整理代码习惯,常量字符串改用单引号,可能有遗漏

This commit is contained in:
MrZ626
2021-04-30 01:00:22 +08:00
parent 7676f32cf2
commit eda6c0d746
213 changed files with 2503 additions and 2499 deletions

View File

@@ -23,11 +23,11 @@ local function puzzleCheck(P)
P.field[_],P.visTime[_]=nil
end
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
SFX.play("reach")
SFX.play('reach')
D.showMark=0
else
D.showMark=1
P:win("finish")
P:win('finish')
end
end
@@ -43,17 +43,17 @@ return{
local ENV=GAME.modeEnv
local AItype=ENV.opponent:sub(1,2)
local AIlevel=tonumber(ENV.opponent:sub(-1))
if AItype=="9S"then
PLY.newAIPlayer(2,AIBUILDER("9S",2*AIlevel))
elseif AItype=="CC"then
PLY.newAIPlayer(2,AIBUILDER("CC",2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
if AItype=='9S'then
PLY.newAIPlayer(2,AIBUILDER('9S',2*AIlevel))
elseif AItype=='CC'then
PLY.newAIPlayer(2,AIBUILDER('CC',2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
end
end,
mesDisp=function(P)
setFont(55)
mStr(P.stat.row,69,225)
mText(drawableText.line,69,290)
gc.push("transform")
gc.push('transform')
PLY.draw.applyFieldOffset(P)
if P.modeData.showMark==0 then
local mark=TEXTURE.puzzleMark