整理代码习惯,常量字符串改用单引号,可能有遗漏
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@@ -66,7 +66,7 @@ end
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function royaleLevelup()
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GAME.stage=GAME.stage+1
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local spd
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TEXT.show(text.royale_remain:gsub("$1",#PLY_ALIVE),640,200,40,"beat",.3)
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TEXT.show(text.royale_remain:gsub("$1",#PLY_ALIVE),640,200,40,'beat',.3)
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if GAME.stage==2 then
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spd=30
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elseif GAME.stage==3 then
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@@ -74,7 +74,7 @@ function royaleLevelup()
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for _,P in next,PLY_ALIVE do
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P.gameEnv.garbageSpeed=.6
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end
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if PLAYERS[1].alive then BGM.play("cruelty")end
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if PLAYERS[1].alive then BGM.play('cruelty')end
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elseif GAME.stage==4 then
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spd=10
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for _,P in next,PLY_ALIVE do
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@@ -87,7 +87,7 @@ function royaleLevelup()
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end
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elseif GAME.stage==6 then
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spd=3
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if PLAYERS[1].alive then BGM.play("final")end
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if PLAYERS[1].alive then BGM.play('final')end
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end
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for _,P in next,PLY_ALIVE do
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P.gameEnv.drop=spd
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@@ -113,12 +113,12 @@ function generateLine(hole)
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end
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function freshDate(mode)
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if not mode then mode=""end
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local date=os.date("%Y/%m/%d")
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local date=os.date"%Y/%m/%d"
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if STAT.date~=date then
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STAT.date=date
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STAT.todayTime=0
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if not mode:find("q")then
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LOG.print(text.newDay,"message")
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if not mode:find'q'then
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LOG.print(text.newDay,'message')
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end
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return true
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end
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@@ -132,10 +132,10 @@ function legalGameTime()--Check if today's playtime is legal
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if STAT.todayTime<14400 then
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return true
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elseif STAT.todayTime<21600 then
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LOG.print(text.playedLong,"warning")
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LOG.print(text.playedLong,'warn')
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return true
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else
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LOG.print(text.playedTooMuch,"warning")
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LOG.print(text.playedTooMuch,'warn')
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return false
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end
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end
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@@ -144,8 +144,8 @@ end
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function mergeStat(stat,delta)--Merge delta stat. to global stat.
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for k,v in next,delta do
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if type(v)=="table"then
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if type(stat[k])=="table"then
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if type(v)=='table'then
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if type(stat[k])=='table'then
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mergeStat(stat[k],v)
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end
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else
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@@ -172,7 +172,7 @@ function destroyPlayers()--Destroy all player objects, restore freerows and free
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FREEROW.discard(rem(P.field))
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FREEROW.discard(rem(P.visTime))
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end
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if P.AI_mode=="CC"then
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if P.AI_mode=='CC'then
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CC.free(P.bot_opt)
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CC.free(P.bot_wei)
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CC.destroy(P.AI_bot)
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@@ -198,7 +198,7 @@ function pauseGame()
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if not(GAME.result or GAME.replaying)then
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GAME.pauseCount=GAME.pauseCount+1
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end
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SCN.swapTo("pause","none")
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SCN.swapTo('pause','none')
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end
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end
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function applyCustomGame()--Apply CUSTOMENV, BAG, MISSION
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@@ -226,11 +226,11 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene
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GAME.init=true
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GAME.net=ifNet
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if ifNet then
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SCN.go("net_game","swipeD")
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SCN.go('net_game','swipeD')
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else
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drawableText.modeName:set(text.modes[M][1].." "..text.modes[M][2])
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SCN.go("game",ifQuickPlay and"swipeD"or"fade_togame")
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SFX.play("enter")
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SCN.go('game',ifQuickPlay and'swipeD'or'fade_togame')
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SFX.play('enter')
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end
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end
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end
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@@ -242,7 +242,7 @@ function initPlayerPosition(sudden)--Set initial position for every player
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end
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end
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local method=sudden and"setPosition"or"movePosition"
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local method=sudden and'setPosition'or'movePosition'
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L[1][method](L[1],340,75,1)
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if #L<=5 then
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if L[2]then L[2][method](L[2],965,390,.5)end
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@@ -314,7 +314,7 @@ do--function resetGameData(args)
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if time%20==0 then
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local M=GAME.mod[time/20]
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if M then
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TEXT.show(M.id,700+(time-20)%120*4,36,45,"spin",.5)
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TEXT.show(M.id,700+(time-20)%120*4,36,45,'spin',.5)
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else
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return
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end
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@@ -332,12 +332,12 @@ do--function resetGameData(args)
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--Graphic
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"block","ghost","center","smooth","grid","bagLine",
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"lockFX","dropFX","moveFX","clearFX","splashFX","shakeFX","atkFX",
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"text","score","warn","highCam","nextPos",
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"text","score",'warn',"highCam","nextPos",
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}
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local function copyGameSetting()
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local S={}
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for _,key in next,gameSetting do
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if type(SETTING[key])=="table"then
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if type(SETTING[key])=='table'then
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S[key]=TABLE.shift(SETTING[key])
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else
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S[key]=SETTING[key]
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@@ -355,12 +355,12 @@ do--function resetGameData(args)
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GAME.result=false
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GAME.warnLVL0=0
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GAME.warnLVL=0
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if args:find("r")then
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if args:find'r'then
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GAME.frameStart=0
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GAME.recording=false
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GAME.replaying=1
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else
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GAME.frameStart=args:find("n")and 0 or 150-SETTING.reTime*15
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GAME.frameStart=args:find'n'and 0 or 150-SETTING.reTime*15
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GAME.seed=seed or math.random(1046101471,2662622626)
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GAME.pauseTime=0
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GAME.pauseCount=0
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@@ -375,7 +375,7 @@ do--function resetGameData(args)
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destroyPlayers()
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GAME.curMode.load()
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initPlayerPosition(args:find("q"))
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initPlayerPosition(args:find'q')
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VK.restore()
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if GAME.modeEnv.task then
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for i=1,#PLAYERS do
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@@ -384,7 +384,7 @@ do--function resetGameData(args)
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end
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BG.set(GAME.modeEnv.bg)
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local bgm=GAME.modeEnv.bgm
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BGM.play(type(bgm)=="string"and bgm or type(bgm)=="table"and bgm[math.random(#bgm)])
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BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
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TEXT.clear()
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if GAME.modeEnv.royaleMode then
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@@ -404,7 +404,7 @@ do--function resetGameData(args)
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if GAME.setting.allowMod then
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TASK.new(tick_showMods)
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end
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SFX.play("ready")
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SFX.play('ready')
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collectgarbage()
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end
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end
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@@ -482,14 +482,14 @@ do--function drawSelfProfile()
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local textObject,scaleK,width,offY
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function drawSelfProfile()
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local selfAvatar=USERS.getAvatar(USER.uid)
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gc.push("transform")
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gc.push('transform')
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gc.translate(1280,0)
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--Draw avatar
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gc.setLineWidth(2)
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gc.setColor(.3,.3,.3,.8)gc.rectangle("fill",-300,0,300,80)
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gc.setColor(1,1,1)gc.rectangle("line",-300,0,300,80)
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gc.rectangle("line",-73,7,66,66,2)
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gc.setColor(.3,.3,.3,.8)gc.rectangle('fill',-300,0,300,80)
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gc.setColor(1,1,1)gc.rectangle('line',-300,0,300,80)
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gc.rectangle('line',-73,7,66,66,2)
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gc.draw(selfAvatar,-72,8,nil,.5)
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--Draw username
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@@ -505,18 +505,18 @@ do--function drawSelfProfile()
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--Draw lv. & xp.
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gc.draw(TEXTURE.lvIcon[USER.lv],-295,50)
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gc.line(-270,55,-80,55,-80,70,-270,70)
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gc.rectangle("fill",-210,55,150*USER.xp/USER.lv/USER.lv,15)
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gc.rectangle('fill',-210,55,150*USER.xp/USER.lv/USER.lv,15)
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gc.pop()
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end
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end
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function drawWarning()
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if SETTING.warn and GAME.warnLVL>0 then
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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SHADER.warning:send("level",GAME.warnLVL)
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gc.setShader(SHADER.warning)
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.setShader()
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gc.pop()
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end
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