常量字符串改用单引号,可能有遗漏

This commit is contained in:
MrZ626
2021-04-30 01:00:22 +08:00
parent 7676f32cf2
commit eda6c0d746
213 changed files with 2503 additions and 2499 deletions

View File

@@ -136,7 +136,7 @@ local function newEmptyPlayer(id,mini)
P.atker,P.atking,P.lastRecv={}
--Network-related
P.username="_"
P.username='_'
P.uid=-1
P.sid=-1
@@ -179,7 +179,7 @@ local function newEmptyPlayer(id,mini)
P.ctrlCount=0--Key press time, for finesse check
P.pieceCount=0--Count pieces from next, for drawing bagline
P.type="none"
P.type='none'
P.sound=false
-- P.newNext=false--Warped coroutine to get new next, loaded in applyGameEnv()
@@ -201,7 +201,7 @@ local function newEmptyPlayer(id,mini)
P.bonus={}--Text objects
P.endCounter=0--Used after gameover
P.result=false--String:"WIN"/"K.O."
P.result=false--String: 'finish'|'win'|'lose'
return P
end
@@ -223,7 +223,7 @@ local function loadGameEnv(P)--Load gameEnv
-- else
-- print("default-"..k..":"..tostring(v))
end
if type(v)~="table"then--Default setting
if type(v)~='table'then--Default setting
ENV[k]=v
else
ENV[k]=TABLE.copy(v)
@@ -254,7 +254,7 @@ local function loadRemoteEnv(P,confStr)--Load gameEnv
elseif SETTING[k]~=nil then
v=SETTING[k] --Global setting
end
if type(v)~="table"then--Default setting
if type(v)~='table'then--Default setting
ENV[k]=v
else
ENV[k]=TABLE.copy(v)
@@ -286,19 +286,19 @@ local function applyGameEnv(P)--Finish gameEnv processing
end
P:setInvisible(
ENV.visible=="show"and -1 or
ENV.visible=="easy"and 300 or
ENV.visible=="slow"and 100 or
ENV.visible=="medium"and 60 or
ENV.visible=="fast"and 20 or
ENV.visible=="none"and 0
ENV.visible=='show'and -1 or
ENV.visible=='easy'and 300 or
ENV.visible=='slow'and 100 or
ENV.visible=='medium'and 60 or
ENV.visible=='fast'and 20 or
ENV.visible=='none'and 0
)
P:set20G(P._20G)
P:setHold(ENV.holdCount)
P:setNext(ENV.nextCount,ENV.nextStartPos>1)
P:setRS(ENV.RS)
if type(ENV.mission)=="table"then
if type(ENV.mission)=='table'then
P.curMission=1
end
@@ -306,7 +306,7 @@ local function applyGameEnv(P)--Finish gameEnv processing
ENV.arr=max(ENV.arr,ENV.minarr)
ENV.sdarr=max(ENV.sdarr,ENV.minsdarr)
if ENV.sequence~="bag"and ENV.sequence~="loop"then
if ENV.sequence~='bag'and ENV.sequence~='loop'then
ENV.bagLine=false
else
ENV.bagLen=#ENV.seqData
@@ -351,7 +351,7 @@ local DemoEnv={
}
function PLY.newDemoPlayer(id)
local P=newEmptyPlayer(id)
P.type="computer"
P.type='computer'
P.sound=true
P.demo=true
@@ -362,19 +362,19 @@ function PLY.newDemoPlayer(id)
loadGameEnv(P)
applyGameEnv(P)
P:loadAI{
type="CC",
type='CC',
next=5,
hold=true,
delay=30,
delta=6,
bag="bag",
bag='bag',
node=100000,
}
P:popNext()
end
function PLY.newRemotePlayer(id,mini,data)
local P=newEmptyPlayer(id,mini)
P.type="remote"
P.type='remote'
P.update=PLY.update.remote_alive
P.draw=PLY.draw.norm_remote
@@ -393,7 +393,7 @@ end
function PLY.newAIPlayer(id,AIdata,mini)
local P=newEmptyPlayer(id,mini)
P.type="computer"
P.type='computer'
loadGameEnv(P)
local ENV=P.gameEnv
@@ -404,7 +404,7 @@ function PLY.newAIPlayer(id,AIdata,mini)
end
function PLY.newPlayer(id,mini)
local P=newEmptyPlayer(id,mini)
P.type="human"
P.type='human'
P.sound=true
P.uid=USER.uid