整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -14,11 +14,11 @@ local function score(P)
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D.pt=D.pt+s
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if D.pt%100==99 then
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SFX.play("blip_1")
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SFX.play('blip_1')
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elseif D.pt>=D.target then--Level up!
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s=D.target/100
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local E=P.gameEnv
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BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
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BG.set(s==1 and'bg1'or s==2 and'bg2'or s==3 and'rainbow'or 'rainbow2')
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E.lock=rush_lock[s]
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E.wait=rush_wait[s]
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E.fall=rush_fall[s]
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@@ -31,12 +31,12 @@ local function score(P)
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if s==5 then
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D.pt=500
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P:win("finish")
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P:win('finish')
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else
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D.target=D.target+100
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
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end
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SFX.play("reach")
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SFX.play('reach')
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end
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end
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@@ -55,7 +55,7 @@ return{
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P.modeData.target=100
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end,
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freshLimit=15,
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bg="bg1",bgm="secret8th",
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bg='bg1',bgm='secret8th',
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},
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slowMark=true,
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load=function()
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@@ -65,7 +65,7 @@ return{
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setFont(45)
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mStr(P.modeData.pt,69,320)
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mStr(P.modeData.target,69,370)
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gc.rectangle("fill",25,375,90,4)
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gc.rectangle('fill',25,375,90,4)
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end,
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score=function(P)return{P.modeData.pt,P.stat.time}end,
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scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
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