整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -4,94 +4,94 @@ local function disableKey(P,key)
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end
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MODOPT={--Mod options
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{no=0,id="NX",name="next",
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key="q",x=80,y=230,color="O",
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key="q",x=80,y=230,color='O',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.nextCount=O end,
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},
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{no=1,id="HL",name="hold",
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key="w",x=200,y=230,color="O",
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key="w",x=200,y=230,color='O',
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list={0,1,2,3,4,5,6},
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func=function(P,O)P.gameEnv.holdCount=O end,
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unranked=true,
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},
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{no=2,id="FL",name="hideNext",
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key="e",x=320,y=230,color="A",
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key="e",x=320,y=230,color='A',
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list={1,2,3,4,5},
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func=function(P,O)P.gameEnv.nextStartPos=O +1 end,
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},
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{no=3,id="IH",name="infHold",
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key="r",x=440,y=230,color="A",
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key="r",x=440,y=230,color='A',
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func=function(P)P.gameEnv.infHold=true end,
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unranked=true,
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},
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{no=4,id="HB",name="hideBlock",
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key="y",x=680,y=230,color="V",
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key="y",x=680,y=230,color='V',
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func=function(P)P.gameEnv.block=false end,
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},
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{no=5,id="HG",name="hideGhost",
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key="u",x=800,y=230,color="V",
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key="u",x=800,y=230,color='V',
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func=function(P)P.gameEnv.ghost=false end,
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},
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{no=6,id="HD",name="hidden",
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key="i",x=920,y=230,color="P",
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list={"easy","slow","medium","fast","none"},
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key="i",x=920,y=230,color='P',
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list={'easy','slow','medium','fast','none'},
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func=function(P,O)P.gameEnv.visible=O end,
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unranked=true,
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},
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{no=7,id="HB",name="hideBoard",
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key="o",x=1040,y=230,color="P",
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list={"down","up","all"},
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key="o",x=1040,y=230,color='P',
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list={'down','up','all'},
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func=function(P,O)P.gameEnv.hideBoard=O end,
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},
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{no=8,id="FB",name="flipBoard",
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key="p",x=1160,y=230,color="J",
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list={"U-D","L-R","180"},
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key="p",x=1160,y=230,color='J',
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list={'U-D','L-R','180'},
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func=function(P,O)P.gameEnv.flipBoard=O end,
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},
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{no=9,id="DT",name="dropDelay",
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key="a",x=140,y=350,color="R",
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key="a",x=140,y=350,color='R',
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list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.drop=O end,
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unranked=true,
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},
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{no=10,id="LT",name="lockDelay",
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key="s",x=260,y=350,color="R",
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key="s",x=260,y=350,color='R',
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list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,O)P.gameEnv.lock=O end,
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unranked=true,
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},
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{no=11,id="ST",name="waitDelay",
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key="d",x=380,y=350,color="R",
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key="d",x=380,y=350,color='R',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.wait=O end,
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unranked=true,
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},
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{no=12,id="CT",name="fallDelay",
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key="f",x=500,y=350,color="R",
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key="f",x=500,y=350,color='R',
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,O)P.gameEnv.fall=O end,
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unranked=true,
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},
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{no=13,id="LF",name="life",
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key="j",x=860,y=350,color="Y",
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key="j",x=860,y=350,color='Y',
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list={0,1,2,3,5,10,15,26,42,87,500},
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func=function(P,O)P.gameEnv.life=O end,
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unranked=true,
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},
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{no=14,id="FB",name="forceB2B",
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key="k",x=980,y=350,color="Y",
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key="k",x=980,y=350,color='Y',
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func=function(P)P.gameEnv.b2bKill=true end,
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unranked=true,
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},
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{no=15,id="PF",name="forceFinesse",
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key="l",x=1100,y=350,color="Y",
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key="l",x=1100,y=350,color='Y',
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func=function(P)P.gameEnv.fineKill=true end,
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unranked=true,
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},
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{no=16,id="TL",name="tele",
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key="z",x=200,y=470,color="lH",
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key="z",x=200,y=470,color='lH',
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func=function(P)
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P.gameEnv.das,P.gameEnv.arr=0,0
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P.gameEnv.sddas,P.gameEnv.sdarr=0,0
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@@ -99,7 +99,7 @@ MODOPT={--Mod options
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unranked=true,
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},
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{no=17,id="FX",name="noRotation",
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key="x",x=320,y=470,color="lH",
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key="x",x=320,y=470,color='lH',
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func=function(P)
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disableKey(P,3)
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disableKey(P,4)
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@@ -108,7 +108,7 @@ MODOPT={--Mod options
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unranked=true,
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},
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{no=18,id="GL",name="noMove",
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key="c",x=440,y=470,color="lH",
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key="c",x=440,y=470,color='lH',
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func=function(P)
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disableKey(P,1)disableKey(P,2)
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disableKey(P,11)disableKey(P,12)
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@@ -118,21 +118,21 @@ MODOPT={--Mod options
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unranked=true,
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},
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{no=19,id="CS",name="customSeq",
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key="b",x=680,y=470,color="B",
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list={"bag","his4","c2","rnd","mess","reverb"},
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key="b",x=680,y=470,color='B',
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list={'bag','his4','c2','rnd','mess','reverb'},
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func=function(P,O)P.gameEnv.sequence=O end,
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unranked=true,
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},
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{no=20,id="PS",name="pushSpeed",
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key="n",x=800,y=470,color="B",
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key="n",x=800,y=470,color='B',
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list={.5,1,2,3,5,15,1e99},
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func=function(P,O)P.gameEnv.pushSpeed=O end,
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unranked=true,
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},
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{no=21,id="BN",name="boneBlock",
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key="m",x=920,y=470,color="B",
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list={"on","off"},
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func=function(P,O)P.gameEnv.bone=O=="on"end,
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key="m",x=920,y=470,color='B',
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list={'on','off'},
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func=function(P,O)P.gameEnv.bone=O=='on'end,
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},
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}
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for i=1,#MODOPT do
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@@ -212,7 +212,7 @@ customEnv0={
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bone=false,
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--Rule
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sequence="bag",
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sequence='bag',
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fieldH=20,
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ospin=true,
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@@ -220,7 +220,7 @@ customEnv0={
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b2bKill=false,
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easyFresh=true,
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deepDrop=false,
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visible="show",
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visible='show',
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freshLimit=1e99,
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@@ -230,8 +230,8 @@ customEnv0={
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missionKill=false,
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--Else
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bg="blockfall",
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bgm="infinite",
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bg='blockfall',
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bgm='infinite',
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}
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CUSTOMENV=FILE.load("conf/customEnv")--gameEnv for cutsom game
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if not CUSTOMENV or CUSTOMENV.version~=VERSION.code then CUSTOMENV=TABLE.copy(customEnv0)end
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@@ -240,7 +240,7 @@ SETTING={--Settings
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das=10,arr=2,dascut=0,
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sddas=0,sdarr=2,
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ihs=true,irs=true,ims=true,
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RS="TRS",
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RS='TRS',
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swap=true,
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--System
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@@ -292,7 +292,7 @@ SETTING={--Settings
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stereo=.7,
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vib=0,
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voc=0,
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cv="miya",
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cv='miya',
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--Virtualkey
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VKSFX=.2,--SFX volume
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@@ -321,7 +321,7 @@ else
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send=0,recv=0,pend=0,off=0,
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clear={},spin={},
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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lastPlay="sprint_10l",--Last played mode ID
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lastPlay='sprint_10l',--Last played mode ID
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date=false,
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todayTime=0,
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}for i=1,29 do STAT.clear[i]={0,0,0,0,0,0}STAT.spin[i]={0,0,0,0,0,0,0}end
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