整理代码习惯,常量字符串改用单引号,可能有遗漏
This commit is contained in:
@@ -1,17 +1,17 @@
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local AISpeed={60,50,40,30,20,14,10,6,4,3}
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return function(type,speedLV,next,hold,node)
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if type=="CC"then
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if type=='CC'then
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if not hold then hold=false else hold=true end
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return{
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type="CC",
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type='CC',
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next=next,
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hold=hold,
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delta=AISpeed[speedLV],
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node=node,
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}
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elseif type=="9S"then
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elseif type=='9S'then
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return{
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type="9S",
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type='9S',
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delta=math.floor(AISpeed[speedLV]),
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hold=hold,
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}
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10
parts/ai.lua
10
parts/ai.lua
@@ -7,13 +7,13 @@ local yield=coroutine.yield
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-- 11~13:LL,RR,DD
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local blockPos={4,4,4,4,4,5,4}
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-------------------------------------------------Cold clear
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local _CC=LOADLIB("CC",{
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local _CC=LOADLIB('CC',{
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Windows="CCloader",
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Linux="CCloader",
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Android="libCCloader.so",
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libFunc="luaopen_CCloader",
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})cc=nil
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if type(_CC)=="table"then
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if type(_CC)=='table'then
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local CCblockID={6,5,4,3,2,1,0}
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CC={
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getConf= _CC.get_default_config ,--()options,weights
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@@ -62,7 +62,7 @@ if type(_CC)=="table"then
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CC.fastWeights(wei)
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CC.setHold(opt,P.AIdata.hold)
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CC.set20G(opt,P.AIdata._20G)
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CC.setBag(opt,P.AIdata.bag=="bag")
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CC.setBag(opt,P.AIdata.bag=='bag')
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CC.setNode(opt,P.AIdata.node)
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P.AI_bot=CC.new(opt,wei)
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CC.free(opt)CC.free(wei)
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@@ -200,7 +200,7 @@ local function getScore(field,cb,cy)
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end
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-------------------------------------------------
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return{
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["9S"]=function(P,keys)
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['9S']=function(P,keys)
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while true do
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--Thinking
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yield()
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@@ -275,7 +275,7 @@ return{
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end
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end
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end,
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["CC"]=CC and function(P,keys)
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['CC']=CC and function(P,keys)
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while true do
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--Start thinking
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yield()
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@@ -18,7 +18,7 @@ end
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function back.draw()
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shader:send("t",t)
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gc.setShader(shader)
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.setShader()
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end
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return back
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@@ -7,7 +7,7 @@ local X,Y,K
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function back.init()
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if not video then
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video=gc.newVideo("parts/backgrounds/badapple.ogv",{false})
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video:setFilter("linear","linear")
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video:setFilter('linear','linear')
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video:play()
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end
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back.resize()
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@@ -17,7 +17,7 @@ end
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function back.draw()
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shader:send("t",t)
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gc.setShader(shader)
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.setShader()
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end
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return back
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@@ -17,7 +17,7 @@ end
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function back.draw()
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shader:send("t",t)
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gc.setShader(shader)
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.setShader()
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end
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return back
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@@ -38,7 +38,7 @@ function back.update()
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end
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function back.draw()
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gc.clear(.1,.1,.1)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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gc.translate(SCR.w/2,SCR.h/2)
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@@ -52,11 +52,11 @@ function back.draw()
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--Blackhole
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gc.scale(SCR.rad/1600)
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gc.setColor(0,0,0)
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gc.circle("fill",0,0,157)
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gc.circle('fill',0,0,157)
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gc.setLineWidth(6)
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for i=0,15 do
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gc.setColor(0,0,0,1-i*.0666)
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gc.circle("line",0,0,160+6*i)
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gc.circle('line',0,0,160+6*i)
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end
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gc.scale(1600/SCR.rad)
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gc.pop()
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@@ -33,7 +33,7 @@ function back.update()
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end
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function back.draw()
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gc.clear(.15,.15,.15)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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gc.setColor(1,1,1,.4)
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for i=1,#mino do
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@@ -41,7 +41,7 @@ function back.update()
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end
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function back.draw()
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gc.clear(.15,.15,.15)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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for i=1,#mino do
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local C=mino[i]
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@@ -39,7 +39,7 @@ function back.update()
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end
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function back.draw()
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gc.clear(.15,.15,.15)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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gc.translate(SCR.w/2,SCR.h/2)
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for i=1,#mino do
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@@ -62,16 +62,16 @@ function back.update(dt)
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end
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function back.draw()
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gc.clear(.1,.1,.1)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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gc.setLineWidth(6)
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for i=1,#squares do
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local S=squares[i]
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local c=S.color
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gc.setColor(c[1],c[2],c[3],.6)
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rectangle("line",S.x,S.y,S.size,S.size)
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rectangle('line',S.x,S.y,S.size,S.size)
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gc.setColor(c)
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rectangle("fill",S.x,S.y,S.size,S.size)
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rectangle('fill',S.x,S.y,S.size,S.size)
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end
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gc.pop()
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end
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@@ -39,25 +39,25 @@ function back.update()
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end
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end
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function back.draw()
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gc.push("transform")
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gc.push('transform')
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gc.translate(SCR.w/2,SCR.h/2+20*sin(t*.02))
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gc.scale(SCR.k)
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gc.clear(.1,.1,.1)
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gc.setLineWidth(320)
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gc.setColor(.3,.2,.3)
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gc.arc("line","open",0,420,500,-.8*3.1416,-.2*3.1416)
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gc.arc('line','open',0,420,500,-.8*3.1416,-.2*3.1416)
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gc.setLineWidth(4)
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gc.setColor(.7,.5,.65)
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gc.arc("line","open",0,420,660,-.799*3.1416,-.201*3.1416)
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gc.arc("line","open",0,420,340,-.808*3.1416,-.192*3.1416)
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gc.arc('line','open',0,420,660,-.799*3.1416,-.201*3.1416)
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gc.arc('line','open',0,420,340,-.808*3.1416,-.192*3.1416)
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gc.line(-281,224,-530,30.5)
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gc.line(281,224,530,30.5)
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gc.setLineWidth(6)
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gc.setColor(.55,.5,.6)
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for i=1,8 do
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polygon("line",fan[i])
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polygon('line',fan[i])
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end
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gc.setLineWidth(2)
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@@ -65,7 +65,7 @@ function back.draw()
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gc.origin()
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for i=1,#petal do
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local P=petal[i]
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ellipse("fill",P.x,P.y,P.rx,P.ry)
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ellipse('fill',P.x,P.y,P.rx,P.ry)
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end
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gc.pop()
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end
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@@ -33,7 +33,7 @@ function back.update(dt)
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if time>1 then
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local x,y,color=F.x,F.y,F.color
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if F.big then
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SFX.play("fall",.5)
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SFX.play('fall',.5)
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for _=1,rnd(62,126)do
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ins(particle,{
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x=x,y=y,
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@@ -44,7 +44,7 @@ function back.update(dt)
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})
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end
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else
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SFX.play("clear_1",.4)
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SFX.play('clear_1',.4)
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for _=1,rnd(16,26)do
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ins(particle,{
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x=x,y=y,
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@@ -76,12 +76,12 @@ function back.update(dt)
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end
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function back.draw()
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gc.clear(.1,.1,.1)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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for i=1,#firework do
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local F=firework[i]
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gc.setColor(F.color)
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circle("fill",F.x,F.y,F.big and 8 or 4)
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circle('fill',F.x,F.y,F.big and 8 or 4)
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end
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gc.setLineWidth(3)
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for i=1,#particle do
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@@ -38,7 +38,7 @@ function back.update(dt)
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end
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function back.draw()
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gc.clear(.1,.1,.1)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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gc.setColor(1,1,1)
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local img=IMG.lanterns
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@@ -14,14 +14,14 @@ function back.update(dt)
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end
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function back.draw()
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gc.clear(.15,.15,.15)
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gc.push("transform")
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gc.push('transform')
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local k=SCR.k
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gc.scale(k)
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local Y=ceil(SCR.h/80/k)
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for x=1,ceil(SCR.w/80/k)do
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for y=1,Y do
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gc.setColor(1,1,1,sin(x+matrixT[x][y]*t)*.1+.1)
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gc.rectangle("fill",80*x,80*y,-80,-80)
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gc.rectangle('fill',80*x,80*y,-80,-80)
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end
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end
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gc.pop()
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@@ -18,7 +18,7 @@ end
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function back.draw()
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shader:send("t",t)
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gc.setShader(shader)
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.setShader()
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end
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return back
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@@ -18,7 +18,7 @@ end
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function back.draw()
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shader:send("t",t)
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gc.setShader(shader)
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.setShader()
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end
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return back
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@@ -39,12 +39,12 @@ function back.update()
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end
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function back.draw()
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gc.clear(.2,.2,.2)
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gc.push("transform")
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gc.push('transform')
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gc.setColor(.7,.7,.7)
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gc.origin()
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for i=1,#snow do
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local P=snow[i]
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ellipse("fill",P.x,P.y,P.rx,P.ry)
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ellipse('fill',P.x,P.y,P.rx,P.ry)
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end
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gc.pop()
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end
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@@ -36,7 +36,7 @@ function back.draw()
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gc.translate(-10,-10)
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gc.setColor(.8,.8,.8)
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for i=1,1260,5 do
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rectangle("fill",stars[i+1],stars[i+2],stars[i],stars[i])
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rectangle('fill',stars[i+1],stars[i+2],stars[i],stars[i])
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end
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gc.translate(10,10)
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end
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@@ -34,7 +34,7 @@ function back.draw()
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for i=1,#ring do
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local r=ring[i]^2/12
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gc.setLineWidth(30-15/(r+.5))
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gc.rectangle("line",W*.5-W*r/2,H*.5-H*r/2,W*r,H*r)
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gc.rectangle('line',W*.5-W*r/2,H*.5-H*r/2,W*r,H*r)
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end
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end
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function back.discard()
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@@ -18,7 +18,7 @@ function back.draw()
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else
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gc.clear(.1,.1,.1)
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end
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gc.push("transform")
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gc.push('transform')
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gc.translate(SCR.w/2,SCR.h/2+20*sin(t*.02))
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gc.scale(SCR.k)
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gc.scale(1.1626,1.26)
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@@ -17,12 +17,12 @@ local W,H
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function back.init()
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bar=gc.newCanvas(41,1)
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gc.setCanvas(bar)
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gc.push("transform")
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gc.push('transform')
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gc.origin()
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for x=0,20 do
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gc.setColor(1,1,1,x/11)
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gc.rectangle("fill",x,0,1,1)
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gc.rectangle("fill",41-x,0,1,1)
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gc.rectangle('fill',x,0,1,1)
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gc.rectangle('fill',41-x,0,1,1)
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end
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gc.pop()
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gc.setCanvas()
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@@ -98,7 +98,7 @@ function DATA.copyBoard(page)--Copy the [page] board
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end
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str=str..S
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end
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return data.encode("string","base64",data.compress("string","zlib",str))
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return data.encode('string','base64',data.compress('string','zlib',str))
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end
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function DATA.copyBoards()
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local out={}
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@@ -114,10 +114,10 @@ function DATA.pasteBoard(str,page)--Paste [str] data to [page] board
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local _,__
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--Decode
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str=str:sub(str:find"%S",str:find".%s-$")
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_,str=pcall(data.decode,"string","base64",str)
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str=str:sub(str:find("%S"),str:find(".%s-$"))
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_,str=pcall(data.decode,'string','base64',str)
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if not _ then return end
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_,str=pcall(data.decompress,"string","zlib",str)
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_,str=pcall(data.decompress,'string','zlib',str)
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if not _ then return end
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local fX,fY=1,1--*ptr for Field(r*10+(c-1))
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@@ -381,7 +381,7 @@ do--function DATA.saveRecording()
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JSON.encode(getModList()).."\n"..
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DATA.dumpRecording(GAME.rep)
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love.filesystem.write(fileName,fileHead.."\n"..data.compress("string","zlib",fileBody))
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love.filesystem.write(fileName,fileHead.."\n"..data.compress('string','zlib',fileBody))
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ins(REPLAY,fileName)
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FILE.save(REPLAY,"conf/replay")
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return true
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@@ -66,7 +66,7 @@ end
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function royaleLevelup()
|
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GAME.stage=GAME.stage+1
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local spd
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TEXT.show(text.royale_remain:gsub("$1",#PLY_ALIVE),640,200,40,"beat",.3)
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TEXT.show(text.royale_remain:gsub("$1",#PLY_ALIVE),640,200,40,'beat',.3)
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if GAME.stage==2 then
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spd=30
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elseif GAME.stage==3 then
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@@ -74,7 +74,7 @@ function royaleLevelup()
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for _,P in next,PLY_ALIVE do
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P.gameEnv.garbageSpeed=.6
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end
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if PLAYERS[1].alive then BGM.play("cruelty")end
|
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if PLAYERS[1].alive then BGM.play('cruelty')end
|
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elseif GAME.stage==4 then
|
||||
spd=10
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for _,P in next,PLY_ALIVE do
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@@ -87,7 +87,7 @@ function royaleLevelup()
|
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end
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elseif GAME.stage==6 then
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spd=3
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if PLAYERS[1].alive then BGM.play("final")end
|
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if PLAYERS[1].alive then BGM.play('final')end
|
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end
|
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for _,P in next,PLY_ALIVE do
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P.gameEnv.drop=spd
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@@ -113,12 +113,12 @@ function generateLine(hole)
|
||||
end
|
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function freshDate(mode)
|
||||
if not mode then mode=""end
|
||||
local date=os.date("%Y/%m/%d")
|
||||
local date=os.date"%Y/%m/%d"
|
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if STAT.date~=date then
|
||||
STAT.date=date
|
||||
STAT.todayTime=0
|
||||
if not mode:find("q")then
|
||||
LOG.print(text.newDay,"message")
|
||||
if not mode:find'q'then
|
||||
LOG.print(text.newDay,'message')
|
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end
|
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return true
|
||||
end
|
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@@ -132,10 +132,10 @@ function legalGameTime()--Check if today's playtime is legal
|
||||
if STAT.todayTime<14400 then
|
||||
return true
|
||||
elseif STAT.todayTime<21600 then
|
||||
LOG.print(text.playedLong,"warning")
|
||||
LOG.print(text.playedLong,'warn')
|
||||
return true
|
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else
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LOG.print(text.playedTooMuch,"warning")
|
||||
LOG.print(text.playedTooMuch,'warn')
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -144,8 +144,8 @@ end
|
||||
|
||||
function mergeStat(stat,delta)--Merge delta stat. to global stat.
|
||||
for k,v in next,delta do
|
||||
if type(v)=="table"then
|
||||
if type(stat[k])=="table"then
|
||||
if type(v)=='table'then
|
||||
if type(stat[k])=='table'then
|
||||
mergeStat(stat[k],v)
|
||||
end
|
||||
else
|
||||
@@ -172,7 +172,7 @@ function destroyPlayers()--Destroy all player objects, restore freerows and free
|
||||
FREEROW.discard(rem(P.field))
|
||||
FREEROW.discard(rem(P.visTime))
|
||||
end
|
||||
if P.AI_mode=="CC"then
|
||||
if P.AI_mode=='CC'then
|
||||
CC.free(P.bot_opt)
|
||||
CC.free(P.bot_wei)
|
||||
CC.destroy(P.AI_bot)
|
||||
@@ -198,7 +198,7 @@ function pauseGame()
|
||||
if not(GAME.result or GAME.replaying)then
|
||||
GAME.pauseCount=GAME.pauseCount+1
|
||||
end
|
||||
SCN.swapTo("pause","none")
|
||||
SCN.swapTo('pause','none')
|
||||
end
|
||||
end
|
||||
function applyCustomGame()--Apply CUSTOMENV, BAG, MISSION
|
||||
@@ -226,11 +226,11 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene
|
||||
GAME.init=true
|
||||
GAME.net=ifNet
|
||||
if ifNet then
|
||||
SCN.go("net_game","swipeD")
|
||||
SCN.go('net_game','swipeD')
|
||||
else
|
||||
drawableText.modeName:set(text.modes[M][1].." "..text.modes[M][2])
|
||||
SCN.go("game",ifQuickPlay and"swipeD"or"fade_togame")
|
||||
SFX.play("enter")
|
||||
SCN.go('game',ifQuickPlay and'swipeD'or'fade_togame')
|
||||
SFX.play('enter')
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -242,7 +242,7 @@ function initPlayerPosition(sudden)--Set initial position for every player
|
||||
end
|
||||
end
|
||||
|
||||
local method=sudden and"setPosition"or"movePosition"
|
||||
local method=sudden and'setPosition'or'movePosition'
|
||||
L[1][method](L[1],340,75,1)
|
||||
if #L<=5 then
|
||||
if L[2]then L[2][method](L[2],965,390,.5)end
|
||||
@@ -314,7 +314,7 @@ do--function resetGameData(args)
|
||||
if time%20==0 then
|
||||
local M=GAME.mod[time/20]
|
||||
if M then
|
||||
TEXT.show(M.id,700+(time-20)%120*4,36,45,"spin",.5)
|
||||
TEXT.show(M.id,700+(time-20)%120*4,36,45,'spin',.5)
|
||||
else
|
||||
return
|
||||
end
|
||||
@@ -332,12 +332,12 @@ do--function resetGameData(args)
|
||||
--Graphic
|
||||
"block","ghost","center","smooth","grid","bagLine",
|
||||
"lockFX","dropFX","moveFX","clearFX","splashFX","shakeFX","atkFX",
|
||||
"text","score","warn","highCam","nextPos",
|
||||
"text","score",'warn',"highCam","nextPos",
|
||||
}
|
||||
local function copyGameSetting()
|
||||
local S={}
|
||||
for _,key in next,gameSetting do
|
||||
if type(SETTING[key])=="table"then
|
||||
if type(SETTING[key])=='table'then
|
||||
S[key]=TABLE.shift(SETTING[key])
|
||||
else
|
||||
S[key]=SETTING[key]
|
||||
@@ -355,12 +355,12 @@ do--function resetGameData(args)
|
||||
GAME.result=false
|
||||
GAME.warnLVL0=0
|
||||
GAME.warnLVL=0
|
||||
if args:find("r")then
|
||||
if args:find'r'then
|
||||
GAME.frameStart=0
|
||||
GAME.recording=false
|
||||
GAME.replaying=1
|
||||
else
|
||||
GAME.frameStart=args:find("n")and 0 or 150-SETTING.reTime*15
|
||||
GAME.frameStart=args:find'n'and 0 or 150-SETTING.reTime*15
|
||||
GAME.seed=seed or math.random(1046101471,2662622626)
|
||||
GAME.pauseTime=0
|
||||
GAME.pauseCount=0
|
||||
@@ -375,7 +375,7 @@ do--function resetGameData(args)
|
||||
|
||||
destroyPlayers()
|
||||
GAME.curMode.load()
|
||||
initPlayerPosition(args:find("q"))
|
||||
initPlayerPosition(args:find'q')
|
||||
VK.restore()
|
||||
if GAME.modeEnv.task then
|
||||
for i=1,#PLAYERS do
|
||||
@@ -384,7 +384,7 @@ do--function resetGameData(args)
|
||||
end
|
||||
BG.set(GAME.modeEnv.bg)
|
||||
local bgm=GAME.modeEnv.bgm
|
||||
BGM.play(type(bgm)=="string"and bgm or type(bgm)=="table"and bgm[math.random(#bgm)])
|
||||
BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
|
||||
|
||||
TEXT.clear()
|
||||
if GAME.modeEnv.royaleMode then
|
||||
@@ -404,7 +404,7 @@ do--function resetGameData(args)
|
||||
if GAME.setting.allowMod then
|
||||
TASK.new(tick_showMods)
|
||||
end
|
||||
SFX.play("ready")
|
||||
SFX.play('ready')
|
||||
collectgarbage()
|
||||
end
|
||||
end
|
||||
@@ -482,14 +482,14 @@ do--function drawSelfProfile()
|
||||
local textObject,scaleK,width,offY
|
||||
function drawSelfProfile()
|
||||
local selfAvatar=USERS.getAvatar(USER.uid)
|
||||
gc.push("transform")
|
||||
gc.push('transform')
|
||||
gc.translate(1280,0)
|
||||
|
||||
--Draw avatar
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(.3,.3,.3,.8)gc.rectangle("fill",-300,0,300,80)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-300,0,300,80)
|
||||
gc.rectangle("line",-73,7,66,66,2)
|
||||
gc.setColor(.3,.3,.3,.8)gc.rectangle('fill',-300,0,300,80)
|
||||
gc.setColor(1,1,1)gc.rectangle('line',-300,0,300,80)
|
||||
gc.rectangle('line',-73,7,66,66,2)
|
||||
gc.draw(selfAvatar,-72,8,nil,.5)
|
||||
|
||||
--Draw username
|
||||
@@ -505,18 +505,18 @@ do--function drawSelfProfile()
|
||||
--Draw lv. & xp.
|
||||
gc.draw(TEXTURE.lvIcon[USER.lv],-295,50)
|
||||
gc.line(-270,55,-80,55,-80,70,-270,70)
|
||||
gc.rectangle("fill",-210,55,150*USER.xp/USER.lv/USER.lv,15)
|
||||
gc.rectangle('fill',-210,55,150*USER.xp/USER.lv/USER.lv,15)
|
||||
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
function drawWarning()
|
||||
if SETTING.warn and GAME.warnLVL>0 then
|
||||
gc.push("transform")
|
||||
gc.push('transform')
|
||||
gc.origin()
|
||||
SHADER.warning:send("level",GAME.warnLVL)
|
||||
gc.setShader(SHADER.warning)
|
||||
gc.rectangle("fill",0,0,SCR.w,SCR.h)
|
||||
gc.rectangle('fill',0,0,SCR.w,SCR.h)
|
||||
gc.setShader()
|
||||
gc.pop()
|
||||
end
|
||||
|
||||
@@ -4,94 +4,94 @@ local function disableKey(P,key)
|
||||
end
|
||||
MODOPT={--Mod options
|
||||
{no=0,id="NX",name="next",
|
||||
key="q",x=80,y=230,color="O",
|
||||
key="q",x=80,y=230,color='O',
|
||||
list={0,1,2,3,4,5,6},
|
||||
func=function(P,O)P.gameEnv.nextCount=O end,
|
||||
},
|
||||
{no=1,id="HL",name="hold",
|
||||
key="w",x=200,y=230,color="O",
|
||||
key="w",x=200,y=230,color='O',
|
||||
list={0,1,2,3,4,5,6},
|
||||
func=function(P,O)P.gameEnv.holdCount=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=2,id="FL",name="hideNext",
|
||||
key="e",x=320,y=230,color="A",
|
||||
key="e",x=320,y=230,color='A',
|
||||
list={1,2,3,4,5},
|
||||
func=function(P,O)P.gameEnv.nextStartPos=O +1 end,
|
||||
},
|
||||
{no=3,id="IH",name="infHold",
|
||||
key="r",x=440,y=230,color="A",
|
||||
key="r",x=440,y=230,color='A',
|
||||
func=function(P)P.gameEnv.infHold=true end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=4,id="HB",name="hideBlock",
|
||||
key="y",x=680,y=230,color="V",
|
||||
key="y",x=680,y=230,color='V',
|
||||
func=function(P)P.gameEnv.block=false end,
|
||||
},
|
||||
{no=5,id="HG",name="hideGhost",
|
||||
key="u",x=800,y=230,color="V",
|
||||
key="u",x=800,y=230,color='V',
|
||||
func=function(P)P.gameEnv.ghost=false end,
|
||||
},
|
||||
{no=6,id="HD",name="hidden",
|
||||
key="i",x=920,y=230,color="P",
|
||||
list={"easy","slow","medium","fast","none"},
|
||||
key="i",x=920,y=230,color='P',
|
||||
list={'easy','slow','medium','fast','none'},
|
||||
func=function(P,O)P.gameEnv.visible=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=7,id="HB",name="hideBoard",
|
||||
key="o",x=1040,y=230,color="P",
|
||||
list={"down","up","all"},
|
||||
key="o",x=1040,y=230,color='P',
|
||||
list={'down','up','all'},
|
||||
func=function(P,O)P.gameEnv.hideBoard=O end,
|
||||
},
|
||||
{no=8,id="FB",name="flipBoard",
|
||||
key="p",x=1160,y=230,color="J",
|
||||
list={"U-D","L-R","180"},
|
||||
key="p",x=1160,y=230,color='J',
|
||||
list={'U-D','L-R','180'},
|
||||
func=function(P,O)P.gameEnv.flipBoard=O end,
|
||||
},
|
||||
|
||||
{no=9,id="DT",name="dropDelay",
|
||||
key="a",x=140,y=350,color="R",
|
||||
key="a",x=140,y=350,color='R',
|
||||
list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
func=function(P,O)P.gameEnv.drop=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=10,id="LT",name="lockDelay",
|
||||
key="s",x=260,y=350,color="R",
|
||||
key="s",x=260,y=350,color='R',
|
||||
list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
func=function(P,O)P.gameEnv.lock=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=11,id="ST",name="waitDelay",
|
||||
key="d",x=380,y=350,color="R",
|
||||
key="d",x=380,y=350,color='R',
|
||||
list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
func=function(P,O)P.gameEnv.wait=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=12,id="CT",name="fallDelay",
|
||||
key="f",x=500,y=350,color="R",
|
||||
key="f",x=500,y=350,color='R',
|
||||
list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
func=function(P,O)P.gameEnv.fall=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=13,id="LF",name="life",
|
||||
key="j",x=860,y=350,color="Y",
|
||||
key="j",x=860,y=350,color='Y',
|
||||
list={0,1,2,3,5,10,15,26,42,87,500},
|
||||
func=function(P,O)P.gameEnv.life=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=14,id="FB",name="forceB2B",
|
||||
key="k",x=980,y=350,color="Y",
|
||||
key="k",x=980,y=350,color='Y',
|
||||
func=function(P)P.gameEnv.b2bKill=true end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=15,id="PF",name="forceFinesse",
|
||||
key="l",x=1100,y=350,color="Y",
|
||||
key="l",x=1100,y=350,color='Y',
|
||||
func=function(P)P.gameEnv.fineKill=true end,
|
||||
unranked=true,
|
||||
},
|
||||
|
||||
{no=16,id="TL",name="tele",
|
||||
key="z",x=200,y=470,color="lH",
|
||||
key="z",x=200,y=470,color='lH',
|
||||
func=function(P)
|
||||
P.gameEnv.das,P.gameEnv.arr=0,0
|
||||
P.gameEnv.sddas,P.gameEnv.sdarr=0,0
|
||||
@@ -99,7 +99,7 @@ MODOPT={--Mod options
|
||||
unranked=true,
|
||||
},
|
||||
{no=17,id="FX",name="noRotation",
|
||||
key="x",x=320,y=470,color="lH",
|
||||
key="x",x=320,y=470,color='lH',
|
||||
func=function(P)
|
||||
disableKey(P,3)
|
||||
disableKey(P,4)
|
||||
@@ -108,7 +108,7 @@ MODOPT={--Mod options
|
||||
unranked=true,
|
||||
},
|
||||
{no=18,id="GL",name="noMove",
|
||||
key="c",x=440,y=470,color="lH",
|
||||
key="c",x=440,y=470,color='lH',
|
||||
func=function(P)
|
||||
disableKey(P,1)disableKey(P,2)
|
||||
disableKey(P,11)disableKey(P,12)
|
||||
@@ -118,21 +118,21 @@ MODOPT={--Mod options
|
||||
unranked=true,
|
||||
},
|
||||
{no=19,id="CS",name="customSeq",
|
||||
key="b",x=680,y=470,color="B",
|
||||
list={"bag","his4","c2","rnd","mess","reverb"},
|
||||
key="b",x=680,y=470,color='B',
|
||||
list={'bag','his4','c2','rnd','mess','reverb'},
|
||||
func=function(P,O)P.gameEnv.sequence=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=20,id="PS",name="pushSpeed",
|
||||
key="n",x=800,y=470,color="B",
|
||||
key="n",x=800,y=470,color='B',
|
||||
list={.5,1,2,3,5,15,1e99},
|
||||
func=function(P,O)P.gameEnv.pushSpeed=O end,
|
||||
unranked=true,
|
||||
},
|
||||
{no=21,id="BN",name="boneBlock",
|
||||
key="m",x=920,y=470,color="B",
|
||||
list={"on","off"},
|
||||
func=function(P,O)P.gameEnv.bone=O=="on"end,
|
||||
key="m",x=920,y=470,color='B',
|
||||
list={'on','off'},
|
||||
func=function(P,O)P.gameEnv.bone=O=='on'end,
|
||||
},
|
||||
}
|
||||
for i=1,#MODOPT do
|
||||
@@ -212,7 +212,7 @@ customEnv0={
|
||||
bone=false,
|
||||
|
||||
--Rule
|
||||
sequence="bag",
|
||||
sequence='bag',
|
||||
fieldH=20,
|
||||
|
||||
ospin=true,
|
||||
@@ -220,7 +220,7 @@ customEnv0={
|
||||
b2bKill=false,
|
||||
easyFresh=true,
|
||||
deepDrop=false,
|
||||
visible="show",
|
||||
visible='show',
|
||||
freshLimit=1e99,
|
||||
|
||||
|
||||
@@ -230,8 +230,8 @@ customEnv0={
|
||||
missionKill=false,
|
||||
|
||||
--Else
|
||||
bg="blockfall",
|
||||
bgm="infinite",
|
||||
bg='blockfall',
|
||||
bgm='infinite',
|
||||
}
|
||||
CUSTOMENV=FILE.load("conf/customEnv")--gameEnv for cutsom game
|
||||
if not CUSTOMENV or CUSTOMENV.version~=VERSION.code then CUSTOMENV=TABLE.copy(customEnv0)end
|
||||
@@ -240,7 +240,7 @@ SETTING={--Settings
|
||||
das=10,arr=2,dascut=0,
|
||||
sddas=0,sdarr=2,
|
||||
ihs=true,irs=true,ims=true,
|
||||
RS="TRS",
|
||||
RS='TRS',
|
||||
swap=true,
|
||||
|
||||
--System
|
||||
@@ -292,7 +292,7 @@ SETTING={--Settings
|
||||
stereo=.7,
|
||||
vib=0,
|
||||
voc=0,
|
||||
cv="miya",
|
||||
cv='miya',
|
||||
|
||||
--Virtualkey
|
||||
VKSFX=.2,--SFX volume
|
||||
@@ -321,7 +321,7 @@ else
|
||||
send=0,recv=0,pend=0,off=0,
|
||||
clear={},spin={},
|
||||
pc=0,hpc=0,b2b=0,b3b=0,score=0,
|
||||
lastPlay="sprint_10l",--Last played mode ID
|
||||
lastPlay='sprint_10l',--Last played mode ID
|
||||
date=false,
|
||||
todayTime=0,
|
||||
}for i=1,29 do STAT.clear[i]={0,0,0,0,0,0}STAT.spin[i]={0,0,0,0,0,0,0}end
|
||||
|
||||
@@ -6,7 +6,7 @@ local noKickSet,noKickSet_180,pushZero do
|
||||
noKickSet_180={[01]=Zero,[10]=Zero,[03]=Zero,[30]=Zero,[12]=Zero,[21]=Zero,[32]=Zero,[23]=Zero,[02]=Zero,[20]=Zero,[13]=Zero,[31]=Zero}
|
||||
function pushZero(t)
|
||||
for _,L in next,t do
|
||||
if type(L)=="table"then
|
||||
if type(L)=='table'then
|
||||
for _,v in next,L do
|
||||
if not v[1]or v[1][1]~=0 or v[1][2]~=0 then
|
||||
table.insert(v,1,map[0][0])
|
||||
@@ -26,9 +26,9 @@ end
|
||||
|
||||
--Make all vec point to the same vec
|
||||
local function collectSet(set)
|
||||
if type(set)~="table"then return end
|
||||
if type(set)~='table'then return end
|
||||
for _,list in next,set do
|
||||
if type(list[1])=="string"then
|
||||
if type(list[1])=='string'then
|
||||
vecStrConv(list)
|
||||
end
|
||||
end
|
||||
@@ -136,12 +136,12 @@ do
|
||||
},--T
|
||||
function(P,d)
|
||||
if P.gameEnv.easyFresh then
|
||||
P:freshBlock("fresh")
|
||||
P:freshBlock('fresh')
|
||||
end
|
||||
if P.gameEnv.ospin then
|
||||
local x,y=P.curX,P.curY
|
||||
if y==P.ghoY and((P:solid(x-1,y)or P:solid(x-1,y+1)))and(P:solid(x+2,y)or P:solid(x+2,y+1))then
|
||||
if P.sound then SFX.play("rotatekick",nil,P:getCenterX()*.15)end
|
||||
if P.sound then SFX.play('rotatekick',nil,P:getCenterX()*.15)end
|
||||
P.spinSeq=P.spinSeq%100*10+d
|
||||
if P.spinSeq<100 then return end
|
||||
for i=1,#OspinList do
|
||||
@@ -164,18 +164,18 @@ do
|
||||
P.cur.dir,P.cur.sc=dir,SCS[id][dir]
|
||||
P.spinLast=2
|
||||
P.stat.rotate=P.stat.rotate+1
|
||||
P:freshBlock("move")
|
||||
P:freshBlock('move')
|
||||
P.spinSeq=0
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if P.sound then SFX.play("rotate",nil,P:getCenterX()*.15)end
|
||||
if P.sound then SFX.play('rotate',nil,P:getCenterX()*.15)end
|
||||
P.spinSeq=0
|
||||
end
|
||||
else
|
||||
if P.sound then SFX.play("rotate",nil,P:getCenterX()*.15)end
|
||||
if P.sound then SFX.play('rotate',nil,P:getCenterX()*.15)end
|
||||
end
|
||||
end,--O
|
||||
{
|
||||
@@ -286,19 +286,19 @@ do
|
||||
[31]={"+0-1","+1+0"},
|
||||
},--W
|
||||
function(P,d)
|
||||
if P.type=="human"then SFX.play("rotate",nil,P:getCenterX()*.15)end
|
||||
if P.type=='human'then SFX.play('rotate',nil,P:getCenterX()*.15)end
|
||||
local kickData=XspinList[d]
|
||||
for test=1,#kickData do
|
||||
local x,y=P.curX+kickData[test][1],P.curY+kickData[test][2]
|
||||
if not P:ifoverlap(P.cur.bk,x,y)then
|
||||
P.curX,P.curY=x,y
|
||||
P.spinLast=1
|
||||
P:freshBlock("move")
|
||||
P:freshBlock('move')
|
||||
P.stat.rotate=P.stat.rotate+1
|
||||
return
|
||||
end
|
||||
end
|
||||
P:freshBlock("fresh")
|
||||
P:freshBlock('fresh')
|
||||
end,--X
|
||||
{
|
||||
[01]={"-1+0","-1+1","+0-3","-1+1","-1+2","+0+1"},
|
||||
|
||||
@@ -665,97 +665,97 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
["sprint_10l"]= {"Sprint", "10L", "Clear 10 lines!"},
|
||||
["sprint_20l"]= {"Sprint", "20L", "Clear 20 lines!"},
|
||||
["sprint_40l"]= {"Sprint", "40L", "Clear 40 lines!"},
|
||||
["sprint_100l"]= {"Sprint", "100L", "Clear 100 lines!"},
|
||||
["sprint_400l"]= {"Sprint", "400L", "Clear 400 lines!"},
|
||||
["sprint_1000l"]= {"Sprint", "1000L", "Clear 1000 lines!"},
|
||||
["sprintPenta"]= {"Sprint", "PENTOMINO", "40L with 18 pentominoes."},
|
||||
["sprintMPH"]= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
|
||||
["dig_10l"]= {"Dig", "10L", "Dig 10 garbage lines."},
|
||||
["dig_40l"]= {"Dig", "40L", "Dig 40 garbage lines."},
|
||||
["dig_100l"]= {"Dig", "100L", "Dig 100 garbage lines."},
|
||||
["dig_400l"]= {"Dig", "400L", "Dig 400 garbage lines."},
|
||||
["dig_1000l"]= {"Dig", "1000L", "Dig 1000 garbage lines."},
|
||||
["drought_n"]= {"Drought", "100L", "There are no I-pieces."},
|
||||
["drought_l"]= {"Drought", "100L", "W T F"},
|
||||
["marathon_n"]= {"Marathon", "NORMAL", "200-line marathon with accelerating speed."},
|
||||
["marathon_h"]= {"Marathon", "HARD", "200-line high-speed marathon."},
|
||||
["solo_e"]= {"Battle", "EASY", "Defeat the AI!"},
|
||||
["solo_n"]= {"Battle", "NORMAL", "Defeat the AI!"},
|
||||
["solo_h"]= {"Battle", "HARD", "Defeat the AI!"},
|
||||
["solo_l"]= {"Battle", "LUNATIC", "Defeat the AI!"},
|
||||
["solo_u"]= {"Battle", "ULTIMATE", "Defeat the AI!"},
|
||||
["techmino49_e"]= {"Tech 49", "EASY", "49-player battle.\nThe last one standing wins."},
|
||||
["techmino49_h"]= {"Tech 49", "HARD", "49-player battle.\nThe last one standing wins."},
|
||||
["techmino49_u"]= {"Tech 49", "ULTIMATE", "49-player battle.\nThe last one standing wins."},
|
||||
["techmino99_e"]= {"Tech 99", "EASY", "99-player battle.\nThe last one standing wins."},
|
||||
["techmino99_h"]= {"Tech 99", "HARD", "99-player battle.\nThe last one standing wins."},
|
||||
["techmino99_u"]= {"Tech 99", "ULTIMATE", "99-player battle.\nThe last one standing wins."},
|
||||
["round_e"]= {"Turn-Based", "EASY", "Chess mode"},
|
||||
["round_n"]= {"Turn-Based", "NORMAL", "Chess mode"},
|
||||
["round_h"]= {"Turn-Based", "HARD", "Chess mode"},
|
||||
["round_l"]= {"Turn-Based", "LUNATIC", "Chess mode"},
|
||||
["round_u"]= {"Turn-Based", "ULTIMATE", "Chess mode"},
|
||||
["master_beginner"]= {"Master", "LUNATIC", "For 20G beginners."},
|
||||
["master_advance"]= {"Master", "ULTIMATE", "For 20G pros."},
|
||||
["master_final"]= {"Master", "FINAL", "20G and beyond."},
|
||||
["master_phantasm"]= {"Master", "PHANTASM", "???"},
|
||||
["master_extra"]= {"GrandMaster", "EXTRA", "An eternity shorter than an instant."},
|
||||
["rhythm_e"]= {"Rhythm", "EASY", "200-line low-BPM rhythm marathon."},
|
||||
["rhythm_h"]= {"Rhythm", "HARD", "200-line medium BPM rhythm marathon"},
|
||||
["rhythm_u"]= {"Rhythm", "ULTIMATE", "200-line high-BPM rhythm marathon."},
|
||||
["blind_e"]= {"Blind", "HALF", "For novices."},
|
||||
["blind_n"]= {"Blind", "ALL", "For intermediates."},
|
||||
["blind_h"]= {"Blind", "SUDDEN", "For the experienced."},
|
||||
["blind_l"]= {"Blind", "SUDDEN+", "For professionals."},
|
||||
["blind_u"]= {"Blind", "?", "Are you ready?"},
|
||||
["blind_wtf"]= {"Blind", "WTF", "You're not ready."},
|
||||
["classic_fast"]= {"Classic", "CTWC", "High-speed classic mode."},
|
||||
["survivor_e"]= {"Survivor", "EASY", "How long can you survive?"},
|
||||
["survivor_n"]= {"Survivor", "NORMAL", "How long can you survive?"},
|
||||
["survivor_h"]= {"Survivor", "HARD", "How long can you survive?"},
|
||||
["survivor_l"]= {"Survivor", "LUNATIC", "How long can you survive?"},
|
||||
["survivor_u"]= {"Survivor", "ULTIMATE", "How long can you survive?"},
|
||||
["attacker_h"]= {"Attacker", "HARD", "Practice Offense!"},
|
||||
["attacker_u"]= {"Attacker", "ULTIMATE", "Practice Offense!"},
|
||||
["defender_n"]= {"Defender", "NORMAL", "Practice Defense!"},
|
||||
["defender_l"]= {"Defender", "LUNATIC", "Practice Defense!"},
|
||||
["dig_h"]= {"Driller", "HARD", "Digging practice!"},
|
||||
["dig_u"]= {"Driller", "ULTIMATE", "Digging practice!"},
|
||||
["bigbang"]= {"Big Bang", "EASY", "All-spin tutorial!\n[Under construction]"},
|
||||
["c4wtrain_n"]= {"C4W Training", "NORMAL", "Infinite combos."},
|
||||
["c4wtrain_l"]= {"C4W Training", "LUNATIC", "Infinite combos."},
|
||||
["pctrain_n"]= {"PC Training", "NORMAL", "Perfect Clear Practice."},
|
||||
["pctrain_l"]= {"PC Training", "LUNATIC", "Harder Perfect Clear Practice."},
|
||||
["pc_n"]= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
|
||||
["pc_h"]= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
|
||||
["pc_l"]= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
|
||||
["tech_n"]= {"Tech", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
|
||||
["tech_n_plus"]= {"Tech", "NORMAL+", "Spins & PCs only."},
|
||||
["tech_h"]= {"Tech", "HARD", "Try to keep the\nBack-to-Back chain!"},
|
||||
["tech_h_plus"]= {"Tech", "HARD+", "Spins & PCs only."},
|
||||
["tech_l"]= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
|
||||
["tech_l_plus"]= {"Tech", "LUNATIC+", "Spins & PCs only."},
|
||||
["tech_finesse"]= {"Tech", "FINESSE", "No finesse faults!"},
|
||||
["tech_finesse_f"]= {"Tech", "FINESSE+", "No normal clears and finesse faults!"},
|
||||
["tsd_e"]= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
|
||||
["tsd_h"]= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
|
||||
["tsd_u"]= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
|
||||
["backfire_n"]= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines."},
|
||||
["backfire_h"]= {"Backfire", "HARD", "Hold back the backfiring garbage lines."},
|
||||
["backfire_l"]= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines."},
|
||||
["backfire_u"]= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines."},
|
||||
["zen"]= {"Zen", "200", "A 200-line run without a time limit."},
|
||||
["ultra"]= {"Ultra", "EXTRA", "A 2-minute score attack."},
|
||||
["infinite"]= {"Infinite", "", "It's just a sandbox."},
|
||||
["infinite_dig"]= {"Infinite: Dig", "", "Dig-diggi-dug."},
|
||||
["sprintFix"]= {"Sprint", "NO LEFT/RIGHT"},
|
||||
["sprintLock"]= {"Sprint", "NO ROTATIONS"},
|
||||
["marathon_bfmax"]= {"Marathon", "ULTIMATE"},
|
||||
["custom_clear"]= {"Custom", "NORMAL"},
|
||||
["custom_puzzle"]= {"Custom", "PUZZLE"},
|
||||
['sprint_10l']= {"Sprint", "10L", "Clear 10 lines!"},
|
||||
['sprint_20l']= {"Sprint", "20L", "Clear 20 lines!"},
|
||||
['sprint_40l']= {"Sprint", "40L", "Clear 40 lines!"},
|
||||
['sprint_100l']= {"Sprint", "100L", "Clear 100 lines!"},
|
||||
['sprint_400l']= {"Sprint", "400L", "Clear 400 lines!"},
|
||||
['sprint_1000l']= {"Sprint", "1000L", "Clear 1000 lines!"},
|
||||
['sprintPenta']= {"Sprint", "PENTOMINO", "40L with 18 pentominoes."},
|
||||
['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
|
||||
['dig_10l']= {"Dig", "10L", "Dig 10 garbage lines."},
|
||||
['dig_40l']= {"Dig", "40L", "Dig 40 garbage lines."},
|
||||
['dig_100l']= {"Dig", "100L", "Dig 100 garbage lines."},
|
||||
['dig_400l']= {"Dig", "400L", "Dig 400 garbage lines."},
|
||||
['dig_1000l']= {"Dig", "1000L", "Dig 1000 garbage lines."},
|
||||
['drought_n']= {"Drought", "100L", "There are no I-pieces."},
|
||||
['drought_l']= {"Drought", "100L", "W T F"},
|
||||
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with accelerating speed."},
|
||||
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon."},
|
||||
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
|
||||
['solo_n']= {"Battle", "NORMAL", "Defeat the AI!"},
|
||||
['solo_h']= {"Battle", "HARD", "Defeat the AI!"},
|
||||
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
|
||||
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
|
||||
['techmino49_e']= {"Tech 49", "EASY", "49-player battle.\nThe last one standing wins."},
|
||||
['techmino49_h']= {"Tech 49", "HARD", "49-player battle.\nThe last one standing wins."},
|
||||
['techmino49_u']= {"Tech 49", "ULTIMATE", "49-player battle.\nThe last one standing wins."},
|
||||
['techmino99_e']= {"Tech 99", "EASY", "99-player battle.\nThe last one standing wins."},
|
||||
['techmino99_h']= {"Tech 99", "HARD", "99-player battle.\nThe last one standing wins."},
|
||||
['techmino99_u']= {"Tech 99", "ULTIMATE", "99-player battle.\nThe last one standing wins."},
|
||||
['round_e']= {"Turn-Based", "EASY", "Chess mode"},
|
||||
['round_n']= {"Turn-Based", "NORMAL", "Chess mode"},
|
||||
['round_h']= {"Turn-Based", "HARD", "Chess mode"},
|
||||
['round_l']= {"Turn-Based", "LUNATIC", "Chess mode"},
|
||||
['round_u']= {"Turn-Based", "ULTIMATE", "Chess mode"},
|
||||
['master_beginner']= {"Master", "LUNATIC", "For 20G beginners."},
|
||||
['master_advance']= {"Master", "ULTIMATE", "For 20G pros."},
|
||||
['master_final']= {"Master", "FINAL", "20G and beyond."},
|
||||
['master_phantasm']= {"Master", "PHANTASM", "???"},
|
||||
['master_extra']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant."},
|
||||
['rhythm_e']= {"Rhythm", "EASY", "200-line low-BPM rhythm marathon."},
|
||||
['rhythm_h']= {"Rhythm", "HARD", "200-line medium BPM rhythm marathon"},
|
||||
['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-BPM rhythm marathon."},
|
||||
['blind_e']= {"Blind", "HALF", "For novices."},
|
||||
['blind_n']= {"Blind", "ALL", "For intermediates."},
|
||||
['blind_h']= {"Blind", "SUDDEN", "For the experienced."},
|
||||
['blind_l']= {"Blind", "SUDDEN+", "For professionals."},
|
||||
['blind_u']= {"Blind", "?", "Are you ready?"},
|
||||
['blind_wtf']= {"Blind", "WTF", "You're not ready."},
|
||||
['classic_fast']= {"Classic", "CTWC", "High-speed classic mode."},
|
||||
['survivor_e']= {"Survivor", "EASY", "How long can you survive?"},
|
||||
['survivor_n']= {"Survivor", "NORMAL", "How long can you survive?"},
|
||||
['survivor_h']= {"Survivor", "HARD", "How long can you survive?"},
|
||||
['survivor_l']= {"Survivor", "LUNATIC", "How long can you survive?"},
|
||||
['survivor_u']= {"Survivor", "ULTIMATE", "How long can you survive?"},
|
||||
['attacker_h']= {"Attacker", "HARD", "Practice Offense!"},
|
||||
['attacker_u']= {"Attacker", "ULTIMATE", "Practice Offense!"},
|
||||
['defender_n']= {"Defender", "NORMAL", "Practice Defense!"},
|
||||
['defender_l']= {"Defender", "LUNATIC", "Practice Defense!"},
|
||||
['dig_h']= {"Driller", "HARD", "Digging practice!"},
|
||||
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
|
||||
['bigbang']= {"Big Bang", "EASY", "All-spin tutorial!\n[Under construction]"},
|
||||
['c4wtrain_n']= {"C4W Training", "NORMAL", "Infinite combos."},
|
||||
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Infinite combos."},
|
||||
['pctrain_n']= {"PC Training", "NORMAL", "Perfect Clear Practice."},
|
||||
['pctrain_l']= {"PC Training", "LUNATIC", "Harder Perfect Clear Practice."},
|
||||
['pc_n']= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
|
||||
['pc_h']= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
|
||||
['pc_l']= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
|
||||
['tech_n']= {"Tech", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_n_plus']= {"Tech", "NORMAL+", "Spins & PCs only."},
|
||||
['tech_h']= {"Tech", "HARD", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_h_plus']= {"Tech", "HARD+", "Spins & PCs only."},
|
||||
['tech_l']= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_l_plus']= {"Tech", "LUNATIC+", "Spins & PCs only."},
|
||||
['tech_finesse']= {"Tech", "FINESSE", "No finesse faults!"},
|
||||
['tech_finesse_f']= {"Tech", "FINESSE+", "No normal clears and finesse faults!"},
|
||||
['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
|
||||
['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
|
||||
['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
|
||||
['backfire_n']= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines."},
|
||||
['backfire_h']= {"Backfire", "HARD", "Hold back the backfiring garbage lines."},
|
||||
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines."},
|
||||
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines."},
|
||||
['zen']= {'Zen', "200", "A 200-line run without a time limit."},
|
||||
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack."},
|
||||
['infinite']= {'infinite', "", "It's just a sandbox."},
|
||||
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggi-dug."},
|
||||
['sprintFix']= {"Sprint", "NO LEFT/RIGHT"},
|
||||
['sprintLock']= {"Sprint", "NO ROTATIONS"},
|
||||
['marathon_bfmax']= {"Marathon", "ULTIMATE"},
|
||||
['custom_clear']= {"Custom", "NORMAL"},
|
||||
['custom_puzzle']= {"Custom", "PUZZLE"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
'Free-to-play block stacking game with a Battle Royale mode!',
|
||||
|
||||
@@ -577,96 +577,96 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
["sprint_10l"]= {"Sprint", "10L", "Nettoyez 10 lignes !"},
|
||||
["sprint_20l"]= {"Sprint", "20L", "Nettoyez 20 lignes !"},
|
||||
["sprint_40l"]= {"Sprint", "40L", "Nettoyez 40 lignes !"},
|
||||
["sprint_100l"]= {"Sprint", "100L", "Nettoyez 100 lignes !"},
|
||||
["sprint_400l"]= {"Sprint", "400L", "Nettoyez 400 lignes !"},
|
||||
["sprint_1000l"]= {"Sprint", "1000L", "Nettoyez 1000 lignes !"},
|
||||
["sprintPenta"]= {"Sprint", "Pentomino", "40 lignes avec 18 pentominos."},
|
||||
["sprintMPH"]= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
|
||||
["dig_10l"]= {"Dig", "10L", "Creusez 10 lines"},
|
||||
["dig_40l"]= {"Dig", "40L", "Creusez 40 lines"},
|
||||
["dig_100l"]= {"Dig", "100L", "Creusez 100 lines"},
|
||||
["dig_400l"]= {"Dig", "400L", "Creusez 400 lines"},
|
||||
["dig_1000l"]= {"Dig", "1000L", "Creusez 1000 lines"},
|
||||
["drought_n"]= {"Drought", "100L", "Pas de pièce I !"},
|
||||
["drought_l"]= {"Drought", "100L", "WTF ??!!"},
|
||||
["marathon_n"]= {"Marathon", "NORMAL", "Marathon de 200 lignes."},
|
||||
["marathon_h"]= {"Marathon", "DIFFICILE", "Marathon de 200 lignes à très haute vitesse"},
|
||||
["solo_e"]= {"Battle", "FACILE", "Battez l'IA !"},
|
||||
["solo_n"]= {"Battle", "NORMAL", "Battez l'IA !"},
|
||||
["solo_h"]= {"Battle", "DIFFICILE", "Battez l'IA !"},
|
||||
["solo_l"]= {"Battle", "LUNATIQUE", "Battez l'IA !"},
|
||||
["solo_u"]= {"Battle", "ULTIME", "Battez l'IA !"},
|
||||
["techmino49_e"]= {"Tech 49", "FACILE", "Bataille de 49 joueurs.\nLe dernier en vie gagne."},
|
||||
["techmino49_h"]= {"Tech 49", "DIFFICILE", "Bataille de 49 joueurs.\nLe dernier en vie gagne."},
|
||||
["techmino49_u"]= {"Tech 49", "ULTIME", "Bataille de 49 joueurs.\nLe dernier en vie gagne."},
|
||||
["techmino99_e"]= {"Tech 99", "FACILE", "Bataille de 99 joueurs.\nLe dernier en vie gagne."},
|
||||
["techmino99_h"]= {"Tech 99", "DIFFICILE", "Bataille de 99 joueurs.\nLe dernier en vie gagne."},
|
||||
["techmino99_u"]= {"Tech 99", "ULTIMe", "Bataille de 99 joueurs.\nLe dernier en vie gagne."},
|
||||
["round_e"]= {"Tour à tour", "FACILE", "Mode échecs"},
|
||||
["round_n"]= {"Tour à tour", "NORMAL", "Mode échecs"},
|
||||
["round_h"]= {"Tour à tour", "DIFFICILE", "Mode échecs"},
|
||||
["round_l"]= {"Tour à tour", "LUNATIQUE", "Mode échecs"},
|
||||
["round_u"]= {"Tour à tour", "ULTIME", "Mode échecs"},
|
||||
["master_beginner"]= {"Master", "LUNATIQUE", "Pour les débutants en 20G."},
|
||||
["master_advance"]= {"Master", "ULTIME", "Challenge 20G pro !"},
|
||||
["master_final"]= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
|
||||
-- ["master_phantasm"]= {"Mester", "FANTASMA", "20G: ???"},
|
||||
["master_extra"]= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
|
||||
-- ["rhythm_e"]= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ["rhythm_h"]= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ["rhythm_u"]= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
["blind_e"]= {"Aveugle", "MOITIE", "Pour les novices."},
|
||||
["blind_n"]= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
|
||||
["blind_h"]= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
|
||||
["blind_l"]= {"Aveugle", "SOUDAIN+", "Pour les pros."},
|
||||
["blind_u"]= {"Aveugle", "?", "Êtes-vous prêt ?"},
|
||||
["blind_wtf"]= {"Aveugle", "WTF", "Vous n'êtes pas prêt."},
|
||||
["classic_fast"]= {"Classic", "CTWC", "Un mode classique rapide."},
|
||||
["survivor_e"]= {"Survivor", "FACILE", "Pendant combien de temps survivrez-vous ?"},
|
||||
["survivor_n"]= {"Survivor", "NORMAL", "Pendant combien de temps survivrez-vous ?"},
|
||||
["survivor_h"]= {"Survivor", "DIFFICILE", "Pendant combien de temps survivrez-vous ?"},
|
||||
["survivor_l"]= {"Survivor", "LUNATIQUE", "Pendant combien de temps survivrez-vous ?"},
|
||||
["survivor_u"]= {"Survivor", "ULTIME", "Pendant combien de temps survivrez-vous ?"},
|
||||
["attacker_h"]= {"Attaquant", "DIFFICILE", "Soyez offensifs !"},
|
||||
["attacker_u"]= {"Attaquant", "ULTIME", "Soyez offensifs !"},
|
||||
["defender_n"]= {"Défendant", "NORMAL", "Soyez défensifs !"},
|
||||
["defender_l"]= {"Défendant", "LUNATIQUE", "Soyez défensifs !"},
|
||||
["dig_h"]= {"Perceuse", "DIFFICILE", "Essayez de creuser !"},
|
||||
["dig_u"]= {"Perceuse", "ULTIME", "Essayez de creuser !"},
|
||||
["bigbang"]= {"Big Bang", "FACILE", "Tutoriel All-Spin\nEn construction..."},
|
||||
["c4wtrain_n"]= {"Mode essai C4W", "NORMAL", "Combos infinis."},
|
||||
["c4wtrain_l"]= {"Mode essai C4W", "LUNATIQUE", "Combos infinis."},
|
||||
["pctrain_n"]= {"Mode essai PC", "NORMAL", "Mode Perfect Clear simple"},
|
||||
["pctrain_l"]= {"Mode essai PC", "LUNATIQUE", "Mode Perfect Clear dur"},
|
||||
["pc_n"]= {"PC Challenge", "NORMAL", "Obtenez un PC dans les prochaines 100 lignes !"},
|
||||
["pc_h"]= {"PC Challenge", "DIFFICILE", "Obtenez un PC dans les prochaines 100 lignes !"},
|
||||
["pc_l"]= {"PC Challenge", "LUNATIQUE", "Obtenez un PC dans les prochaines 100 lignes !"},
|
||||
["tech_n"]= {"Tech", "NORMAL", "Gardez le B2B !"},
|
||||
["tech_n_plus"]= {"Tech", "NORMAL+", "Spin & PC uniquement"},
|
||||
["tech_h"]= {"Tech", "DIFFICILE", "Gardez le B2B !"},
|
||||
["tech_h_plus"]= {"Tech", "HARD+", "Spin & PC uniquement"},
|
||||
["tech_l"]= {"Tech", "LUNATIQUE", "Gardez le B2B !"},
|
||||
["tech_l_plus"]= {"Tech", "LUNATIQUE+", "Spin & PC uniquement"},
|
||||
["tech_finesse"]= {"Tech", "FINESSE", "Pas d'erreurs de finesse !"},
|
||||
["tech_finesse_f"]= {"Tech", "FINESSE+", "Pas de nettoyages normaux, Pas d'erreurs de finesse !"},
|
||||
["tsd_e"]= {"TSD Challenge", "FACILE", "T-spin doubles uniquement !"},
|
||||
["tsd_h"]= {"TSD Challenge", "DIFFICILE", "T-spin doubles uniquement !"},
|
||||
["tsd_u"]= {"TSD Challenge", "ULTIME", "T-spin doubles uniquement !"},
|
||||
-- ["backfire_n"]= {"Backfire", "NORMAL", "Self-send garbages"},
|
||||
-- ["backfire_h"]= {"Backfire", "HARD", "Self-send garbages"},
|
||||
-- ["backfire_l"]= {"Backfire", "LUNATIC", "Self-send garbages"},
|
||||
-- ["backfire_u"]= {"Backfire", "ULTIMATE", "Self-send garbages"},
|
||||
["zen"]= {"Zen", "200", "200 lignes sans limites de temps."},
|
||||
["ultra"]= {"Ultra", "EXTRA", "2 minutes pour avoir le meilleur score."},
|
||||
["infinite"]= {"Infini", "", "Mode tranquile."},
|
||||
["infinite_dig"]= {"Infini : Dig", "", "Creuser, creuser, creuser."},
|
||||
["sprintFix"]= {"Sprint", "Sans gauche/droite"},
|
||||
["sprintLock"]= {"Sprint", "Sans rotation"},
|
||||
["marathon_bfmax"]= {"Marathon", "ULTIME"},
|
||||
["custom_clear"]= {"Perso.", "NORMAL"},
|
||||
["custom_puzzle"]= {"Perso.", "PUZZLE"},
|
||||
['sprint_10l']= {"Sprint", "10L", "Nettoyez 10 lignes !"},
|
||||
['sprint_20l']= {"Sprint", "20L", "Nettoyez 20 lignes !"},
|
||||
['sprint_40l']= {"Sprint", "40L", "Nettoyez 40 lignes !"},
|
||||
['sprint_100l']= {"Sprint", "100L", "Nettoyez 100 lignes !"},
|
||||
['sprint_400l']= {"Sprint", "400L", "Nettoyez 400 lignes !"},
|
||||
['sprint_1000l']= {"Sprint", "1000L", "Nettoyez 1000 lignes !"},
|
||||
['sprintPenta']= {"Sprint", "Pentomino", "40 lignes avec 18 pentominos."},
|
||||
['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
|
||||
['dig_10l']= {"Dig", "10L", "Creusez 10 lines"},
|
||||
['dig_40l']= {"Dig", "40L", "Creusez 40 lines"},
|
||||
['dig_100l']= {"Dig", "100L", "Creusez 100 lines"},
|
||||
['dig_400l']= {"Dig", "400L", "Creusez 400 lines"},
|
||||
['dig_1000l']= {"Dig", "1000L", "Creusez 1000 lines"},
|
||||
['drought_n']= {"Drought", "100L", "Pas de pièce I !"},
|
||||
['drought_l']= {"Drought", "100L", "WTF ??!!"},
|
||||
['marathon_n']= {"Marathon", "NORMAL", "Marathon de 200 lignes."},
|
||||
['marathon_h']= {"Marathon", "DIFFICILE", "Marathon de 200 lignes à très haute vitesse"},
|
||||
['solo_e']= {"Battle", "FACILE", "Battez l'IA !"},
|
||||
['solo_n']= {"Battle", "NORMAL", "Battez l'IA !"},
|
||||
['solo_h']= {"Battle", "DIFFICILE", "Battez l'IA !"},
|
||||
['solo_l']= {"Battle", "LUNATIQUE", "Battez l'IA !"},
|
||||
['solo_u']= {"Battle", "ULTIME", "Battez l'IA !"},
|
||||
['techmino49_e']= {"Tech 49", "FACILE", "Bataille de 49 joueurs.\nLe dernier en vie gagne."},
|
||||
['techmino49_h']= {"Tech 49", "DIFFICILE", "Bataille de 49 joueurs.\nLe dernier en vie gagne."},
|
||||
['techmino49_u']= {"Tech 49", "ULTIME", "Bataille de 49 joueurs.\nLe dernier en vie gagne."},
|
||||
['techmino99_e']= {"Tech 99", "FACILE", "Bataille de 99 joueurs.\nLe dernier en vie gagne."},
|
||||
['techmino99_h']= {"Tech 99", "DIFFICILE", "Bataille de 99 joueurs.\nLe dernier en vie gagne."},
|
||||
['techmino99_u']= {"Tech 99", "ULTIMe", "Bataille de 99 joueurs.\nLe dernier en vie gagne."},
|
||||
['round_e']= {"Tour à tour", "FACILE", "Mode échecs"},
|
||||
['round_n']= {"Tour à tour", "NORMAL", "Mode échecs"},
|
||||
['round_h']= {"Tour à tour", "DIFFICILE", "Mode échecs"},
|
||||
['round_l']= {"Tour à tour", "LUNATIQUE", "Mode échecs"},
|
||||
['round_u']= {"Tour à tour", "ULTIME", "Mode échecs"},
|
||||
['master_beginner']= {"Master", "LUNATIQUE", "Pour les débutants en 20G."},
|
||||
['master_advance']= {"Master", "ULTIME", "Challenge 20G pro !"},
|
||||
['master_final']= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
|
||||
-- ['master_phantasm']= {"Mester", "FANTASMA", "20G: ???"},
|
||||
['master_extra']= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
|
||||
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
|
||||
['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
|
||||
['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
|
||||
['blind_l']= {"Aveugle", "SOUDAIN+", "Pour les pros."},
|
||||
['blind_u']= {"Aveugle", "?", "Êtes-vous prêt ?"},
|
||||
['blind_wtf']= {"Aveugle", "WTF", "Vous n'êtes pas prêt."},
|
||||
['classic_fast']= {"Classic", "CTWC", "Un mode classique rapide."},
|
||||
['survivor_e']= {"Survivor", "FACILE", "Pendant combien de temps survivrez-vous ?"},
|
||||
['survivor_n']= {"Survivor", "NORMAL", "Pendant combien de temps survivrez-vous ?"},
|
||||
['survivor_h']= {"Survivor", "DIFFICILE", "Pendant combien de temps survivrez-vous ?"},
|
||||
['survivor_l']= {"Survivor", "LUNATIQUE", "Pendant combien de temps survivrez-vous ?"},
|
||||
['survivor_u']= {"Survivor", "ULTIME", "Pendant combien de temps survivrez-vous ?"},
|
||||
['attacker_h']= {"Attaquant", "DIFFICILE", "Soyez offensifs !"},
|
||||
['attacker_u']= {"Attaquant", "ULTIME", "Soyez offensifs !"},
|
||||
['defender_n']= {"Défendant", "NORMAL", "Soyez défensifs !"},
|
||||
['defender_l']= {"Défendant", "LUNATIQUE", "Soyez défensifs !"},
|
||||
['dig_h']= {"Perceuse", "DIFFICILE", "Essayez de creuser !"},
|
||||
['dig_u']= {"Perceuse", "ULTIME", "Essayez de creuser !"},
|
||||
['bigbang']= {"Big Bang", "FACILE", "Tutoriel All-Spin\nEn construction..."},
|
||||
['c4wtrain_n']= {"Mode essai C4W", "NORMAL", "Combos infinis."},
|
||||
['c4wtrain_l']= {"Mode essai C4W", "LUNATIQUE", "Combos infinis."},
|
||||
['pctrain_n']= {"Mode essai PC", "NORMAL", "Mode Perfect Clear simple"},
|
||||
['pctrain_l']= {"Mode essai PC", "LUNATIQUE", "Mode Perfect Clear dur"},
|
||||
['pc_n']= {"PC Challenge", "NORMAL", "Obtenez un PC dans les prochaines 100 lignes !"},
|
||||
['pc_h']= {"PC Challenge", "DIFFICILE", "Obtenez un PC dans les prochaines 100 lignes !"},
|
||||
['pc_l']= {"PC Challenge", "LUNATIQUE", "Obtenez un PC dans les prochaines 100 lignes !"},
|
||||
['tech_n']= {"Tech", "NORMAL", "Gardez le B2B !"},
|
||||
['tech_n_plus']= {"Tech", "NORMAL+", "Spin & PC uniquement"},
|
||||
['tech_h']= {"Tech", "DIFFICILE", "Gardez le B2B !"},
|
||||
['tech_h_plus']= {"Tech", "HARD+", "Spin & PC uniquement"},
|
||||
['tech_l']= {"Tech", "LUNATIQUE", "Gardez le B2B !"},
|
||||
['tech_l_plus']= {"Tech", "LUNATIQUE+", "Spin & PC uniquement"},
|
||||
['tech_finesse']= {"Tech", "FINESSE", "Pas d'erreurs de finesse !"},
|
||||
['tech_finesse_f']= {"Tech", "FINESSE+", "Pas de nettoyages normaux, Pas d'erreurs de finesse !"},
|
||||
['tsd_e']= {"TSD Challenge", "FACILE", "T-spin doubles uniquement !"},
|
||||
['tsd_h']= {"TSD Challenge", "DIFFICILE", "T-spin doubles uniquement !"},
|
||||
['tsd_u']= {"TSD Challenge", "ULTIME", "T-spin doubles uniquement !"},
|
||||
-- ['backfire_n']= {"Backfire", "NORMAL", "Self-send garbages"},
|
||||
-- ['backfire_h']= {"Backfire", "HARD", "Self-send garbages"},
|
||||
-- ['backfire_l']= {"Backfire", "LUNATIC", "Self-send garbages"},
|
||||
-- ['backfire_u']= {"Backfire", "ULTIMATE", "Self-send garbages"},
|
||||
['zen']= {'Zen', "200", "200 lignes sans limites de temps."},
|
||||
['ultra']= {'Ultra', "EXTRA", "2 minutes pour avoir le meilleur score."},
|
||||
['infinite']= {"Infini", "", "Mode tranquile."},
|
||||
['infinite_dig']= {"Infini : Dig", "", "Creuser, creuser, creuser."},
|
||||
['sprintFix']= {"Sprint", "Sans gauche/droite"},
|
||||
['sprintLock']= {"Sprint", "Sans rotation"},
|
||||
['marathon_bfmax']= {"Marathon", "ULTIME"},
|
||||
['custom_clear']= {"Perso.", "NORMAL"},
|
||||
['custom_puzzle']= {"Perso.", "PUZZLE"},
|
||||
},
|
||||
}
|
||||
@@ -662,97 +662,97 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
["sprint_10l"]= {"Sprint", "10L", "Limpe 10 linhas!"},
|
||||
["sprint_20l"]= {"Sprint", "20L", "Limpe 20 linhas!"},
|
||||
["sprint_40l"]= {"Sprint", "40L", "Limpe 40 linhas!"},
|
||||
["sprint_100l"]= {"Sprint", "100L", "Limpe 100 linhas!"},
|
||||
["sprint_400l"]= {"Sprint", "400L", "Limpe 400 linhas!"},
|
||||
["sprint_1000l"]= {"Sprint", "1000L", "Limpe 1000 linhas!"},
|
||||
["sprintPenta"]= {"Sprint", "PENTOMINO", "Limpe 40 linhas com 18 pentominoes."},
|
||||
["sprintMPH"]= {"Sprint", "MPH", "SemMem.\nSemPrévia\nSemSegurar"},
|
||||
["dig_10l"]= {"Cave", "10L", "Cave 10 linhas de lixo."},
|
||||
["dig_40l"]= {"Cave", "40L", "Cave 40 linhas de lixo."},
|
||||
["dig_100l"]= {"Cave", "100L", "Cave 100 linhas de lixo."},
|
||||
["dig_400l"]= {"Cave", "400L", "Cave 400 linhas de lixo."},
|
||||
["dig_1000l"]= {"Cave", "1000L", "Cave 1000 linhas de lixo."},
|
||||
["drought_n"]= {"Drought", "100L", "Sem peça I !"},
|
||||
["drought_l"]= {"Drought", "100L", "WTF"},
|
||||
["marathon_n"]= {"Maratona", "NORMAL", "200-line Maratona com velocidade aumentando."},
|
||||
["marathon_h"]= {"Maratona", "DIFÍCIL", "200-line Maratona com velocidade alta."},
|
||||
["solo_e"]= {"Batalha", "FÁCIL", "Derrote a inteligência!"},
|
||||
["solo_n"]= {"Batalha", "NORMAL", "Derrote a inteligência!"},
|
||||
["solo_h"]= {"Batalha", "DIFÍCIL", "Derrote a inteligência!"},
|
||||
["solo_l"]= {"Batalha", "LUNATICO", "Defeat the AI!"},
|
||||
["solo_u"]= {"Batalha", "ULTIMATE", "Defeat the AI!"},
|
||||
["techmino49_e"]= {"Tech 49", "FÁCIL", "Batalha de 49 jogadores.\nO último vence"},
|
||||
["techmino49_h"]= {"Tech 49", "DIFÍCIL", "Batalha de 49 jogadores.\nO último vence."},
|
||||
["techmino49_u"]= {"Tech 49", "ULTIMATE", "Batalha de 49 jogadores.\nO último vence."},
|
||||
["techmino99_e"]= {"Tech 99", "FÁCIL", "Batalha de 99 jogadores.\nO último vence."},
|
||||
["techmino99_h"]= {"Tech 99", "DIFÍCIL", "Batalha de 99 jogadores.\nO último vence."},
|
||||
["techmino99_u"]= {"Tech 99", "ULTIMATE", "Batalha de 99 jogadores.\nO último vence."},
|
||||
["round_e"]= {"Baseado Turnos", "FÁCIL", "Modo xadrez"},
|
||||
["round_n"]= {"Baseado Turnos", "NORMAL", "Modo xadrez"},
|
||||
["round_h"]= {"Baseado Turnos", "DIFÍCIL", "Modo xadrez"},
|
||||
["round_l"]= {"Baseado Turnos", "LUNÁTICO", "Modo xadrez"},
|
||||
["round_u"]= {"Baseado Turnos", "ULTIMATE", "Modo xadrez"},
|
||||
["master_beginner"]= {"Mestre", "LUNÁTICO", "Pra iniciantes de 20G."},
|
||||
["master_advance"]= {"Mestre", "ULTIMATE", "Desafio 20G profissional!"},
|
||||
["master_final"]= {"Mestre", "FINAL", "20G: Final inalcançável!"},
|
||||
["master_phantasm"]= {"Mestre", "FANTASMA", "20G: ???"},
|
||||
["master_extra"]= {"GrandMaster", "EXTRA", "Para ser um Grand Master, aceite \nesse desafio."},
|
||||
-- ["rhythm_e"]= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ["rhythm_h"]= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ["rhythm_u"]= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
["blind_e"]= {"Cego", "METADE", "Para novatos."},
|
||||
["blind_n"]= {"Cego", "TUDO", "Para intermediários."},
|
||||
["blind_h"]= {"Cego", "DE REPENTE", "Para experientes."},
|
||||
["blind_l"]= {"Cego", "DE REPENTE+", "For professionals."},
|
||||
["blind_u"]= {"Cego", "?", "Are you ready?"},
|
||||
["blind_wtf"]= {"Cego", "WTF", "You're not ready."},
|
||||
["classic_fast"]= {"Clássico", "CTWC", "Modo clássico rápido. "},
|
||||
["survivor_e"]= {"Sobrevivente", "FACIL", "Por quanto sobrevive?"},
|
||||
["survivor_n"]= {"Sobrevivente", "NORMAL", "Por quanto sobrevive?"},
|
||||
["survivor_h"]= {"Sobrevivente", "DIFÍCIL", "Por quanto sobrevive?"},
|
||||
["survivor_l"]= {"Sobrevivente", "LUNÁTICO", "Por quanto sobrevive?"},
|
||||
["survivor_u"]= {"Sobrevivente", "ULTIMATE", "Por quanto sobrevive?"},
|
||||
["attacker_h"]= {"Atacante", "DIFÍCIL", "Prática de ofensiva!"},
|
||||
["attacker_u"]= {"Atacante", "ULTIMATE", "Prática de ofensiva!"},
|
||||
["defender_n"]= {"Defensor", "NORMAL", "Prática de defensiva!"},
|
||||
["defender_l"]= {"Defensor", "LUNÁTICO", "Prática de defensiva!"},
|
||||
["dig_h"]= {"Cavador", "DIFÍCIL", "Prática de cavar!"},
|
||||
["dig_u"]= {"Cavador", "ULTIMATE", "Prática de cavar!"},
|
||||
["bigbang"]= {"Big Bang", "FÁCIL", "Tutorial de todos giros!\n[Em construção]"},
|
||||
["c4wtrain_n"]= {"Treinamento C4W", "NORMAL", "Combos infinitos."},
|
||||
["c4wtrain_l"]= {"Treinamento C4W", "LUNÁTICO", "Combos infinitos."},
|
||||
["pctrain_n"]= {"Treinamento PC", "NORMAL", "Modo simples de limpeza perfeita."},
|
||||
["pctrain_l"]= {"Treinamento PC", "LUNÁTICO", "Modo duro de limpeza perfeita."},
|
||||
["pc_n"]= {"Desafio PC", "NORMAL", "Obtenha PCs em 100 linhas!"},
|
||||
["pc_h"]= {"Desafio PC", "DIFÍCIL", "Obtenha PCs em 100 linhas!"},
|
||||
["pc_l"]= {"Desafio PC", "LUNÁTICO", "Obteha PCs em 100 linhas!"},
|
||||
["tech_n"]= {"Tech", "NORMAL", "Não quebre o B2B!"},
|
||||
["tech_n_plus"]= {"Tech", "NORMAL+", "Apenas spins e PC"},
|
||||
["tech_h"]= {"Tech", "HARD", "Keep the B2B chain!"},
|
||||
["tech_h_plus"]= {"Tech", "HARD+", "Apenas spins e PC"},
|
||||
["tech_l"]= {"Tech", "LUNÁTICO", "Não quebre o B2B!"},
|
||||
["tech_l_plus"]= {"Tech", "LUNÁTICO+", "Apenas spins e PC"},
|
||||
["tech_finesse"]= {"Tech", "FINESSE", "Não erre a destreza!"},
|
||||
["tech_finesse_f"]= {"Tech", "FINESSE+", "Sem limpas normais, não erre a destreza!"},
|
||||
["tsd_e"]= {"Desafio TSD", "FÁCIL", "Apenas T-spin-doubles!"},
|
||||
["tsd_h"]= {"Desafio TSD", "DIFÍCIL", "Apenas T-spin-doubles!"},
|
||||
["tsd_u"]= {"Desafio TSD", "ULTIMATE", "Apenas T-spin-doubles!"},
|
||||
-- ["backfire_n"]= {"Backfire", "NORMAL", "Self-send garbages"},
|
||||
-- ["backfire_h"]= {"Backfire", "HARD", "Self-send garbages"},
|
||||
-- ["backfire_l"]= {"Backfire", "LUNATIC", "Self-send garbages"},
|
||||
-- ["backfire_u"]= {"Backfire", "ULTIMATE", "Self-send garbages"},
|
||||
["zen"]= {"Zen", "200", "200 linhas sem um limite de tempo."},
|
||||
["ultra"]= {"Ultra", "EXTRA", "Pegue a maior pontuação em 2 minutos."},
|
||||
["infinite"]= {"Infinito", "", "Modo Sandbox."},
|
||||
["infinite_dig"]= {"Infinito:Cave", "", "Cava, Cava, Cava."},
|
||||
["sprintFix"]= {"Sprint", "SEM ESQUERDA/DIREITA"},
|
||||
["sprintLock"]= {"Sprint", "SEM ROTAÇÃO"},
|
||||
["marathon_bfmax"]= {"Maratona", "ULTIMATE"},
|
||||
["custom_clear"]= {"Custom", "NORMAL"},
|
||||
["custom_puzzle"]= {"Custom", "PUZZLE"},
|
||||
['sprint_10l']= {"Sprint", "10L", "Limpe 10 linhas!"},
|
||||
['sprint_20l']= {"Sprint", "20L", "Limpe 20 linhas!"},
|
||||
['sprint_40l']= {"Sprint", "40L", "Limpe 40 linhas!"},
|
||||
['sprint_100l']= {"Sprint", "100L", "Limpe 100 linhas!"},
|
||||
['sprint_400l']= {"Sprint", "400L", "Limpe 400 linhas!"},
|
||||
['sprint_1000l']= {"Sprint", "1000L", "Limpe 1000 linhas!"},
|
||||
['sprintPenta']= {"Sprint", "PENTOMINO", "Limpe 40 linhas com 18 pentominoes."},
|
||||
['sprintMPH']= {"Sprint", "MPH", "SemMem.\nSemPrévia\nSemSegurar"},
|
||||
['dig_10l']= {"Cave", "10L", "Cave 10 linhas de lixo."},
|
||||
['dig_40l']= {"Cave", "40L", "Cave 40 linhas de lixo."},
|
||||
['dig_100l']= {"Cave", "100L", "Cave 100 linhas de lixo."},
|
||||
['dig_400l']= {"Cave", "400L", "Cave 400 linhas de lixo."},
|
||||
['dig_1000l']= {"Cave", "1000L", "Cave 1000 linhas de lixo."},
|
||||
['drought_n']= {"Drought", "100L", "Sem peça I !"},
|
||||
['drought_l']= {"Drought", "100L", "WTF"},
|
||||
['marathon_n']= {"Maratona", "NORMAL", "200-line Maratona com velocidade aumentando."},
|
||||
['marathon_h']= {"Maratona", "DIFÍCIL", "200-line Maratona com velocidade alta."},
|
||||
['solo_e']= {"Batalha", "FÁCIL", "Derrote a inteligência!"},
|
||||
['solo_n']= {"Batalha", "NORMAL", "Derrote a inteligência!"},
|
||||
['solo_h']= {"Batalha", "DIFÍCIL", "Derrote a inteligência!"},
|
||||
['solo_l']= {"Batalha", "LUNATICO", "Defeat the AI!"},
|
||||
['solo_u']= {"Batalha", "ULTIMATE", "Defeat the AI!"},
|
||||
['techmino49_e']= {"Tech 49", "FÁCIL", "Batalha de 49 jogadores.\nO último vence"},
|
||||
['techmino49_h']= {"Tech 49", "DIFÍCIL", "Batalha de 49 jogadores.\nO último vence."},
|
||||
['techmino49_u']= {"Tech 49", "ULTIMATE", "Batalha de 49 jogadores.\nO último vence."},
|
||||
['techmino99_e']= {"Tech 99", "FÁCIL", "Batalha de 99 jogadores.\nO último vence."},
|
||||
['techmino99_h']= {"Tech 99", "DIFÍCIL", "Batalha de 99 jogadores.\nO último vence."},
|
||||
['techmino99_u']= {"Tech 99", "ULTIMATE", "Batalha de 99 jogadores.\nO último vence."},
|
||||
['round_e']= {"Baseado Turnos", "FÁCIL", "Modo xadrez"},
|
||||
['round_n']= {"Baseado Turnos", "NORMAL", "Modo xadrez"},
|
||||
['round_h']= {"Baseado Turnos", "DIFÍCIL", "Modo xadrez"},
|
||||
['round_l']= {"Baseado Turnos", "LUNÁTICO", "Modo xadrez"},
|
||||
['round_u']= {"Baseado Turnos", "ULTIMATE", "Modo xadrez"},
|
||||
['master_beginner']= {"Mestre", "LUNÁTICO", "Pra iniciantes de 20G."},
|
||||
['master_advance']= {"Mestre", "ULTIMATE", "Desafio 20G profissional!"},
|
||||
['master_final']= {"Mestre", "FINAL", "20G: Final inalcançável!"},
|
||||
['master_phantasm']= {"Mestre", "FANTASMA", "20G: ???"},
|
||||
['master_extra']= {"GrandMaster", "EXTRA", "Para ser um Grand Master, aceite \nesse desafio."},
|
||||
-- ['rhythm_e']= {"Rhythm", "EASY", "200-line low-bpm rhythm marathon."},
|
||||
-- ['rhythm_h']= {"Rhythm", "HARD", "200-line medium-bpm rhythm marathon"},
|
||||
-- ['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-bpm rhythm marathon."},
|
||||
['blind_e']= {"Cego", "METADE", "Para novatos."},
|
||||
['blind_n']= {"Cego", "TUDO", "Para intermediários."},
|
||||
['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
|
||||
['blind_l']= {"Cego", "DE REPENTE+", "For professionals."},
|
||||
['blind_u']= {"Cego", "?", "Are you ready?"},
|
||||
['blind_wtf']= {"Cego", "WTF", "You're not ready."},
|
||||
['classic_fast']= {"Clássico", "CTWC", "Modo clássico rápido. "},
|
||||
['survivor_e']= {"Sobrevivente", "FACIL", "Por quanto sobrevive?"},
|
||||
['survivor_n']= {"Sobrevivente", "NORMAL", "Por quanto sobrevive?"},
|
||||
['survivor_h']= {"Sobrevivente", "DIFÍCIL", "Por quanto sobrevive?"},
|
||||
['survivor_l']= {"Sobrevivente", "LUNÁTICO", "Por quanto sobrevive?"},
|
||||
['survivor_u']= {"Sobrevivente", "ULTIMATE", "Por quanto sobrevive?"},
|
||||
['attacker_h']= {"Atacante", "DIFÍCIL", "Prática de ofensiva!"},
|
||||
['attacker_u']= {"Atacante", "ULTIMATE", "Prática de ofensiva!"},
|
||||
['defender_n']= {"Defensor", "NORMAL", "Prática de defensiva!"},
|
||||
['defender_l']= {"Defensor", "LUNÁTICO", "Prática de defensiva!"},
|
||||
['dig_h']= {"Cavador", "DIFÍCIL", "Prática de cavar!"},
|
||||
['dig_u']= {"Cavador", "ULTIMATE", "Prática de cavar!"},
|
||||
['bigbang']= {"Big Bang", "FÁCIL", "Tutorial de todos giros!\n[Em construção]"},
|
||||
['c4wtrain_n']= {"Treinamento C4W", "NORMAL", "Combos infinitos."},
|
||||
['c4wtrain_l']= {"Treinamento C4W", "LUNÁTICO", "Combos infinitos."},
|
||||
['pctrain_n']= {"Treinamento PC", "NORMAL", "Modo simples de limpeza perfeita."},
|
||||
['pctrain_l']= {"Treinamento PC", "LUNÁTICO", "Modo duro de limpeza perfeita."},
|
||||
['pc_n']= {"Desafio PC", "NORMAL", "Obtenha PCs em 100 linhas!"},
|
||||
['pc_h']= {"Desafio PC", "DIFÍCIL", "Obtenha PCs em 100 linhas!"},
|
||||
['pc_l']= {"Desafio PC", "LUNÁTICO", "Obteha PCs em 100 linhas!"},
|
||||
['tech_n']= {"Tech", "NORMAL", "Não quebre o B2B!"},
|
||||
['tech_n_plus']= {"Tech", "NORMAL+", "Apenas spins e PC"},
|
||||
['tech_h']= {"Tech", "HARD", "Keep the B2B chain!"},
|
||||
['tech_h_plus']= {"Tech", "HARD+", "Apenas spins e PC"},
|
||||
['tech_l']= {"Tech", "LUNÁTICO", "Não quebre o B2B!"},
|
||||
['tech_l_plus']= {"Tech", "LUNÁTICO+", "Apenas spins e PC"},
|
||||
['tech_finesse']= {"Tech", "FINESSE", "Não erre a destreza!"},
|
||||
['tech_finesse_f']= {"Tech", "FINESSE+", "Sem limpas normais, não erre a destreza!"},
|
||||
['tsd_e']= {"Desafio TSD", "FÁCIL", "Apenas T-spin-doubles!"},
|
||||
['tsd_h']= {"Desafio TSD", "DIFÍCIL", "Apenas T-spin-doubles!"},
|
||||
['tsd_u']= {"Desafio TSD", "ULTIMATE", "Apenas T-spin-doubles!"},
|
||||
-- ['backfire_n']= {"Backfire", "NORMAL", "Self-send garbages"},
|
||||
-- ['backfire_h']= {"Backfire", "HARD", "Self-send garbages"},
|
||||
-- ['backfire_l']= {"Backfire", "LUNATIC", "Self-send garbages"},
|
||||
-- ['backfire_u']= {"Backfire", "ULTIMATE", "Self-send garbages"},
|
||||
['zen']= {'Zen', "200", "200 linhas sem um limite de tempo."},
|
||||
['ultra']= {'Ultra', "EXTRA", "Pegue a maior pontuação em 2 minutos."},
|
||||
['infinite']= {"Infinito", "", "Modo Sandbox."},
|
||||
['infinite_dig']= {"Infinito:Cave", "", "Cava, Cava, Cava."},
|
||||
['sprintFix']= {"Sprint", "SEM ESQUERDA/DIREITA"},
|
||||
['sprintLock']= {"Sprint", "SEM ROTAÇÃO"},
|
||||
['marathon_bfmax']= {"Maratona", "ULTIMATE"},
|
||||
['custom_clear']= {"Custom", "NORMAL"},
|
||||
['custom_puzzle']= {"Custom", "PUZZLE"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
'Jogo de blocos gratis com um modo Battle Royale!',
|
||||
|
||||
@@ -576,95 +576,95 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
["sprint_10l"]= {"Sprint", "10L", "¡Limpia 10 líneas!"},
|
||||
["sprint_20l"]= {"Sprint", "20L", "¡Limpia 20 líneas!"},
|
||||
["sprint_40l"]= {"Sprint", "40L", "¡Limpia 40 líneas!"},
|
||||
["sprint_100l"]= {"Sprint", "100L", "¡Limpia 100 líneas!"},
|
||||
["sprint_400l"]= {"Sprint", "400L", "¡Limpia 400 líneas!"},
|
||||
["sprint_1000l"]= {"Sprint", "1000L", "¡Limpia 1000 líneas!"},
|
||||
["sprintPenta"]= {"Sprint", "Pentominos", "¡Limpia 40 líneas con los 18 pentominos distintos!"},
|
||||
["sprintMPH"]= {"Sprint", "MPH", "Memoryless (sin memoria)\nPreviewless (sin pzas. siguientes)\nHoldless (sin reserva)."},
|
||||
["dig_10l"]= {"Queso", "10L", "Limpia 10 líneas de queso."},
|
||||
["dig_40l"]= {"Queso", "40L", "Limpia 40 líneas de queso."},
|
||||
["dig_100l"]= {"Queso", "100L", "Limpia 100 líneas de queso."},
|
||||
["dig_400l"]= {"Queso", "400L", "Limpia 400 líneas de queso."},
|
||||
["dig_1000l"]= {"Queso", "1000L", "Limpia 1000 líneas de queso."},
|
||||
["drought_n"]= {"Sequía", "100L", "¡Sin piezas I!"},
|
||||
["drought_l"]= {"Sequía", "100L", "Guat de foc..."},
|
||||
["marathon_n"]= {"Maratón", "Normal", "Maratón de 200 líneas con velocidad en aumento."},
|
||||
["marathon_h"]= {"Maratón", "Difícil", "Maratón de 200 líneas a velocidad máxima."},
|
||||
["solo_e"]= {"VS.", "Fácil", "¡Derrota a la CPU!"},
|
||||
["solo_n"]= {"VS.", "Normal", "¡Derrota a la CPU!"},
|
||||
["solo_h"]= {"VS.", "Difícil", "¡Derrota a la CPU!"},
|
||||
["solo_l"]= {"VS.", "Lunático", "¡Derrota a la CPU!"},
|
||||
["solo_u"]= {"VS.", "Supremo", "¡Derrota a la CPU!"},
|
||||
["techmino49_e"]= {"Tech 49", "Fácil", "Batalla de 49 jugadores. ¡El último en pie gana!"},
|
||||
["techmino49_h"]= {"Tech 49", "Difícil", "Batalla de 49 jugadores. ¡El último en pie gana!"},
|
||||
["techmino49_u"]= {"Tech 49", "Supremo", "Batalla de 49 jugadores. ¡El último en pie gana!"},
|
||||
["techmino99_e"]= {"Tech 99", "Fácil", "Batalla de 99 jugadores. ¡El último en pie gana!"},
|
||||
["techmino99_h"]= {"Tech 99", "Difícil", "Batalla de 99 jugadores. ¡El último en pie gana!"},
|
||||
["techmino99_u"]= {"Tech 99", "Supremo", "Batalla de 99 jugadores. ¡El último en pie gana!"},
|
||||
["round_e"]= {"Por Turnos", "Fácil", "Modo ajedrez."},
|
||||
["round_n"]= {"Por Turnos", "Normal", "Modo ajedrez."},
|
||||
["round_h"]= {"Por Turnos", "Difícil", "Modo ajedrez."},
|
||||
["round_l"]= {"Por Turnos", "Lunático", "Modo ajedrez."},
|
||||
["round_u"]= {"Por Turnos", "Supremo", "Modo ajedrez."},
|
||||
["master_beginner"]= {"Master", "Lunático", "Para principiantes en 20G"},
|
||||
["master_advance"]= {"Master", "Supremo", "¡Desafío profesional de 20G!"},
|
||||
["master_final"]= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
|
||||
["master_extra"]= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
|
||||
["rhythm_e"]= {"Al Ritmo", "Fácil", "Maratón rítmica de 200 líneas con bajo bpm."},
|
||||
["rhythm_h"]= {"Al Ritmo", "Difícil", "Maratón rítmica de 200 líneas con bpm moderado."},
|
||||
["rhythm_u"]= {"Al Ritmo", "Supremo", "Maratón rítmica de 200 líneas con bpm elevado."},
|
||||
["blind_e"]= {"A Ciegas", "Parcial", "Para novatos."},
|
||||
["blind_n"]= {"A Ciegas", "Total", "Para jugadores intermedios."},
|
||||
["blind_h"]= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
|
||||
["blind_l"]= {"A Ciegas", "Inmediato+", "Para profesionales."},
|
||||
["blind_u"]= {"A Ciegas", "?", "¿Estás preparado?"},
|
||||
["blind_wtf"]= {"A Ciegas", "Guat de Foc", "No, no lo estás."},
|
||||
["classic_fast"]= {"Clásico", "CTWC", "Modo clásico con alta velocidad."},
|
||||
["survivor_e"]= {"Supervivencia", "Fácil", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
["survivor_n"]= {"Supervivencia", "Normal", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
["survivor_h"]= {"Supervivencia", "Difícil", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
["survivor_l"]= {"Supervivencia", "Lunático", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
["survivor_u"]= {"Supervivencia", "Supremo", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
["attacker_h"]= {"Atacante", "Difícil", "¡Practica la ofensiva!"},
|
||||
["attacker_u"]= {"Atacante", "Supremo", "¡Practica la ofensiva!"},
|
||||
["defender_n"]= {"Defensor", "Normal", "¡Practica la defensa!"},
|
||||
["defender_l"]= {"Defensor", "Lunático", "¡Practica la defensa!"},
|
||||
["dig_h"]= {"Downstack", "Difícil", "¡Practica el downstackeo!"},
|
||||
["dig_u"]= {"Downstack", "Supremo", "¡Practica el downstackeo!"},
|
||||
["bigbang"]= {"Big Bang", "Fácil", "¡Tutorial de All-spins!\n[No finalizado]"},
|
||||
["c4wtrain_n"]= {"Entrenar C4W", "Normal", "Combos infinitos."},
|
||||
["c4wtrain_l"]= {"Entrenar C4W", "Lunático", "Combos infinitos."},
|
||||
["pctrain_n"]= {"Entrenar PC", "Normal", "Modo sencillo para practicar Perfect Clears."},
|
||||
["pctrain_l"]= {"Entrenar PC", "Lunático", "Modo duro para practicar Perfect Clears."},
|
||||
["pc_n"]= {"Desafío de PCs", "Normal", "¡Consigue los PCs que puedas en 100 líneas!"},
|
||||
["pc_h"]= {"Desafío de PCs", "Difícil", "¡Consigue los PCs que puedas en 100 líneas!"},
|
||||
["pc_l"]= {"Desafío de PCs", "Lunático", "¡Consigue los PCs que puedas en 100 líneas!"},
|
||||
["tech_n"]= {"Tech", "Normal", "¡Mantén el B2B!"},
|
||||
["tech_n_plus"]= {"Tech", "Normal+", "¡Sólo se permiten Spins y PCs!"},
|
||||
["tech_h"]= {"Tech", "Difícil", "¡Mantén el B2B!"},
|
||||
["tech_h_plus"]= {"Tech", "Difícil+", "¡Sólo se permiten Spins y PCs!"},
|
||||
["tech_l"]= {"Tech", "Lunático", "¡Mantén el B2B!"},
|
||||
["tech_l_plus"]= {"Tech", "Lunático+", "¡Sólo se permiten Spins y PCs!"},
|
||||
["tech_finesse"]= {"Tech", "Finesse", "¡No cometas errores de Finesse!"},
|
||||
["tech_finesse_f"]= {"Tech", "Finesse+", "Sin errores de finesse, ¡pero tampoco clears normales!"},
|
||||
["tsd_e"]= {"Desafío de TSD", "Fácil", "¡Sólo se permiten T-Spin Dobles!"},
|
||||
["tsd_h"]= {"Desafío de TSD", "Difícil", "¡Sólo se permiten T-Spin Dobles!"},
|
||||
["tsd_u"]= {"Desafío de TSD", "Supremo", "¡Sólo se permiten T-Spin Dobles!"},
|
||||
["backfire_n"]= {"Retorno", "Normal", "Lidia con tus propias líneas basura."},
|
||||
["backfire_h"]= {"Retorno", "Difícil", "Lidia con tus propias líneas basura."},
|
||||
["backfire_l"]= {"Retorno", "Lunático", "Lidia con tus propias líneas basura."},
|
||||
["backfire_u"]= {"Retorno", "Supremo", "Lidia con tus propias líneas basura."},
|
||||
["zen"]= {"Zen", "200L", "200 líneas sin límite de tiempo."},
|
||||
["ultra"]= {"Ultra", "Extra", "¡Consigue el mayor puntaje posible en 2 minutos!"},
|
||||
["infinite"]= {"Infinito", "", "Modo Sandbox."},
|
||||
["infinite_dig"]= {"Infinito: Queso", "", "Limpia, limpia, más limpia que tú."},
|
||||
["sprintFix"]= {"Sprint", "Sin mover a Izq./Der."},
|
||||
["sprintLock"]= {"Sprint", "Sin rotar"},
|
||||
["marathon_bfmax"]= {"Maratón", "Supremo"},
|
||||
["custom_clear"]= {"Personalizado", "Normal"},
|
||||
["custom_puzzle"]= {"Personalizado", "Puzzle"},
|
||||
['sprint_10l']= {"Sprint", "10L", "¡Limpia 10 líneas!"},
|
||||
['sprint_20l']= {"Sprint", "20L", "¡Limpia 20 líneas!"},
|
||||
['sprint_40l']= {"Sprint", "40L", "¡Limpia 40 líneas!"},
|
||||
['sprint_100l']= {"Sprint", "100L", "¡Limpia 100 líneas!"},
|
||||
['sprint_400l']= {"Sprint", "400L", "¡Limpia 400 líneas!"},
|
||||
['sprint_1000l']= {"Sprint", "1000L", "¡Limpia 1000 líneas!"},
|
||||
['sprintPenta']= {"Sprint", "Pentominos", "¡Limpia 40 líneas con los 18 pentominos distintos!"},
|
||||
['sprintMPH']= {"Sprint", "MPH", "Memoryless (sin memoria)\nPreviewless (sin pzas. siguientes)\nHoldless (sin reserva)."},
|
||||
['dig_10l']= {"Queso", "10L", "Limpia 10 líneas de queso."},
|
||||
['dig_40l']= {"Queso", "40L", "Limpia 40 líneas de queso."},
|
||||
['dig_100l']= {"Queso", "100L", "Limpia 100 líneas de queso."},
|
||||
['dig_400l']= {"Queso", "400L", "Limpia 400 líneas de queso."},
|
||||
['dig_1000l']= {"Queso", "1000L", "Limpia 1000 líneas de queso."},
|
||||
['drought_n']= {"Sequía", "100L", "¡Sin piezas I!"},
|
||||
['drought_l']= {"Sequía", "100L", "Guat de foc..."},
|
||||
['marathon_n']= {"Maratón", "Normal", "Maratón de 200 líneas con velocidad en aumento."},
|
||||
['marathon_h']= {"Maratón", "Difícil", "Maratón de 200 líneas a velocidad máxima."},
|
||||
['solo_e']= {"VS.", "Fácil", "¡Derrota a la CPU!"},
|
||||
['solo_n']= {"VS.", "Normal", "¡Derrota a la CPU!"},
|
||||
['solo_h']= {"VS.", "Difícil", "¡Derrota a la CPU!"},
|
||||
['solo_l']= {"VS.", "Lunático", "¡Derrota a la CPU!"},
|
||||
['solo_u']= {"VS.", "Supremo", "¡Derrota a la CPU!"},
|
||||
['techmino49_e']= {"Tech 49", "Fácil", "Batalla de 49 jugadores. ¡El último en pie gana!"},
|
||||
['techmino49_h']= {"Tech 49", "Difícil", "Batalla de 49 jugadores. ¡El último en pie gana!"},
|
||||
['techmino49_u']= {"Tech 49", "Supremo", "Batalla de 49 jugadores. ¡El último en pie gana!"},
|
||||
['techmino99_e']= {"Tech 99", "Fácil", "Batalla de 99 jugadores. ¡El último en pie gana!"},
|
||||
['techmino99_h']= {"Tech 99", "Difícil", "Batalla de 99 jugadores. ¡El último en pie gana!"},
|
||||
['techmino99_u']= {"Tech 99", "Supremo", "Batalla de 99 jugadores. ¡El último en pie gana!"},
|
||||
['round_e']= {"Por Turnos", "Fácil", "Modo ajedrez."},
|
||||
['round_n']= {"Por Turnos", "Normal", "Modo ajedrez."},
|
||||
['round_h']= {"Por Turnos", "Difícil", "Modo ajedrez."},
|
||||
['round_l']= {"Por Turnos", "Lunático", "Modo ajedrez."},
|
||||
['round_u']= {"Por Turnos", "Supremo", "Modo ajedrez."},
|
||||
['master_beginner']= {"Master", "Lunático", "Para principiantes en 20G"},
|
||||
['master_advance']= {"Master", "Supremo", "¡Desafío profesional de 20G!"},
|
||||
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
|
||||
['master_extra']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
|
||||
['rhythm_e']= {"Al Ritmo", "Fácil", "Maratón rítmica de 200 líneas con bajo bpm."},
|
||||
['rhythm_h']= {"Al Ritmo", "Difícil", "Maratón rítmica de 200 líneas con bpm moderado."},
|
||||
['rhythm_u']= {"Al Ritmo", "Supremo", "Maratón rítmica de 200 líneas con bpm elevado."},
|
||||
['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
|
||||
['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
|
||||
['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
|
||||
['blind_l']= {"A Ciegas", "Inmediato+", "Para profesionales."},
|
||||
['blind_u']= {"A Ciegas", "?", "¿Estás preparado?"},
|
||||
['blind_wtf']= {"A Ciegas", "Guat de Foc", "No, no lo estás."},
|
||||
['classic_fast']= {"Clásico", "CTWC", "Modo clásico con alta velocidad."},
|
||||
['survivor_e']= {"Supervivencia", "Fácil", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
['survivor_n']= {"Supervivencia", "Normal", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
['survivor_h']= {"Supervivencia", "Difícil", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
['survivor_l']= {"Supervivencia", "Lunático", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
['survivor_u']= {"Supervivencia", "Supremo", "¿Cuánto tiempo podrás sobrevivir?"},
|
||||
['attacker_h']= {"Atacante", "Difícil", "¡Practica la ofensiva!"},
|
||||
['attacker_u']= {"Atacante", "Supremo", "¡Practica la ofensiva!"},
|
||||
['defender_n']= {"Defensor", "Normal", "¡Practica la defensa!"},
|
||||
['defender_l']= {"Defensor", "Lunático", "¡Practica la defensa!"},
|
||||
['dig_h']= {"Downstack", "Difícil", "¡Practica el downstackeo!"},
|
||||
['dig_u']= {"Downstack", "Supremo", "¡Practica el downstackeo!"},
|
||||
['bigbang']= {"Big Bang", "Fácil", "¡Tutorial de All-spins!\n[No finalizado]"},
|
||||
['c4wtrain_n']= {"Entrenar C4W", "Normal", "Combos infinitos."},
|
||||
['c4wtrain_l']= {"Entrenar C4W", "Lunático", "Combos infinitos."},
|
||||
['pctrain_n']= {"Entrenar PC", "Normal", "Modo sencillo para practicar Perfect Clears."},
|
||||
['pctrain_l']= {"Entrenar PC", "Lunático", "Modo duro para practicar Perfect Clears."},
|
||||
['pc_n']= {"Desafío de PCs", "Normal", "¡Consigue los PCs que puedas en 100 líneas!"},
|
||||
['pc_h']= {"Desafío de PCs", "Difícil", "¡Consigue los PCs que puedas en 100 líneas!"},
|
||||
['pc_l']= {"Desafío de PCs", "Lunático", "¡Consigue los PCs que puedas en 100 líneas!"},
|
||||
['tech_n']= {"Tech", "Normal", "¡Mantén el B2B!"},
|
||||
['tech_n_plus']= {"Tech", "Normal+", "¡Sólo se permiten Spins y PCs!"},
|
||||
['tech_h']= {"Tech", "Difícil", "¡Mantén el B2B!"},
|
||||
['tech_h_plus']= {"Tech", "Difícil+", "¡Sólo se permiten Spins y PCs!"},
|
||||
['tech_l']= {"Tech", "Lunático", "¡Mantén el B2B!"},
|
||||
['tech_l_plus']= {"Tech", "Lunático+", "¡Sólo se permiten Spins y PCs!"},
|
||||
['tech_finesse']= {"Tech", "Finesse", "¡No cometas errores de Finesse!"},
|
||||
['tech_finesse_f']= {"Tech", "Finesse+", "Sin errores de finesse, ¡pero tampoco clears normales!"},
|
||||
['tsd_e']= {"Desafío de TSD", "Fácil", "¡Sólo se permiten T-Spin Dobles!"},
|
||||
['tsd_h']= {"Desafío de TSD", "Difícil", "¡Sólo se permiten T-Spin Dobles!"},
|
||||
['tsd_u']= {"Desafío de TSD", "Supremo", "¡Sólo se permiten T-Spin Dobles!"},
|
||||
['backfire_n']= {"Retorno", "Normal", "Lidia con tus propias líneas basura."},
|
||||
['backfire_h']= {"Retorno", "Difícil", "Lidia con tus propias líneas basura."},
|
||||
['backfire_l']= {"Retorno", "Lunático", "Lidia con tus propias líneas basura."},
|
||||
['backfire_u']= {"Retorno", "Supremo", "Lidia con tus propias líneas basura."},
|
||||
['zen']= {'Zen', "200L", "200 líneas sin límite de tiempo."},
|
||||
['ultra']= {'Ultra', "Extra", "¡Consigue el mayor puntaje posible en 2 minutos!"},
|
||||
['infinite']= {"Infinito", "", "Modo Sandbox."},
|
||||
['infinite_dig']= {"Infinito: Queso", "", "Limpia, limpia, más limpia que tú."},
|
||||
['sprintFix']= {"Sprint", "Sin mover a Izq./Der."},
|
||||
['sprintLock']= {"Sprint", "Sin rotar"},
|
||||
['marathon_bfmax']= {"Maratón", "Supremo"},
|
||||
['custom_clear']= {"Personalizado", "Normal"},
|
||||
['custom_puzzle']= {"Personalizado", "Puzzle"},
|
||||
},
|
||||
}
|
||||
@@ -187,97 +187,97 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
["sprint_10l"]= {"竞速", "10L", "消10行"},
|
||||
["sprint_20l"]= {"竞速", "20L", "消20行"},
|
||||
["sprint_40l"]= {"竞速", "40L", "消40行"},
|
||||
["sprint_100l"]= {"竞速", "100L", "消100行"},
|
||||
["sprint_400l"]= {"竞速", "400L", "消400行"},
|
||||
["sprint_1000l"]= {"竞速", "1000L", "消1000行"},
|
||||
["sprintPenta"]= {"竞速", "五连块", "离谱"},
|
||||
["sprintMPH"]= {"竞速", "纯净", "听说你反应很快?"},
|
||||
["dig_10l"]= {"挖掘", "10L", "挖10行"},
|
||||
["dig_40l"]= {"挖掘", "40L", "挖40行"},
|
||||
["dig_100l"]= {"挖掘", "100L", "挖100行"},
|
||||
["dig_400l"]= {"挖掘", "400L", "挖400行"},
|
||||
["dig_1000l"]= {"挖掘", "1000L", "挖1000行"},
|
||||
["drought_n"]= {"干旱", "100L", "放轻松,简单得很"},
|
||||
["drought_l"]= {"干旱", "100L", "有趣的要来了"},
|
||||
["marathon_n"]= {"马拉松", "普通", "休闲模式"},
|
||||
["marathon_h"]= {"马拉松", "困难", "休闲模式"},
|
||||
["solo_e"]= {"单挑", "简单", "鲨AI"},
|
||||
["solo_n"]= {"单挑", "普通", "鲨AI"},
|
||||
["solo_h"]= {"单挑", "困难", "鲨AI"},
|
||||
["solo_l"]= {"单挑", "疯狂", "鲨AI"},
|
||||
["solo_u"]= {"单挑", "极限", "鲨AI"},
|
||||
["techmino49_e"]= {"49人混战", "简单", "这我岂不是乱鲨"},
|
||||
["techmino49_h"]= {"49人混战", "困难", "这我岂不是乱鲨"},
|
||||
["techmino49_u"]= {"49人混战", "极限", "你吃鸡率多少?"},
|
||||
["techmino99_e"]= {"99人混战", "简单", "这我岂不是乱鲨"},
|
||||
["techmino99_h"]= {"99人混战", "困难", "这我岂不是乱鲨"},
|
||||
["techmino99_u"]= {"99人混战", "极限", "你吃鸡率多少?"},
|
||||
["round_e"]= {"回合制", "简单", "下棋"},
|
||||
["round_n"]= {"回合制", "普通", "下棋"},
|
||||
["round_h"]= {"回合制", "困难", "下棋"},
|
||||
["round_l"]= {"回合制", "疯狂", "下棋"},
|
||||
["round_u"]= {"回合制", "极限", "下棋"},
|
||||
["master_beginner"]= {"大师", "疯狂", "无脑20G"},
|
||||
["master_advance"]= {"大师", "极限", "简单20G"},
|
||||
["master_final"]= {"大师", "终点", "究极20G:真正的游戏"},
|
||||
["master_phantasm"]= {"大师", "虚幻", "虚幻20G:好玩"},
|
||||
["master_extra"]= {"宗师", "EX", "你行你上"},
|
||||
["rhythm_e"]= {"节奏", "简单", "很无聊的"},
|
||||
["rhythm_h"]= {"节奏", "困难", "好玩么?"},
|
||||
["rhythm_u"]= {"节奏", "极限", "真男人不玩低难度"},
|
||||
["blind_e"]= {"隐形", "半隐", "谁都能玩"},
|
||||
["blind_n"]= {"隐形", "全隐", "稍加练习即可"},
|
||||
["blind_h"]= {"隐形", "瞬隐", "和上一个一样"},
|
||||
["blind_l"]= {"隐形", "瞬隐+", "这个确实挺难的"},
|
||||
["blind_u"]= {"隐形", "啊这", "你准备好了吗"},
|
||||
["blind_wtf"]= {"隐形", "不会吧", "还没准备好"},
|
||||
["classic_fast"]= {"高速经典", "CTWC", "就这?简单"},
|
||||
["survivor_e"]= {"生存", "简单", "这都玩不下去?不会吧"},
|
||||
["survivor_n"]= {"生存", "普通", "呵,这都玩不过?"},
|
||||
["survivor_h"]= {"生存", "困难", "所以呢?"},
|
||||
["survivor_l"]= {"生存", "疯狂", "然后呢?"},
|
||||
["survivor_u"]= {"生存", "极限", "舒服了"},
|
||||
["attacker_h"]= {"进攻", "困难", "进攻练习"},
|
||||
["attacker_u"]= {"进攻", "极限", "进攻练习"},
|
||||
["defender_n"]= {"防守", "普通", "防守练习"},
|
||||
["defender_l"]= {"防守", "疯狂", "防守练习"},
|
||||
["dig_h"]= {"挖掘", "困难", "挖掘练习"},
|
||||
["dig_u"]= {"挖掘", "极限", "挖掘练习"},
|
||||
["bigbang"]= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"},
|
||||
["c4wtrain_n"]= {"C4W练习", "普通", "无 限 连 击"},
|
||||
["c4wtrain_l"]= {"C4W练习", "疯狂", "无 限 连 击"},
|
||||
["pctrain_n"]= {"全清训练", "普通", "随便打打"},
|
||||
["pctrain_l"]= {"全清训练", "疯狂", "建议不打"},
|
||||
["pc_n"]= {"全清挑战", "普通", "100行内刷PC"},
|
||||
["pc_h"]= {"全清挑战", "困难", "100行内刷PC"},
|
||||
["pc_l"]= {"全清挑战", "疯狂", "100行内刷PC"},
|
||||
["tech_n"]= {"科研", "普通", "禁止断B2B"},
|
||||
["tech_n_plus"]= {"科研", "普通+", "仅允许spin与PC"},
|
||||
["tech_h"]= {"科研", "困难", "禁止断B2B"},
|
||||
["tech_h_plus"]= {"科研", "困难+", "仅允许spin与PC"},
|
||||
["tech_l"]= {"科研", "疯狂", "禁止断B2B"},
|
||||
["tech_l_plus"]= {"科研", "疯狂+", "仅允许spin与PC"},
|
||||
["tech_finesse"]= {"科研", "极简", "强制最简操作"},
|
||||
["tech_finesse_f"]= {"科研", "极简+", "禁止普通消除,强制最简操作"},
|
||||
["tsd_e"]= {"TSD挑战", "简单", "刷T2"},
|
||||
["tsd_h"]= {"TSD挑战", "困难", "刷T2"},
|
||||
["tsd_u"]= {"TSD挑战", "极限", "刷T2"},
|
||||
["backfire_n"]= {"自攻自受", "普通", "200攻击很少的,冲冲冲"},
|
||||
["backfire_h"]= {"自攻自受", "困难", "你在害怕什么"},
|
||||
["backfire_l"]= {"自攻自受", "疯狂", "别怂啊,打攻击呀"},
|
||||
["backfire_u"]= {"自攻自受", "极限", "能把自己玩死,不会吧"},
|
||||
["zen"]= {"禅", "200", "不限时200行"},
|
||||
["ultra"]= {"限时打分", "挑战", "2分钟刷分"},
|
||||
["infinite"]= {"无尽", "", "真的有人会玩这个?"},
|
||||
["infinite_dig"]= {"无尽:挖掘", "", "闲得慌的话来挖"},
|
||||
["sprintFix"]= {"竞速", "无移动"},
|
||||
["sprintLock"]= {"竞速", "无旋转"},
|
||||
["marathon_bfmax"]= {"马拉松", "极限"},
|
||||
["custom_clear"]= {"自定义", "普通"},
|
||||
["custom_puzzle"]= {"自定义", "拼图"},
|
||||
['sprint_10l']= {"竞速", "10L", "消10行"},
|
||||
['sprint_20l']= {"竞速", "20L", "消20行"},
|
||||
['sprint_40l']= {"竞速", "40L", "消40行"},
|
||||
['sprint_100l']= {"竞速", "100L", "消100行"},
|
||||
['sprint_400l']= {"竞速", "400L", "消400行"},
|
||||
['sprint_1000l']= {"竞速", "1000L", "消1000行"},
|
||||
['sprintPenta']= {"竞速", "五连块", "离谱"},
|
||||
['sprintMPH']= {"竞速", "纯净", "听说你反应很快?"},
|
||||
['dig_10l']= {"挖掘", "10L", "挖10行"},
|
||||
['dig_40l']= {"挖掘", "40L", "挖40行"},
|
||||
['dig_100l']= {"挖掘", "100L", "挖100行"},
|
||||
['dig_400l']= {"挖掘", "400L", "挖400行"},
|
||||
['dig_1000l']= {"挖掘", "1000L", "挖1000行"},
|
||||
['drought_n']= {"干旱", "100L", "放轻松,简单得很"},
|
||||
['drought_l']= {"干旱", "100L", "有趣的要来了"},
|
||||
['marathon_n']= {"马拉松", "普通", "休闲模式"},
|
||||
['marathon_h']= {"马拉松", "困难", "休闲模式"},
|
||||
['solo_e']= {"单挑", "简单", "鲨AI"},
|
||||
['solo_n']= {"单挑", "普通", "鲨AI"},
|
||||
['solo_h']= {"单挑", "困难", "鲨AI"},
|
||||
['solo_l']= {"单挑", "疯狂", "鲨AI"},
|
||||
['solo_u']= {"单挑", "极限", "鲨AI"},
|
||||
['techmino49_e']= {"49人混战", "简单", "这我岂不是乱鲨"},
|
||||
['techmino49_h']= {"49人混战", "困难", "这我岂不是乱鲨"},
|
||||
['techmino49_u']= {"49人混战", "极限", "你吃鸡率多少?"},
|
||||
['techmino99_e']= {"99人混战", "简单", "这我岂不是乱鲨"},
|
||||
['techmino99_h']= {"99人混战", "困难", "这我岂不是乱鲨"},
|
||||
['techmino99_u']= {"99人混战", "极限", "你吃鸡率多少?"},
|
||||
['round_e']= {"回合制", "简单", "下棋"},
|
||||
['round_n']= {"回合制", "普通", "下棋"},
|
||||
['round_h']= {"回合制", "困难", "下棋"},
|
||||
['round_l']= {"回合制", "疯狂", "下棋"},
|
||||
['round_u']= {"回合制", "极限", "下棋"},
|
||||
['master_beginner']= {"大师", "疯狂", "无脑20G"},
|
||||
['master_advance']= {"大师", "极限", "简单20G"},
|
||||
['master_final']= {"大师", "终点", "究极20G:真正的游戏"},
|
||||
['master_phantasm']= {"大师", "虚幻", "虚幻20G:好玩"},
|
||||
['master_extra']= {"宗师", "EX", "你行你上"},
|
||||
['rhythm_e']= {"节奏", "简单", "很无聊的"},
|
||||
['rhythm_h']= {"节奏", "困难", "好玩么?"},
|
||||
['rhythm_u']= {"节奏", "极限", "真男人不玩低难度"},
|
||||
['blind_e']= {"隐形", "半隐", "谁都能玩"},
|
||||
['blind_n']= {"隐形", "全隐", "稍加练习即可"},
|
||||
['blind_h']= {"隐形", "瞬隐", "和上一个一样"},
|
||||
['blind_l']= {"隐形", "瞬隐+", "这个确实挺难的"},
|
||||
['blind_u']= {"隐形", "啊这", "你准备好了吗"},
|
||||
['blind_wtf']= {"隐形", "不会吧", "还没准备好"},
|
||||
['classic_fast']= {"高速经典", "CTWC", "就这?简单"},
|
||||
['survivor_e']= {"生存", "简单", "这都玩不下去?不会吧"},
|
||||
['survivor_n']= {"生存", "普通", "呵,这都玩不过?"},
|
||||
['survivor_h']= {"生存", "困难", "所以呢?"},
|
||||
['survivor_l']= {"生存", "疯狂", "然后呢?"},
|
||||
['survivor_u']= {"生存", "极限", "舒服了"},
|
||||
['attacker_h']= {"进攻", "困难", "进攻练习"},
|
||||
['attacker_u']= {"进攻", "极限", "进攻练习"},
|
||||
['defender_n']= {"防守", "普通", "防守练习"},
|
||||
['defender_l']= {"防守", "疯狂", "防守练习"},
|
||||
['dig_h']= {"挖掘", "困难", "挖掘练习"},
|
||||
['dig_u']= {"挖掘", "极限", "挖掘练习"},
|
||||
['bigbang']= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"},
|
||||
['c4wtrain_n']= {"C4W练习", "普通", "无 限 连 击"},
|
||||
['c4wtrain_l']= {"C4W练习", "疯狂", "无 限 连 击"},
|
||||
['pctrain_n']= {"全清训练", "普通", "随便打打"},
|
||||
['pctrain_l']= {"全清训练", "疯狂", "建议不打"},
|
||||
['pc_n']= {"全清挑战", "普通", "100行内刷PC"},
|
||||
['pc_h']= {"全清挑战", "困难", "100行内刷PC"},
|
||||
['pc_l']= {"全清挑战", "疯狂", "100行内刷PC"},
|
||||
['tech_n']= {"科研", "普通", "禁止断B2B"},
|
||||
['tech_n_plus']= {"科研", "普通+", "仅允许spin与PC"},
|
||||
['tech_h']= {"科研", "困难", "禁止断B2B"},
|
||||
['tech_h_plus']= {"科研", "困难+", "仅允许spin与PC"},
|
||||
['tech_l']= {"科研", "疯狂", "禁止断B2B"},
|
||||
['tech_l_plus']= {"科研", "疯狂+", "仅允许spin与PC"},
|
||||
['tech_finesse']= {"科研", "极简", "强制最简操作"},
|
||||
['tech_finesse_f']= {"科研", "极简+", "禁止普通消除,强制最简操作"},
|
||||
['tsd_e']= {"TSD挑战", "简单", "刷T2"},
|
||||
['tsd_h']= {"TSD挑战", "困难", "刷T2"},
|
||||
['tsd_u']= {"TSD挑战", "极限", "刷T2"},
|
||||
['backfire_n']= {"自攻自受", "普通", "200攻击很少的,冲冲冲"},
|
||||
['backfire_h']= {"自攻自受", "困难", "你在害怕什么"},
|
||||
['backfire_l']= {"自攻自受", "疯狂", "别怂啊,打攻击呀"},
|
||||
['backfire_u']= {"自攻自受", "极限", "能把自己玩死,不会吧"},
|
||||
['zen']= {"禅", "200", "不限时200行"},
|
||||
['ultra']= {"限时打分", "挑战", "2分钟刷分"},
|
||||
['infinite']= {"无尽", "", "真的有人会玩这个?"},
|
||||
['infinite_dig']= {"无尽:挖掘", "", "闲得慌的话来挖"},
|
||||
['sprintFix']= {"竞速", "无移动"},
|
||||
['sprintLock']= {"竞速", "无旋转"},
|
||||
['marathon_bfmax']= {"马拉松", "极限"},
|
||||
['custom_clear']= {"自定义", "普通"},
|
||||
['custom_puzzle']= {"自定义", "拼图"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
"100apm?你倒是不用开局定式连续打几把",
|
||||
|
||||
@@ -666,97 +666,97 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
["sprint_10l"]= {"竞速", "10L", "消除10行"},
|
||||
["sprint_20l"]= {"竞速", "20L", "消除20行"},
|
||||
["sprint_40l"]= {"竞速", "40L", "消除40行"},
|
||||
["sprint_100l"]= {"竞速", "100L", "消除100行"},
|
||||
["sprint_400l"]= {"竞速", "400L", "消除400行"},
|
||||
["sprint_1000l"]= {"竞速", "1000L", "消除1000行"},
|
||||
["sprintPenta"]= {"竞速", "五连块", "伤脑筋十八块"},
|
||||
["sprintMPH"]= {"竞速", "MPH", "纯随机\n无预览\n无暂存"},
|
||||
["dig_10l"]= {"挖掘", "10L", "挖掘10行"},
|
||||
["dig_40l"]= {"挖掘", "40L", "挖掘40行"},
|
||||
["dig_100l"]= {"挖掘", "100L", "挖掘100行"},
|
||||
["dig_400l"]= {"挖掘", "400L", "挖掘400行"},
|
||||
["dig_1000l"]= {"挖掘", "1000L", "挖掘1000行"},
|
||||
["drought_n"]= {"干旱", "100L", "你I没了"},
|
||||
["drought_l"]= {"干旱", "100L", "后 妈 发 牌"},
|
||||
["marathon_n"]= {"马拉松", "普通", "200行加速马拉松"},
|
||||
["marathon_h"]= {"马拉松", "困难", "200行高速马拉松"},
|
||||
["solo_e"]= {"单挑", "简单", "打败AI"},
|
||||
["solo_n"]= {"单挑", "普通", "打败AI"},
|
||||
["solo_h"]= {"单挑", "困难", "打败AI"},
|
||||
["solo_l"]= {"单挑", "疯狂", "打败AI"},
|
||||
["solo_u"]= {"单挑", "极限", "打败AI"},
|
||||
["techmino49_e"]= {"49人混战", "简单", "49人混战,活到最后"},
|
||||
["techmino49_h"]= {"49人混战", "困难", "49人混战,活到最后"},
|
||||
["techmino49_u"]= {"49人混战", "极限", "49人混战,活到最后"},
|
||||
["techmino99_e"]= {"99人混战", "简单", "99人混战,活到最后"},
|
||||
["techmino99_h"]= {"99人混战", "困难", "99人混战,活到最后"},
|
||||
["techmino99_u"]= {"99人混战", "极限", "99人混战,活到最后"},
|
||||
["round_e"]= {"回合制", "简单", "下棋模式"},
|
||||
["round_n"]= {"回合制", "普通", "下棋模式"},
|
||||
["round_h"]= {"回合制", "困难", "下棋模式"},
|
||||
["round_l"]= {"回合制", "疯狂", "下棋模式"},
|
||||
["round_u"]= {"回合制", "极限", "下棋模式"},
|
||||
["master_beginner"]= {"大师", "疯狂", "20G初心者练习"},
|
||||
["master_advance"]= {"大师", "极限", "上级者20G挑战"},
|
||||
["master_final"]= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
["master_phantasm"]= {"大师", "虚幻", "虚幻20G:???"},
|
||||
["master_extra"]= {"宗师", "EX", "成为方块大师"},
|
||||
["rhythm_e"]= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
["rhythm_h"]= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
["rhythm_u"]= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
["blind_e"]= {"隐形", "半隐", "不强大脑"},
|
||||
["blind_n"]= {"隐形", "全隐", "挺强大脑"},
|
||||
["blind_h"]= {"隐形", "瞬隐", "很强大脑"},
|
||||
["blind_l"]= {"隐形", "瞬隐+", "最强大脑"},
|
||||
["blind_u"]= {"隐形", "啊这", "你准备好了吗"},
|
||||
["blind_wtf"]= {"隐形", "不会吧", "还没准备好"},
|
||||
["classic_fast"]= {"高速经典", "CTWC", "高速经典"},
|
||||
["survivor_e"]= {"生存", "简单", "你能存活多久?"},
|
||||
["survivor_n"]= {"生存", "普通", "你能存活多久?"},
|
||||
["survivor_h"]= {"生存", "困难", "你能存活多久?"},
|
||||
["survivor_l"]= {"生存", "疯狂", "你能存活多久?"},
|
||||
["survivor_u"]= {"生存", "极限", "你能存活多久?"},
|
||||
["attacker_h"]= {"进攻", "困难", "进攻练习"},
|
||||
["attacker_u"]= {"进攻", "极限", "进攻练习"},
|
||||
["defender_n"]= {"防守", "普通", "防守练习"},
|
||||
["defender_l"]= {"防守", "疯狂", "防守练习"},
|
||||
["dig_h"]= {"挖掘", "困难", "挖掘练习"},
|
||||
["dig_u"]= {"挖掘", "极限", "挖掘练习"},
|
||||
["bigbang"]= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"},
|
||||
["c4wtrain_n"]= {"C4W练习", "普通", "无 限 连 击"},
|
||||
["c4wtrain_l"]= {"C4W练习", "疯狂", "无 限 连 击"},
|
||||
["pctrain_n"]= {"全清训练", "普通", "简易PC题库,熟悉全清定式的组合"},
|
||||
["pctrain_l"]= {"全清训练", "疯狂", "困难PC题库,强算力者进"},
|
||||
["pc_n"]= {"全清挑战", "普通", "100行内刷PC"},
|
||||
["pc_h"]= {"全清挑战", "困难", "100行内刷PC"},
|
||||
["pc_l"]= {"全清挑战", "疯狂", "100行内刷PC"},
|
||||
["tech_n"]= {"科研", "普通", "禁止断B2B"},
|
||||
["tech_n_plus"]= {"科研", "普通+", "仅允许spin与PC"},
|
||||
["tech_h"]= {"科研", "困难", "禁止断B2B"},
|
||||
["tech_h_plus"]= {"科研", "困难+", "仅允许spin与PC"},
|
||||
["tech_l"]= {"科研", "疯狂", "禁止断B2B"},
|
||||
["tech_l_plus"]= {"科研", "疯狂+", "仅允许spin与PC"},
|
||||
["tech_finesse"]= {"科研", "极简", "强制最简操作"},
|
||||
["tech_finesse_f"]= {"科研", "极简+", "禁止普通消除,强制最简操作"},
|
||||
["tsd_e"]= {"TSD挑战", "简单", "你能连续做几个TSD?"},
|
||||
["tsd_h"]= {"TSD挑战", "困难", "你能连续做几个TSD?"},
|
||||
["tsd_u"]= {"TSD挑战", "极限", "你能连续做几个TSD?"},
|
||||
["backfire_n"]= {"Backfire", "普通", "打出100攻击"},
|
||||
["backfire_h"]= {"Backfire", "困难", "打出100攻击"},
|
||||
["backfire_l"]= {"Backfire", "疯狂", "打出100攻击"},
|
||||
["backfire_u"]= {"Backfire", "极限", "打出100攻击"},
|
||||
["zen"]= {"禅", "200", "不限时200行"},
|
||||
["ultra"]= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
|
||||
["infinite"]= {"无尽", "", "沙盒"},
|
||||
["infinite_dig"]= {"无尽:挖掘", "", "挖呀挖呀挖"},
|
||||
["sprintFix"]= {"竞速", "无移动"},
|
||||
["sprintLock"]= {"竞速", "无旋转"},
|
||||
["marathon_bfmax"]= {"马拉松", "极限"},
|
||||
["custom_clear"]= {"自定义", "普通"},
|
||||
["custom_puzzle"]= {"自定义", "拼图"},
|
||||
['sprint_10l']= {"竞速", "10L", "消除10行"},
|
||||
['sprint_20l']= {"竞速", "20L", "消除20行"},
|
||||
['sprint_40l']= {"竞速", "40L", "消除40行"},
|
||||
['sprint_100l']= {"竞速", "100L", "消除100行"},
|
||||
['sprint_400l']= {"竞速", "400L", "消除400行"},
|
||||
['sprint_1000l']= {"竞速", "1000L", "消除1000行"},
|
||||
['sprintPenta']= {"竞速", "五连块", "伤脑筋十八块"},
|
||||
['sprintMPH']= {"竞速", "MPH", "纯随机\n无预览\n无暂存"},
|
||||
['dig_10l']= {"挖掘", "10L", "挖掘10行"},
|
||||
['dig_40l']= {"挖掘", "40L", "挖掘40行"},
|
||||
['dig_100l']= {"挖掘", "100L", "挖掘100行"},
|
||||
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
|
||||
['dig_1000l']= {"挖掘", "1000L", "挖掘1000行"},
|
||||
['drought_n']= {"干旱", "100L", "你I没了"},
|
||||
['drought_l']= {"干旱", "100L", "后 妈 发 牌"},
|
||||
['marathon_n']= {"马拉松", "普通", "200行加速马拉松"},
|
||||
['marathon_h']= {"马拉松", "困难", "200行高速马拉松"},
|
||||
['solo_e']= {"单挑", "简单", "打败AI"},
|
||||
['solo_n']= {"单挑", "普通", "打败AI"},
|
||||
['solo_h']= {"单挑", "困难", "打败AI"},
|
||||
['solo_l']= {"单挑", "疯狂", "打败AI"},
|
||||
['solo_u']= {"单挑", "极限", "打败AI"},
|
||||
['techmino49_e']= {"49人混战", "简单", "49人混战,活到最后"},
|
||||
['techmino49_h']= {"49人混战", "困难", "49人混战,活到最后"},
|
||||
['techmino49_u']= {"49人混战", "极限", "49人混战,活到最后"},
|
||||
['techmino99_e']= {"99人混战", "简单", "99人混战,活到最后"},
|
||||
['techmino99_h']= {"99人混战", "困难", "99人混战,活到最后"},
|
||||
['techmino99_u']= {"99人混战", "极限", "99人混战,活到最后"},
|
||||
['round_e']= {"回合制", "简单", "下棋模式"},
|
||||
['round_n']= {"回合制", "普通", "下棋模式"},
|
||||
['round_h']= {"回合制", "困难", "下棋模式"},
|
||||
['round_l']= {"回合制", "疯狂", "下棋模式"},
|
||||
['round_u']= {"回合制", "极限", "下棋模式"},
|
||||
['master_beginner']= {"大师", "疯狂", "20G初心者练习"},
|
||||
['master_advance']= {"大师", "极限", "上级者20G挑战"},
|
||||
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
['master_phantasm']= {"大师", "虚幻", "虚幻20G:???"},
|
||||
['master_extra']= {"宗师", "EX", "成为方块大师"},
|
||||
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
['blind_l']= {"隐形", "瞬隐+", "最强大脑"},
|
||||
['blind_u']= {"隐形", "啊这", "你准备好了吗"},
|
||||
['blind_wtf']= {"隐形", "不会吧", "还没准备好"},
|
||||
['classic_fast']= {"高速经典", "CTWC", "高速经典"},
|
||||
['survivor_e']= {"生存", "简单", "你能存活多久?"},
|
||||
['survivor_n']= {"生存", "普通", "你能存活多久?"},
|
||||
['survivor_h']= {"生存", "困难", "你能存活多久?"},
|
||||
['survivor_l']= {"生存", "疯狂", "你能存活多久?"},
|
||||
['survivor_u']= {"生存", "极限", "你能存活多久?"},
|
||||
['attacker_h']= {"进攻", "困难", "进攻练习"},
|
||||
['attacker_u']= {"进攻", "极限", "进攻练习"},
|
||||
['defender_n']= {"防守", "普通", "防守练习"},
|
||||
['defender_l']= {"防守", "疯狂", "防守练习"},
|
||||
['dig_h']= {"挖掘", "困难", "挖掘练习"},
|
||||
['dig_u']= {"挖掘", "极限", "挖掘练习"},
|
||||
['bigbang']= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"},
|
||||
['c4wtrain_n']= {"C4W练习", "普通", "无 限 连 击"},
|
||||
['c4wtrain_l']= {"C4W练习", "疯狂", "无 限 连 击"},
|
||||
['pctrain_n']= {"全清训练", "普通", "简易PC题库,熟悉全清定式的组合"},
|
||||
['pctrain_l']= {"全清训练", "疯狂", "困难PC题库,强算力者进"},
|
||||
['pc_n']= {"全清挑战", "普通", "100行内刷PC"},
|
||||
['pc_h']= {"全清挑战", "困难", "100行内刷PC"},
|
||||
['pc_l']= {"全清挑战", "疯狂", "100行内刷PC"},
|
||||
['tech_n']= {"科研", "普通", "禁止断B2B"},
|
||||
['tech_n_plus']= {"科研", "普通+", "仅允许spin与PC"},
|
||||
['tech_h']= {"科研", "困难", "禁止断B2B"},
|
||||
['tech_h_plus']= {"科研", "困难+", "仅允许spin与PC"},
|
||||
['tech_l']= {"科研", "疯狂", "禁止断B2B"},
|
||||
['tech_l_plus']= {"科研", "疯狂+", "仅允许spin与PC"},
|
||||
['tech_finesse']= {"科研", "极简", "强制最简操作"},
|
||||
['tech_finesse_f']= {"科研", "极简+", "禁止普通消除,强制最简操作"},
|
||||
['tsd_e']= {"TSD挑战", "简单", "你能连续做几个TSD?"},
|
||||
['tsd_h']= {"TSD挑战", "困难", "你能连续做几个TSD?"},
|
||||
['tsd_u']= {"TSD挑战", "极限", "你能连续做几个TSD?"},
|
||||
['backfire_n']= {"Backfire", "普通", "打出100攻击"},
|
||||
['backfire_h']= {"Backfire", "困难", "打出100攻击"},
|
||||
['backfire_l']= {"Backfire", "疯狂", "打出100攻击"},
|
||||
['backfire_u']= {"Backfire", "极限", "打出100攻击"},
|
||||
['zen']= {"禅", "200", "不限时200行"},
|
||||
['ultra']= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
|
||||
['infinite']= {"无尽", "", "沙盒"},
|
||||
['infinite_dig']= {"无尽:挖掘", "", "挖呀挖呀挖"},
|
||||
['sprintFix']= {"竞速", "无移动"},
|
||||
['sprintLock']= {"竞速", "无旋转"},
|
||||
['marathon_bfmax']= {"马拉松", "极限"},
|
||||
['custom_clear']= {"自定义", "普通"},
|
||||
['custom_puzzle']= {"自定义", "拼图"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
"...,合群了就会消失,不合群世界毁灭(指game over",
|
||||
|
||||
@@ -139,96 +139,96 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
["sprint_10l"]= {"竞速", "10行", "消除10行"},
|
||||
["sprint_20l"]= {"竞速", "20行", "消除20行"},
|
||||
["sprint_40l"]= {"竞速", "40行", "消除40行"},
|
||||
["sprint_100l"]= {"竞速", "100行", "消除100行"},
|
||||
["sprint_400l"]= {"竞速", "400行", "消除400行"},
|
||||
["sprint_1000l"]= {"竞速", "1000行", "消除1000行"},
|
||||
["sprintPenta"]= {"竞速", "五连块", "伤脑筋十八块"},
|
||||
["sprintMPH"]= {"竞速", "纯净", "纯随机\n无预览\n无暂存"},
|
||||
["dig_10l"]= {"挖掘", "10L", "挖掘10行"},
|
||||
["dig_40l"]= {"挖掘", "40L", "挖掘40行"},
|
||||
["dig_100l"]= {"挖掘", "100L", "挖掘100行"},
|
||||
["dig_400l"]= {"挖掘", "400L", "挖掘400行"},
|
||||
["dig_1000l"]= {"挖掘", "1000L", "挖掘1000行"},
|
||||
["drought_n"]= {"干旱", "100行", "你I没了"},
|
||||
["drought_l"]= {"干旱", "100行", "后 妈 发 牌"},
|
||||
["marathon_n"]= {"马拉松", "普通", "200行加速马拉松"},
|
||||
["marathon_h"]= {"马拉松", "困难", "200行高速马拉松"},
|
||||
["solo_e"]= {"单挑", "简单", "打败机器人"},
|
||||
["solo_n"]= {"单挑", "普通", "打败机器人"},
|
||||
["solo_h"]= {"单挑", "困难", "打败机器人"},
|
||||
["solo_l"]= {"单挑", "疯狂", "打败机器人"},
|
||||
["solo_u"]= {"单挑", "极限", "打败机器人"},
|
||||
["techmino49_e"]= {"49人混战", "简单", "49人混战,活到最后"},
|
||||
["techmino49_h"]= {"49人混战", "困难", "49人混战,活到最后"},
|
||||
["techmino49_u"]= {"49人混战", "极限", "49人混战,活到最后"},
|
||||
["techmino99_e"]= {"99人混战", "简单", "99人混战,活到最后"},
|
||||
["techmino99_h"]= {"99人混战", "困难", "99人混战,活到最后"},
|
||||
["techmino99_u"]= {"99人混战", "极限", "99人混战,活到最后"},
|
||||
["round_e"]= {"回合制", "简单", "下棋模式"},
|
||||
["round_n"]= {"回合制", "普通", "下棋模式"},
|
||||
["round_h"]= {"回合制", "困难", "下棋模式"},
|
||||
["round_l"]= {"回合制", "疯狂", "下棋模式"},
|
||||
["round_u"]= {"回合制", "极限", "下棋模式"},
|
||||
["master_beginner"]= {"大师", "疯狂", "20G初心者练习"},
|
||||
["master_advance"]= {"大师", "极限", "上级者20G挑战"},
|
||||
["master_final"]= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
["master_phantasm"]= {"大师", "虚幻", "虚幻20G:???"},
|
||||
["master_extra"]= {"宗师", "EX", "成为方块大师"},
|
||||
["rhythm_e"]= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
["rhythm_h"]= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
["rhythm_u"]= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
["blind_e"]= {"隐形", "半隐", "不强大脑"},
|
||||
["blind_n"]= {"隐形", "全隐", "挺强大脑"},
|
||||
["blind_h"]= {"隐形", "瞬隐", "很强大脑"},
|
||||
["blind_l"]= {"隐形", "瞬隐+", "超强大脑"},
|
||||
["blind_u"]= {"隐形", "啊这", "你准备好了吗"},
|
||||
["blind_wtf"]= {"隐形", "不会吧", "还没准备好"},
|
||||
["classic_fast"]= {"高速经典", "CTWC", "高速经典"},
|
||||
["survivor_e"]= {"生存", "简单", "你能存活多久?"},
|
||||
["survivor_n"]= {"生存", "普通", "你能存活多久?"},
|
||||
["survivor_h"]= {"生存", "困难", "你能存活多久?"},
|
||||
["survivor_l"]= {"生存", "疯狂", "你能存活多久?"},
|
||||
["survivor_u"]= {"生存", "极限", "你能存活多久?"},
|
||||
["attacker_h"]= {"进攻", "困难", "进攻练习"},
|
||||
["attacker_u"]= {"进攻", "极限", "进攻练习"},
|
||||
["defender_n"]= {"防守", "普通", "防守练习"},
|
||||
["defender_l"]= {"防守", "疯狂", "防守练习"},
|
||||
["dig_h"]= {"挖掘", "困难", "挖掘练习"},
|
||||
["dig_u"]= {"挖掘", "极限", "挖掘练习"},
|
||||
["bigbang"]= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"},
|
||||
["c4wtrain_n"]= {"中四宽练习", "普通", "无 限 连 击"},
|
||||
["c4wtrain_l"]= {"中四宽练习", "疯狂", "无 限 连 击"},
|
||||
["pctrain_n"]= {"全清训练", "普通", "简易全清题库,熟悉全清定式的组合"},
|
||||
["pctrain_l"]= {"全清训练", "疯狂", "困难PC题库,强算力者进"},
|
||||
["pc_n"]= {"全清挑战", "普通", "100行内刷全清"},
|
||||
["pc_h"]= {"全清挑战", "困难", "100行内刷全清"},
|
||||
["pc_l"]= {"全清挑战", "疯狂", "100行内刷全清"},
|
||||
["tech_n"]= {"科研", "普通", "禁止断B2B"},
|
||||
["tech_n_plus"]= {"科研", "普通+", "仅允许回旋与全清"},
|
||||
["tech_h"]= {"科研", "困难", "禁止断B2B"},
|
||||
["tech_h_plus"]= {"科研", "困难+", "仅允许回旋与全清"},
|
||||
["tech_l"]= {"科研", "疯狂", "禁止断B2B"},
|
||||
["tech_l_plus"]= {"科研", "疯狂+", "仅允许spin与PC"},
|
||||
["tech_finesse"]= {"科研", "极简", "强制最简操作"},
|
||||
["tech_finesse_f"]= {"科研", "极简+", "禁止普通消除,强制最简操作"},
|
||||
["tsd_e"]= {"T2挑战", "简单", "你能连续做几个T旋双清?"},
|
||||
["tsd_h"]= {"T2挑战", "困难", "你能连续做几个T旋双清?"},
|
||||
["tsd_u"]= {"T2挑战", "极限", "你能连续做几个T旋双清?"},
|
||||
["backfire_n"]= {"自攻自防", "普通", "打出100攻击"},
|
||||
["backfire_h"]= {"自攻自防", "困难", "打出100攻击"},
|
||||
["backfire_l"]= {"自攻自防", "疯狂", "打出100攻击"},
|
||||
["backfire_u"]= {"自攻自防", "极限", "打出100攻击"},
|
||||
["zen"]= {"禅", "200", "不限时200行"},
|
||||
["ultra"]= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
|
||||
["infinite"]= {"无尽", "", "沙盒"},
|
||||
["infinite_dig"]= {"无尽:挖掘", "", "挖呀挖呀挖"},
|
||||
["sprintFix"]= {"竞速", "无移动"},
|
||||
["sprintLock"]= {"竞速", "无旋转"},
|
||||
["marathon_bfmax"]= {"马拉松", "极限"},
|
||||
["custom_clear"]= {"自定义", "普通"},
|
||||
["custom_puzzle"]= {"自定义", "拼图"},
|
||||
['sprint_10l']= {"竞速", "10行", "消除10行"},
|
||||
['sprint_20l']= {"竞速", "20行", "消除20行"},
|
||||
['sprint_40l']= {"竞速", "40行", "消除40行"},
|
||||
['sprint_100l']= {"竞速", "100行", "消除100行"},
|
||||
['sprint_400l']= {"竞速", "400行", "消除400行"},
|
||||
['sprint_1000l']= {"竞速", "1000行", "消除1000行"},
|
||||
['sprintPenta']= {"竞速", "五连块", "伤脑筋十八块"},
|
||||
['sprintMPH']= {"竞速", "纯净", "纯随机\n无预览\n无暂存"},
|
||||
['dig_10l']= {"挖掘", "10L", "挖掘10行"},
|
||||
['dig_40l']= {"挖掘", "40L", "挖掘40行"},
|
||||
['dig_100l']= {"挖掘", "100L", "挖掘100行"},
|
||||
['dig_400l']= {"挖掘", "400L", "挖掘400行"},
|
||||
['dig_1000l']= {"挖掘", "1000L", "挖掘1000行"},
|
||||
['drought_n']= {"干旱", "100行", "你I没了"},
|
||||
['drought_l']= {"干旱", "100行", "后 妈 发 牌"},
|
||||
['marathon_n']= {"马拉松", "普通", "200行加速马拉松"},
|
||||
['marathon_h']= {"马拉松", "困难", "200行高速马拉松"},
|
||||
['solo_e']= {"单挑", "简单", "打败机器人"},
|
||||
['solo_n']= {"单挑", "普通", "打败机器人"},
|
||||
['solo_h']= {"单挑", "困难", "打败机器人"},
|
||||
['solo_l']= {"单挑", "疯狂", "打败机器人"},
|
||||
['solo_u']= {"单挑", "极限", "打败机器人"},
|
||||
['techmino49_e']= {"49人混战", "简单", "49人混战,活到最后"},
|
||||
['techmino49_h']= {"49人混战", "困难", "49人混战,活到最后"},
|
||||
['techmino49_u']= {"49人混战", "极限", "49人混战,活到最后"},
|
||||
['techmino99_e']= {"99人混战", "简单", "99人混战,活到最后"},
|
||||
['techmino99_h']= {"99人混战", "困难", "99人混战,活到最后"},
|
||||
['techmino99_u']= {"99人混战", "极限", "99人混战,活到最后"},
|
||||
['round_e']= {"回合制", "简单", "下棋模式"},
|
||||
['round_n']= {"回合制", "普通", "下棋模式"},
|
||||
['round_h']= {"回合制", "困难", "下棋模式"},
|
||||
['round_l']= {"回合制", "疯狂", "下棋模式"},
|
||||
['round_u']= {"回合制", "极限", "下棋模式"},
|
||||
['master_beginner']= {"大师", "疯狂", "20G初心者练习"},
|
||||
['master_advance']= {"大师", "极限", "上级者20G挑战"},
|
||||
['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
|
||||
['master_phantasm']= {"大师", "虚幻", "虚幻20G:???"},
|
||||
['master_extra']= {"宗师", "EX", "成为方块大师"},
|
||||
['rhythm_e']= {"节奏", "简单", "200行低速节奏马拉松"},
|
||||
['rhythm_h']= {"节奏", "困难", "200行中速节奏马拉松"},
|
||||
['rhythm_u']= {"节奏", "极限", "200行高速节奏马拉松"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
['blind_l']= {"隐形", "瞬隐+", "超强大脑"},
|
||||
['blind_u']= {"隐形", "啊这", "你准备好了吗"},
|
||||
['blind_wtf']= {"隐形", "不会吧", "还没准备好"},
|
||||
['classic_fast']= {"高速经典", "CTWC", "高速经典"},
|
||||
['survivor_e']= {"生存", "简单", "你能存活多久?"},
|
||||
['survivor_n']= {"生存", "普通", "你能存活多久?"},
|
||||
['survivor_h']= {"生存", "困难", "你能存活多久?"},
|
||||
['survivor_l']= {"生存", "疯狂", "你能存活多久?"},
|
||||
['survivor_u']= {"生存", "极限", "你能存活多久?"},
|
||||
['attacker_h']= {"进攻", "困难", "进攻练习"},
|
||||
['attacker_u']= {"进攻", "极限", "进攻练习"},
|
||||
['defender_n']= {"防守", "普通", "防守练习"},
|
||||
['defender_l']= {"防守", "疯狂", "防守练习"},
|
||||
['dig_h']= {"挖掘", "困难", "挖掘练习"},
|
||||
['dig_u']= {"挖掘", "极限", "挖掘练习"},
|
||||
['bigbang']= {"大爆炸", "简单", "All-spin 入门教程\n未制作完成,落块即通"},
|
||||
['c4wtrain_n']= {"中四宽练习", "普通", "无 限 连 击"},
|
||||
['c4wtrain_l']= {"中四宽练习", "疯狂", "无 限 连 击"},
|
||||
['pctrain_n']= {"全清训练", "普通", "简易全清题库,熟悉全清定式的组合"},
|
||||
['pctrain_l']= {"全清训练", "疯狂", "困难PC题库,强算力者进"},
|
||||
['pc_n']= {"全清挑战", "普通", "100行内刷全清"},
|
||||
['pc_h']= {"全清挑战", "困难", "100行内刷全清"},
|
||||
['pc_l']= {"全清挑战", "疯狂", "100行内刷全清"},
|
||||
['tech_n']= {"科研", "普通", "禁止断B2B"},
|
||||
['tech_n_plus']= {"科研", "普通+", "仅允许回旋与全清"},
|
||||
['tech_h']= {"科研", "困难", "禁止断B2B"},
|
||||
['tech_h_plus']= {"科研", "困难+", "仅允许回旋与全清"},
|
||||
['tech_l']= {"科研", "疯狂", "禁止断B2B"},
|
||||
['tech_l_plus']= {"科研", "疯狂+", "仅允许spin与PC"},
|
||||
['tech_finesse']= {"科研", "极简", "强制最简操作"},
|
||||
['tech_finesse_f']= {"科研", "极简+", "禁止普通消除,强制最简操作"},
|
||||
['tsd_e']= {"T2挑战", "简单", "你能连续做几个T旋双清?"},
|
||||
['tsd_h']= {"T2挑战", "困难", "你能连续做几个T旋双清?"},
|
||||
['tsd_u']= {"T2挑战", "极限", "你能连续做几个T旋双清?"},
|
||||
['backfire_n']= {"自攻自防", "普通", "打出100攻击"},
|
||||
['backfire_h']= {"自攻自防", "困难", "打出100攻击"},
|
||||
['backfire_l']= {"自攻自防", "疯狂", "打出100攻击"},
|
||||
['backfire_u']= {"自攻自防", "极限", "打出100攻击"},
|
||||
['zen']= {"禅", "200", "不限时200行"},
|
||||
['ultra']= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
|
||||
['infinite']= {"无尽", "", "沙盒"},
|
||||
['infinite_dig']= {"无尽:挖掘", "", "挖呀挖呀挖"},
|
||||
['sprintFix']= {"竞速", "无移动"},
|
||||
['sprintLock']= {"竞速", "无旋转"},
|
||||
['marathon_bfmax']= {"马拉松", "极限"},
|
||||
['custom_clear']= {"自定义", "普通"},
|
||||
['custom_puzzle']= {"自定义", "拼图"},
|
||||
},
|
||||
}
|
||||
180
parts/modes.lua
180
parts/modes.lua
@@ -1,119 +1,119 @@
|
||||
return{
|
||||
{name="sprint_10l", x=0, y=0, size=40,shape=1,icon="sprint1", unlock={"sprint_20l","sprint_40l"}},
|
||||
{name="sprint_20l", x=-200, y=0, size=50,shape=1,icon="sprint1"},
|
||||
{name="sprint_40l", x=0, y=-300, size=40,shape=1,icon="sprint2", unlock={"dig_10l","sprint_100l","marathon_n","sprintPenta","sprintMPH"}},
|
||||
{name="sprint_100l", x=-200, y=-200, size=50,shape=1,icon="sprint2", unlock={"sprint_400l","drought_n"}},
|
||||
{name="sprint_400l", x=-400, y=-200, size=40,shape=1,icon="sprint3", unlock={"sprint_1000l"}},
|
||||
{name="sprint_1000l", x=-600, y=-200, size=40,shape=1,icon="sprint3"},
|
||||
{name='sprint_10l', x=0, y=0, size=40,shape=1,icon="sprint1", unlock={'sprint_20l','sprint_40l'}},
|
||||
{name='sprint_20l', x=-200, y=0, size=50,shape=1,icon="sprint1"},
|
||||
{name='sprint_40l', x=0, y=-300, size=40,shape=1,icon="sprint2", unlock={'dig_10l','sprint_100l','marathon_n','sprintPenta','sprintMPH'}},
|
||||
{name='sprint_100l', x=-200, y=-200, size=50,shape=1,icon="sprint2", unlock={'sprint_400l','drought_n'}},
|
||||
{name='sprint_400l', x=-400, y=-200, size=40,shape=1,icon="sprint3", unlock={'sprint_1000l'}},
|
||||
{name='sprint_1000l', x=-600, y=-200, size=40,shape=1,icon="sprint3"},
|
||||
|
||||
{name="sprintPenta", x=210, y=-370, size=40,shape=3,icon="tech"},
|
||||
{name="sprintMPH", x=210, y=-230, size=40,shape=3,icon="tech"},
|
||||
{name='sprintPenta', x=210, y=-370, size=40,shape=3,icon="tech"},
|
||||
{name='sprintMPH', x=210, y=-230, size=40,shape=3,icon="tech"},
|
||||
|
||||
{name="drought_n", x=-400, y=0, size=40,shape=1,icon="drought", unlock={"drought_l"}},
|
||||
{name="drought_l", x=-600, y=0, size=40,shape=1,icon="mess"},
|
||||
{name='drought_n', x=-400, y=0, size=40,shape=1,icon="drought", unlock={'drought_l'}},
|
||||
{name='drought_l', x=-600, y=0, size=40,shape=1,icon="mess"},
|
||||
|
||||
{name="dig_10l", x=-200, y=-400, size=40,shape=1,icon="dig_sprint", unlock={"dig_40l"}},
|
||||
{name="dig_40l", x=-400, y=-400, size=40,shape=1,icon="dig_sprint", unlock={"dig_100l"}},
|
||||
{name="dig_100l", x=-600, y=-400, size=40,shape=1,icon="dig_sprint", unlock={"dig_400l"}},
|
||||
{name="dig_400l", x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
|
||||
{name='dig_10l', x=-200, y=-400, size=40,shape=1,icon="dig_sprint", unlock={'dig_40l'}},
|
||||
{name='dig_40l', x=-400, y=-400, size=40,shape=1,icon="dig_sprint", unlock={'dig_100l'}},
|
||||
{name='dig_100l', x=-600, y=-400, size=40,shape=1,icon="dig_sprint", unlock={'dig_400l'}},
|
||||
{name='dig_400l', x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
|
||||
|
||||
{name="marathon_n", x=0, y=-600, size=60,shape=1,icon="marathon",unlock={"marathon_h","rhythm_e","solo_e","round_e","blind_e","classic_fast","survivor_e","bigbang","zen"}},
|
||||
{name="marathon_h", x=0, y=-800, size=50,shape=1,icon="marathon",unlock={"master_beginner"}},
|
||||
{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon",unlock={'marathon_h','rhythm_e','solo_e','round_e','blind_e','classic_fast','survivor_e','bigbang','zen'}},
|
||||
{name='marathon_h', x=0, y=-800, size=50,shape=1,icon="marathon",unlock={'master_beginner'}},
|
||||
|
||||
{name="solo_e", x=-600, y=-1000,size=40,shape=1,icon="solo", unlock={"solo_n"}},
|
||||
{name="solo_n", x=-800, y=-1000,size=40,shape=1,icon="solo", unlock={"solo_h"}},
|
||||
{name="solo_h", x=-1000,y=-1000,size=40,shape=1,icon="solo", unlock={"solo_l","techmino49_e"}},
|
||||
{name="solo_l", x=-1200,y=-1000,size=40,shape=1,icon="solo", unlock={"solo_u"}},
|
||||
{name="solo_u", x=-1400,y=-1000,size=40,shape=1,icon="solo"},
|
||||
{name='solo_e', x=-600, y=-1000,size=40,shape=1,icon="solo", unlock={'solo_n'}},
|
||||
{name='solo_n', x=-800, y=-1000,size=40,shape=1,icon="solo", unlock={'solo_h'}},
|
||||
{name='solo_h', x=-1000,y=-1000,size=40,shape=1,icon="solo", unlock={'solo_l','techmino49_e'}},
|
||||
{name='solo_l', x=-1200,y=-1000,size=40,shape=1,icon="solo", unlock={'solo_u'}},
|
||||
{name='solo_u', x=-1400,y=-1000,size=40,shape=1,icon="solo"},
|
||||
|
||||
{name="techmino49_e", x=-1100,y=-1200,size=40,shape=1,icon="t49", unlock={"techmino49_h","techmino99_e"}},
|
||||
{name="techmino49_h", x=-1100,y=-1400,size=40,shape=1,icon="t49", unlock={"techmino49_u"}},
|
||||
{name="techmino49_u", x=-1100,y=-1600,size=40,shape=1,icon="t49"},
|
||||
{name="techmino99_e", x=-1300,y=-1400,size=40,shape=1,icon="t99", unlock={"techmino99_h"}},
|
||||
{name="techmino99_h", x=-1300,y=-1600,size=40,shape=1,icon="t99", unlock={"techmino99_u"}},
|
||||
{name="techmino99_u", x=-1300,y=-1800,size=40,shape=1,icon="t99"},
|
||||
{name='techmino49_e', x=-1100,y=-1200,size=40,shape=1,icon="t49", unlock={'techmino49_h','techmino99_e'}},
|
||||
{name='techmino49_h', x=-1100,y=-1400,size=40,shape=1,icon="t49", unlock={'techmino49_u'}},
|
||||
{name='techmino49_u', x=-1100,y=-1600,size=40,shape=1,icon="t49"},
|
||||
{name='techmino99_e', x=-1300,y=-1400,size=40,shape=1,icon="t99", unlock={'techmino99_h'}},
|
||||
{name='techmino99_h', x=-1300,y=-1600,size=40,shape=1,icon="t99", unlock={'techmino99_u'}},
|
||||
{name='techmino99_u', x=-1300,y=-1800,size=40,shape=1,icon="t99"},
|
||||
|
||||
{name="round_e", x=-600, y=-800, size=40,shape=1,icon="round", unlock={"round_n"}},
|
||||
{name="round_n", x=-800, y=-800, size=40,shape=1,icon="round", unlock={"round_h"}},
|
||||
{name="round_h", x=-1000,y=-800, size=40,shape=1,icon="round", unlock={"round_l"}},
|
||||
{name="round_l", x=-1200,y=-800, size=40,shape=1,icon="round", unlock={"round_u"}},
|
||||
{name="round_u", x=-1400,y=-800, size=40,shape=1,icon="round"},
|
||||
{name='round_e', x=-600, y=-800, size=40,shape=1,icon="round", unlock={'round_n'}},
|
||||
{name='round_n', x=-800, y=-800, size=40,shape=1,icon="round", unlock={'round_h'}},
|
||||
{name='round_h', x=-1000,y=-800, size=40,shape=1,icon="round", unlock={'round_l'}},
|
||||
{name='round_l', x=-1200,y=-800, size=40,shape=1,icon="round", unlock={'round_u'}},
|
||||
{name='round_u', x=-1400,y=-800, size=40,shape=1,icon="round"},
|
||||
|
||||
{name="master_beginner",x=0, y=-1000,size=40,shape=1,icon="master", unlock={"master_advance"}},
|
||||
{name="master_advance", x=0, y=-1200,size=40,shape=3,icon="master", unlock={"master_final","master_extra","master_phantasm"}},
|
||||
{name="master_final", x=0, y=-1600,size=40,shape=2,icon="master"},
|
||||
{name="master_phantasm",x=-150, y=-1500,size=40,shape=2,icon="master"},
|
||||
{name="master_extra", x=150, y=-1500,size=40,shape=2,icon="master_ex"},
|
||||
{name='master_beginner',x=0, y=-1000,size=40,shape=1,icon="master", unlock={'master_advance'}},
|
||||
{name='master_advance', x=0, y=-1200,size=40,shape=3,icon="master", unlock={'master_final','master_extra','master_phantasm'}},
|
||||
{name='master_final', x=0, y=-1600,size=40,shape=2,icon="master"},
|
||||
{name='master_phantasm',x=-150, y=-1500,size=40,shape=2,icon="master"},
|
||||
{name='master_extra', x=150, y=-1500,size=40,shape=2,icon="master_ex"},
|
||||
|
||||
{name="rhythm_e", x=-350, y=-1000,size=40,shape=1,icon="rhythm", unlock={"rhythm_h"}},
|
||||
{name="rhythm_h", x=-350, y=-1200,size=40,shape=3,icon="rhythm", unlock={"rhythm_u"}},
|
||||
{name="rhythm_u", x=-350, y=-1400,size=40,shape=2,icon="rhythm"},
|
||||
{name='rhythm_e', x=-350, y=-1000,size=40,shape=1,icon="rhythm", unlock={'rhythm_h'}},
|
||||
{name='rhythm_h', x=-350, y=-1200,size=40,shape=3,icon="rhythm", unlock={'rhythm_u'}},
|
||||
{name='rhythm_u', x=-350, y=-1400,size=40,shape=2,icon="rhythm"},
|
||||
|
||||
{name="blind_e", x=150, y=-700, size=40,shape=1,icon="hidden", unlock={"blind_n"}},
|
||||
{name="blind_n", x=150, y=-800, size=40,shape=1,icon="hidden", unlock={"blind_h"}},
|
||||
{name="blind_h", x=150, y=-900, size=35,shape=1,icon="hidden", unlock={"blind_l"}},
|
||||
{name="blind_l", x=150, y=-1000,size=35,shape=3,icon="hidden", unlock={"blind_u"}},
|
||||
{name="blind_u", x=150, y=-1100,size=35,shape=3,icon="hidden", unlock={"blind_wtf"}},
|
||||
{name="blind_wtf", x=150, y=-1200,size=35,shape=2,icon="hidden"},
|
||||
{name='blind_e', x=150, y=-700, size=40,shape=1,icon="hidden", unlock={'blind_n'}},
|
||||
{name='blind_n', x=150, y=-800, size=40,shape=1,icon="hidden", unlock={'blind_h'}},
|
||||
{name='blind_h', x=150, y=-900, size=35,shape=1,icon="hidden", unlock={'blind_l'}},
|
||||
{name='blind_l', x=150, y=-1000,size=35,shape=3,icon="hidden", unlock={'blind_u'}},
|
||||
{name='blind_u', x=150, y=-1100,size=35,shape=3,icon="hidden", unlock={'blind_wtf'}},
|
||||
{name='blind_wtf', x=150, y=-1200,size=35,shape=2,icon="hidden"},
|
||||
|
||||
{name="classic_fast", x=-150, y=-950, size=40,shape=2,icon="classic"},
|
||||
{name='classic_fast', x=-150, y=-950, size=40,shape=2,icon="classic"},
|
||||
|
||||
{name="survivor_e", x=300, y=-600, size=40,shape=1,icon="survivor",unlock={"survivor_n"}},
|
||||
{name="survivor_n", x=500, y=-600, size=40,shape=1,icon="survivor",unlock={"survivor_h","attacker_h","defender_n","dig_h"}},
|
||||
{name="survivor_h", x=700, y=-600, size=40,shape=1,icon="survivor",unlock={"survivor_l"}},
|
||||
{name="survivor_l", x=900, y=-600, size=40,shape=3,icon="survivor",unlock={"survivor_u"}},
|
||||
{name="survivor_u", x=1100, y=-600, size=40,shape=2,icon="survivor"},
|
||||
{name='survivor_e', x=300, y=-600, size=40,shape=1,icon="survivor",unlock={'survivor_n'}},
|
||||
{name='survivor_n', x=500, y=-600, size=40,shape=1,icon="survivor",unlock={'survivor_h','attacker_h','defender_n','dig_h'}},
|
||||
{name='survivor_h', x=700, y=-600, size=40,shape=1,icon="survivor",unlock={'survivor_l'}},
|
||||
{name='survivor_l', x=900, y=-600, size=40,shape=3,icon="survivor",unlock={'survivor_u'}},
|
||||
{name='survivor_u', x=1100, y=-600, size=40,shape=2,icon="survivor"},
|
||||
|
||||
{name="attacker_h", x=300, y=-800, size=40,shape=1,icon="attack", unlock={"attacker_u"}},
|
||||
{name="attacker_u", x=300, y=-1000,size=40,shape=1,icon="attack"},
|
||||
{name='attacker_h', x=300, y=-800, size=40,shape=1,icon="attack", unlock={'attacker_u'}},
|
||||
{name='attacker_u', x=300, y=-1000,size=40,shape=1,icon="attack"},
|
||||
|
||||
{name="defender_n", x=500, y=-800, size=40,shape=1,icon="defend", unlock={"defender_l"}},
|
||||
{name="defender_l", x=500, y=-1000,size=40,shape=1,icon="defend"},
|
||||
{name='defender_n', x=500, y=-800, size=40,shape=1,icon="defend", unlock={'defender_l'}},
|
||||
{name='defender_l', x=500, y=-1000,size=40,shape=1,icon="defend"},
|
||||
|
||||
{name="dig_h", x=700, y=-800, size=40,shape=1,icon="dig", unlock={"dig_u"}},
|
||||
{name="dig_u", x=700, y=-1000,size=40,shape=1,icon="dig"},
|
||||
{name='dig_h', x=700, y=-800, size=40,shape=1,icon="dig", unlock={'dig_u'}},
|
||||
{name='dig_u', x=700, y=-1000,size=40,shape=1,icon="dig"},
|
||||
|
||||
{name="bigbang", x=400, y=-400, size=50,shape=1,icon="bigbang", unlock={"c4wtrain_n","pctrain_n","tech_n"}},
|
||||
{name="c4wtrain_n", x=700, y=-400, size=40,shape=1,icon="pc",unlock={"c4wtrain_l"}},
|
||||
{name="c4wtrain_l", x=900, y=-400, size=40,shape=1,icon="pc"},
|
||||
{name='bigbang', x=400, y=-400, size=50,shape=1,icon="bigbang", unlock={'c4wtrain_n','pctrain_n','tech_n'}},
|
||||
{name='c4wtrain_n', x=700, y=-400, size=40,shape=1,icon="pc",unlock={'c4wtrain_l'}},
|
||||
{name='c4wtrain_l', x=900, y=-400, size=40,shape=1,icon="pc"},
|
||||
|
||||
{name="pctrain_n", x=700, y=-220, size=40,shape=1,icon="pc", unlock={"pctrain_l","pc_n"}},
|
||||
{name="pctrain_l", x=900, y=-220, size=40,shape=1,icon="pc"},
|
||||
{name='pctrain_n', x=700, y=-220, size=40,shape=1,icon="pc", unlock={'pctrain_l','pc_n'}},
|
||||
{name='pctrain_l', x=900, y=-220, size=40,shape=1,icon="pc"},
|
||||
|
||||
{name="pc_n", x=800, y=-100, size=40,shape=1,icon="pc", unlock={"pc_h"}},
|
||||
{name="pc_h", x=1000, y=-100, size=40,shape=3,icon="pc", unlock={"pc_l"}},
|
||||
{name="pc_l", x=1200, y=-100, size=40,shape=2,icon="pc"},
|
||||
{name='pc_n', x=800, y=-100, size=40,shape=1,icon="pc", unlock={'pc_h'}},
|
||||
{name='pc_h', x=1000, y=-100, size=40,shape=3,icon="pc", unlock={'pc_l'}},
|
||||
{name='pc_l', x=1200, y=-100, size=40,shape=2,icon="pc"},
|
||||
|
||||
{name="tech_n", x=400, y=-150, size=40,shape=1,icon="tech", unlock={"tech_n_plus","tech_h","tech_finesse"}},
|
||||
{name="tech_n_plus", x=600, y=160, size=40,shape=3,icon="tech", unlock={"tsd_e","backfire_n"}},
|
||||
{name="tech_h", x=400, y=40, size=40,shape=1,icon="tech", unlock={"tech_h_plus","tech_l"}},
|
||||
{name="tech_h_plus", x=200, y=70, size=35,shape=3,icon="tech"},
|
||||
{name="tech_l", x=400, y=200, size=40,shape=1,icon="tech", unlock={"tech_l_plus"}},
|
||||
{name="tech_l_plus", x=200, y=230, size=35,shape=3,icon="tech"},
|
||||
{name='tech_n', x=400, y=-150, size=40,shape=1,icon="tech", unlock={'tech_n_plus','tech_h','tech_finesse'}},
|
||||
{name='tech_n_plus', x=600, y=160, size=40,shape=3,icon="tech", unlock={'tsd_e','backfire_n'}},
|
||||
{name='tech_h', x=400, y=40, size=40,shape=1,icon="tech", unlock={'tech_h_plus','tech_l'}},
|
||||
{name='tech_h_plus', x=200, y=70, size=35,shape=3,icon="tech"},
|
||||
{name='tech_l', x=400, y=200, size=40,shape=1,icon="tech", unlock={'tech_l_plus'}},
|
||||
{name='tech_l_plus', x=200, y=230, size=35,shape=3,icon="tech"},
|
||||
|
||||
{name="tech_finesse", x=800, y=50, size=40,shape=1,icon="tech", unlock={"tech_finesse_f"}},
|
||||
{name="tech_finesse_f", x=1000, y=50, size=40,shape=1,icon="tech"},
|
||||
{name='tech_finesse', x=800, y=50, size=40,shape=1,icon="tech", unlock={'tech_finesse_f'}},
|
||||
{name='tech_finesse_f', x=1000, y=50, size=40,shape=1,icon="tech"},
|
||||
|
||||
{name="tsd_e", x=800, y=200, size=40,shape=1,icon="tsd", unlock={"tsd_h"}},
|
||||
{name="tsd_h", x=1000, y=200, size=40,shape=1,icon="tsd", unlock={"tsd_u"}},
|
||||
{name="tsd_u", x=1200, y=200, size=40,shape=1,icon="tsd"},
|
||||
{name='tsd_e', x=800, y=200, size=40,shape=1,icon="tsd", unlock={'tsd_h'}},
|
||||
{name='tsd_h', x=1000, y=200, size=40,shape=1,icon="tsd", unlock={'tsd_u'}},
|
||||
{name='tsd_u', x=1200, y=200, size=40,shape=1,icon="tsd"},
|
||||
|
||||
{name="backfire_n", x=800, y=350, size=40,shape=1,icon="backfire",unlock={"backfire_h"}},
|
||||
{name="backfire_h", x=950, y=350, size=40,shape=1,icon="backfire",unlock={"backfire_l"}},
|
||||
{name="backfire_l", x=1100, y=350, size=40,shape=3,icon="backfire",unlock={"backfire_u"}},
|
||||
{name="backfire_u", x=1250, y=350, size=35,shape=2,icon="backfire"},
|
||||
{name='backfire_n', x=800, y=350, size=40,shape=1,icon="backfire",unlock={'backfire_h'}},
|
||||
{name='backfire_h', x=950, y=350, size=40,shape=1,icon="backfire",unlock={'backfire_l'}},
|
||||
{name='backfire_l', x=1100, y=350, size=40,shape=3,icon="backfire",unlock={'backfire_u'}},
|
||||
{name='backfire_u', x=1250, y=350, size=35,shape=2,icon="backfire"},
|
||||
|
||||
{name="zen", x=-800, y=-600, size=40,shape=1,icon="zen", unlock={"ultra","infinite","infinite_dig"}},
|
||||
{name="ultra", x=-1000,y=-400, size=40,shape=1,icon="ultra"},
|
||||
{name="infinite", x=-800, y=-400, size=40,shape=1,icon="infinite"},
|
||||
{name="infinite_dig", x=-1000,y=-600, size=40,shape=1,icon="dig"},
|
||||
{name='zen', x=-800, y=-600, size=40,shape=1,icon="zen", unlock={'ultra','infinite','infinite_dig'}},
|
||||
{name='ultra', x=-1000,y=-400, size=40,shape=1,icon="ultra"},
|
||||
{name='infinite', x=-800, y=-400, size=40,shape=1,icon='infinite'},
|
||||
{name='infinite_dig', x=-1000,y=-600, size=40,shape=1,icon="dig"},
|
||||
|
||||
{name="sprintFix"},
|
||||
{name="sprintLock"},
|
||||
{name="marathon_bfmax"},
|
||||
{name='sprintFix'},
|
||||
{name='sprintLock'},
|
||||
{name='marathon_bfmax'},
|
||||
|
||||
{name="custom_puzzle"},
|
||||
{name="custom_clear"},
|
||||
{name='custom_puzzle'},
|
||||
{name='custom_clear'},
|
||||
|
||||
{name="netBattle"},
|
||||
}
|
||||
@@ -26,16 +26,16 @@ return{
|
||||
D.wave=D.wave+1
|
||||
if D.wave%10==0 then
|
||||
if D.wave==20 then
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,'appear',.6)
|
||||
P.gameEnv.pushSpeed=3
|
||||
elseif D.wave==50 then
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="rainbow2",bgm="shining terminal",
|
||||
bg='rainbow2',bgm='shining terminal',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -30,19 +30,19 @@ return{
|
||||
D.wave=D.wave+1
|
||||
if D.wave%10==0 then
|
||||
if D.wave==10 then
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,'appear',.6)
|
||||
P.gameEnv.pushSpeed=4
|
||||
elseif D.wave==20 then
|
||||
P:showTextF(text.awesome,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.awesome,0,-140,100,'appear',.6)
|
||||
P.gameEnv.pushSpeed=5
|
||||
elseif D.wave==30 then
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="rainbow2",bgm="shining terminal",
|
||||
bg='rainbow2',bgm='shining terminal',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -8,10 +8,10 @@ return{
|
||||
P:receive(nil,P.lastPiece.atk,60,generateLine(P:RND(10)))
|
||||
end
|
||||
if P.stat.atk>=100 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end,
|
||||
bg="tunnel",bgm="echo",
|
||||
bg='tunnel',bgm='echo',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -8,10 +8,10 @@ return{
|
||||
P:receive(nil,P.lastPiece.atk,30,generateLine(P:RND(10)))
|
||||
end
|
||||
if P.stat.atk>=100 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end,
|
||||
bg="blackhole",bgm="echo",
|
||||
bg='blackhole',bgm='echo',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -7,10 +7,10 @@ return{
|
||||
P:receive(nil,P.lastPiece.atk,120,generateLine(P:RND(10)))
|
||||
end
|
||||
if P.stat.atk>=100 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end,
|
||||
bg="tunnel",bgm="echo",
|
||||
bg='tunnel',bgm='echo',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -8,10 +8,10 @@ return{
|
||||
P:receive(nil,P.lastPiece.atk,0,generateLine(P:RND(10)))
|
||||
end
|
||||
if P.stat.atk>=100 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end,
|
||||
bg="blackhole",bgm="echo",
|
||||
bg='blackhole',bgm='echo',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
drop=1e99,lock=1e99,
|
||||
holdCount=0,
|
||||
dropPiece=function(P)P:lose()end,
|
||||
bg="bg1",bgm="new era",
|
||||
bg='bg1',bgm='new era',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -3,10 +3,10 @@ return{
|
||||
color=COLOR.cyan,
|
||||
env={
|
||||
drop=30,lock=45,
|
||||
visible="easy",
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win("finish")end end,
|
||||
visible='easy',
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win('finish')end end,
|
||||
freshLimit=10,
|
||||
bg="glow",bgm="push",
|
||||
bg='glow',bgm='push',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -6,11 +6,11 @@ return{
|
||||
drop=15,lock=45,
|
||||
fall=10,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
visible='none',
|
||||
score=false,
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win("finish")end end,
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win('finish')end end,
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="push",
|
||||
bg='rgb',bgm='push',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -7,11 +7,11 @@ return{
|
||||
fall=5,
|
||||
ghost=0,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
visible='none',
|
||||
score=false,
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win("finish")end end,
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win('finish')end end,
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="push",
|
||||
bg='rgb',bgm='push',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -5,9 +5,9 @@ return{
|
||||
env={
|
||||
drop=15,lock=45,
|
||||
freshLimit=10,
|
||||
visible="fast",
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win("finish")end end,
|
||||
bg="glow",bgm="push",
|
||||
visible='fast',
|
||||
dropPiece=function(P)if P.stat.row>=200 then P:win('finish')end end,
|
||||
bg='glow',bgm='push',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -6,11 +6,11 @@ return{
|
||||
drop=30,lock=60,
|
||||
block=false,center=0,ghost=0,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
visible='none',
|
||||
score=false,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win("finish")end end,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win('finish')end end,
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="far",
|
||||
bg='rgb',bgm='far',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -7,10 +7,10 @@ return{
|
||||
nextCount=1,
|
||||
block=false,center=0,ghost=0,
|
||||
dropFX=0,lockFX=0,
|
||||
visible="none",
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win("finish")end end,
|
||||
visible='none',
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end,
|
||||
freshLimit=15,
|
||||
bg="none",bgm="far",
|
||||
bg='none',bgm='far',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
@@ -23,19 +23,19 @@ return{
|
||||
if not GAME.result then
|
||||
if GAME.replaying then
|
||||
gc.setColor(.3,.3,.3,.7)
|
||||
gc.push("transform")
|
||||
gc.push('transform')
|
||||
gc.origin()
|
||||
gc.rectangle("fill",0,0,SCR.w,SCR.h)
|
||||
gc.rectangle('fill',0,0,SCR.w,SCR.h)
|
||||
gc.pop()
|
||||
else
|
||||
gc.clear(.26,.26,.26)
|
||||
--Frame
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.push("transform")
|
||||
gc.push('transform')
|
||||
gc.translate(150,0)
|
||||
gc.rectangle("line",-1,-11,302,612)--Boarder
|
||||
gc.rectangle("line",301,-3,15,604)--AtkBuffer boarder
|
||||
gc.rectangle("line",-16,-3,15,604)--B2b bar boarder
|
||||
gc.rectangle('line',-1,-11,302,612)--Boarder
|
||||
gc.rectangle('line',301,-3,15,604)--AtkBuffer boarder
|
||||
gc.rectangle('line',-16,-3,15,604)--B2b bar boarder
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -13,7 +13,7 @@ local function check_c4w(P)
|
||||
P.modeData.maxCombo=P.combo
|
||||
end
|
||||
if P.stat.row>=100 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -25,7 +25,7 @@ return{
|
||||
task=function(P)P.modeData.maxCombo=0 end,
|
||||
dropPiece=check_c4w,
|
||||
freshLimit=15,ospin=false,
|
||||
bg="rgb",bgm="oxygen",
|
||||
bg='rgb',bgm='oxygen',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -11,7 +11,7 @@ local function check_c4w(P)
|
||||
P.modeData.maxCombo=P.combo
|
||||
end
|
||||
if P.stat.row>=100 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -23,7 +23,7 @@ return{
|
||||
task=function(P)P.modeData.maxCombo=0 end,
|
||||
dropPiece=check_c4w,
|
||||
freshLimit=15,ospin=false,
|
||||
bg="rgb",bgm="oxygen",
|
||||
bg='rgb',bgm='oxygen',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -10,8 +10,8 @@ return{
|
||||
center=0,ghost=0,
|
||||
drop=3,lock=3,wait=10,fall=25,
|
||||
nextCount=1,holdCount=false,
|
||||
sequence="rnd",
|
||||
RS="Classic",
|
||||
sequence='rnd',
|
||||
RS='Classic',
|
||||
freshLimit=0,
|
||||
face={0,0,2,2,2,0,0},
|
||||
task=function(P)P.modeData.target=10 end,
|
||||
@@ -21,16 +21,16 @@ return{
|
||||
D.target=D.target+10
|
||||
if D.target==110 then
|
||||
P.gameEnv.drop,P.gameEnv.lock=2,2
|
||||
SFX.play("blip_1")
|
||||
SFX.play('blip_1')
|
||||
elseif D.target==200 then
|
||||
P.gameEnv.drop,P.gameEnv.lock=1,1
|
||||
SFX.play("blip_1")
|
||||
SFX.play('blip_1')
|
||||
else
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="rgb",bgm="magicblock",
|
||||
bg='rgb',bgm='magicblock',
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
@@ -44,7 +44,7 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.stat.score,P.stat.row}end,
|
||||
scoreDisp=function(D)return D[1].." "..D[2].." Lines"end,
|
||||
|
||||
@@ -38,9 +38,9 @@ local function checkClear(P)
|
||||
end
|
||||
setField(P,D.finished+1)
|
||||
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
|
||||
SFX.play("blip_1")
|
||||
SFX.play('blip_1')
|
||||
else
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -63,12 +63,12 @@ return{
|
||||
PLY.newPlayer(1)
|
||||
local AItype=ENV.opponent:sub(1,2)
|
||||
local AIlevel=tonumber(ENV.opponent:sub(-1))
|
||||
if AItype=="9S"then
|
||||
if AItype=='9S'then
|
||||
ENV.target=nil
|
||||
PLY.newAIPlayer(2,AIBUILDER("9S",2*AIlevel))
|
||||
elseif AItype=="CC"then
|
||||
PLY.newAIPlayer(2,AIBUILDER('9S',2*AIlevel))
|
||||
elseif AItype=='CC'then
|
||||
ENV.target=nil
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
|
||||
end
|
||||
|
||||
for _,P in next,PLY_ALIVE do
|
||||
|
||||
@@ -23,11 +23,11 @@ local function puzzleCheck(P)
|
||||
P.field[_],P.visTime[_]=nil
|
||||
end
|
||||
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
D.showMark=0
|
||||
else
|
||||
D.showMark=1
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -43,17 +43,17 @@ return{
|
||||
local ENV=GAME.modeEnv
|
||||
local AItype=ENV.opponent:sub(1,2)
|
||||
local AIlevel=tonumber(ENV.opponent:sub(-1))
|
||||
if AItype=="9S"then
|
||||
PLY.newAIPlayer(2,AIBUILDER("9S",2*AIlevel))
|
||||
elseif AItype=="CC"then
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
|
||||
if AItype=='9S'then
|
||||
PLY.newAIPlayer(2,AIBUILDER('9S',2*AIlevel))
|
||||
elseif AItype=='CC'then
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',2*AIlevel-1,math.floor(AIlevel*.5+1),true,20000+5000*AIlevel))
|
||||
end
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
setFont(55)
|
||||
mStr(P.stat.row,69,225)
|
||||
mText(drawableText.line,69,290)
|
||||
gc.push("transform")
|
||||
gc.push('transform')
|
||||
PLY.draw.applyFieldOffset(P)
|
||||
if P.modeData.showMark==0 then
|
||||
local mark=TEXTURE.puzzleMark
|
||||
|
||||
@@ -24,15 +24,15 @@ return{
|
||||
if D.wave<=75 then
|
||||
D.rpm=math.floor(144e3/t)*.1
|
||||
if D.wave==25 then
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,'appear',.6)
|
||||
P.gameEnv.pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=4,4
|
||||
elseif D.wave==50 then
|
||||
P:showTextF(text.awesome,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.awesome,0,-140,100,'appear',.6)
|
||||
P.gameEnv.pushSpeed=4
|
||||
P.dropDelay,P.gameEnv.drop=3,3
|
||||
elseif D.wave==75 then
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
|
||||
P.dropDelay,P.gameEnv.drop=2,2
|
||||
end
|
||||
end
|
||||
@@ -40,7 +40,7 @@ return{
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="rainbow2",bgm="storm",
|
||||
bg='rainbow2',bgm='storm',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -24,23 +24,23 @@ return{
|
||||
if D.wave<=90 then
|
||||
D.rpm=math.floor(108e3/t)*.1
|
||||
if D.wave==25 then
|
||||
P:showTextF(text.great,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.great,0,-140,100,'appear',.6)
|
||||
P.gameEnv.pushSpeed=2
|
||||
P.dropDelay,P.gameEnv.drop=20,20
|
||||
elseif D.wave==50 then
|
||||
P:showTextF(text.awesome,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.awesome,0,-140,100,'appear',.6)
|
||||
P.gameEnv.pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=10,10
|
||||
elseif D.wave==90 then
|
||||
P.dropDelay,P.gameEnv.drop=5,5
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="rainbow2",bgm="storm",
|
||||
bg='rainbow2',bgm='storm',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -3,7 +3,7 @@ local function check_rise(P)
|
||||
P:garbageRise(21,1,P:getHolePos())
|
||||
end
|
||||
if P.stat.dig==100 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
env={
|
||||
pushSpeed=6,
|
||||
dropPiece=check_rise,
|
||||
bg="bg2",bgm="way",
|
||||
bg='bg2',bgm='way',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local function check_rise(P)
|
||||
if P.stat.dig==10 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -9,7 +9,7 @@ return{
|
||||
env={
|
||||
pushSpeed=6,
|
||||
dropPiece=check_rise,
|
||||
bg="bg1",bgm="way",
|
||||
bg='bg1',bgm='way',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -3,7 +3,7 @@ local function check_rise(P)
|
||||
P:garbageRise(21,1,P:getHolePos())
|
||||
end
|
||||
if P.stat.dig==400 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
env={
|
||||
pushSpeed=6,
|
||||
dropPiece=check_rise,
|
||||
bg="bg2",bgm="way",
|
||||
bg='bg2',bgm='way',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -3,7 +3,7 @@ local function check_rise(P)
|
||||
P:garbageRise(21,1,P:getHolePos())
|
||||
end
|
||||
if P.stat.dig==40 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
env={
|
||||
pushSpeed=6,
|
||||
dropPiece=check_rise,
|
||||
bg="bg1",bgm="way",
|
||||
bg='bg1',bgm='way',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -19,7 +19,7 @@ return{
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="bg2",bgm="down",
|
||||
bg='bg2',bgm='down',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -18,7 +18,7 @@ return{
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="bg2",bgm="down",
|
||||
bg='bg2',bgm='down',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -75,11 +75,11 @@ return{
|
||||
end
|
||||
end
|
||||
end,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win("finish")end end,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win('finish')end end,
|
||||
nextCount=1,holdCount=0,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="blockfall",bgm="reason",
|
||||
bg='blockfall',bgm='reason',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -3,13 +3,13 @@ return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
sequence="bag",
|
||||
sequence='bag',
|
||||
seqData={1,1,2,2,3,3,4,4,5,5,6,6},
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win("finish")end end,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win('finish')end end,
|
||||
nextCount=3,
|
||||
ospin=false,
|
||||
freshLimit=15,
|
||||
bg="blockfall",bgm="reason",
|
||||
bg='blockfall',bgm='reason',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -3,7 +3,7 @@ return{
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
infHold=true,
|
||||
bg="blockfall",bgm="infinite",
|
||||
bg='blockfall',bgm='infinite',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -3,9 +3,9 @@ local function check_rise(P)
|
||||
if #P.clearedRow==0 then
|
||||
if L>0 then
|
||||
if L<3 then
|
||||
P:showTextF(text.almost,0,-120,80,"beat",.8)
|
||||
P:showTextF(text.almost,0,-120,80,'beat',.8)
|
||||
elseif L<5 then
|
||||
P:showTextF(text.great,0,-120,80,"fly",.8)
|
||||
P:showTextF(text.great,0,-120,80,'fly',.8)
|
||||
end
|
||||
end
|
||||
for _=1,8-L do
|
||||
@@ -13,8 +13,8 @@ local function check_rise(P)
|
||||
end
|
||||
else
|
||||
if L==0 then
|
||||
P:showTextF(text.awesome,0,-120,80,"beat",.6)
|
||||
SFX.play("clear")
|
||||
P:showTextF(text.awesome,0,-120,80,'beat',.6)
|
||||
SFX.play('clear')
|
||||
BG.send(26)
|
||||
for _=1,8 do
|
||||
P:garbageRise(13,1,generateLine(P:RND(10)))
|
||||
@@ -32,7 +32,7 @@ return{
|
||||
infHold=true,
|
||||
dropPiece=check_rise,
|
||||
pushSpeed=1.2,
|
||||
bg="wing",bgm="dream",
|
||||
bg='wing',bgm='dream',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -9,26 +9,26 @@ return{
|
||||
task=function(P)P.modeData.target=10 end,
|
||||
dropPiece=function(P)
|
||||
if P.combo>1 or P.b2b>0 or P.lastPiece.row>1 then
|
||||
if P.combo>1 then P:showText("2x",0,-220,40,"flicker",.3)end
|
||||
if P.b2b>0 then P:showText("spin",0,-160,40,"flicker",.3)end
|
||||
if P.lastPiece.row>1 then P:showText("1+",0,-100,40,"flicker",.3)end
|
||||
if P.combo>1 then P:showText("2x",0,-220,40,'flicker',.3)end
|
||||
if P.b2b>0 then P:showText("spin",0,-160,40,'flicker',.3)end
|
||||
if P.lastPiece.row>1 then P:showText("1+",0,-100,40,'flicker',.3)end
|
||||
P:lose()
|
||||
return
|
||||
end
|
||||
local T=P.modeData.target
|
||||
if P.stat.row>=T then
|
||||
if T==200 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
else
|
||||
T=T+10
|
||||
P.gameEnv.drop=dropSpeed[T/10]
|
||||
P.modeData.target=T
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
bg="bg2",bgm="sugar fairy",
|
||||
bg='bg2',bgm='sugar fairy',
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
@@ -39,7 +39,7 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
|
||||
@@ -12,17 +12,17 @@ return{
|
||||
if P.modeData.target==50 then
|
||||
P.gameEnv.drop=.25
|
||||
P.modeData.target=100
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
elseif P.modeData.target==100 then
|
||||
P:set20G(true)
|
||||
P.modeData.target=200
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
else
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="cubes",bgm="push",
|
||||
bg='cubes',bgm='push',
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
@@ -33,7 +33,7 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
|
||||
@@ -10,16 +10,16 @@ return{
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
else
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
bg="bg2",bgm="push",
|
||||
bg='bg2',bgm='push',
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
@@ -30,7 +30,7 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
|
||||
@@ -14,11 +14,11 @@ local function score(P)
|
||||
D.pt=D.pt+s
|
||||
|
||||
if D.pt%100==99 then
|
||||
SFX.play("blip_1")
|
||||
SFX.play('blip_1')
|
||||
elseif D.pt>=D.target then--Level up!
|
||||
s=D.target/100
|
||||
local E=P.gameEnv
|
||||
BG.set(s==1 and"rainbow"or s==2 and"rainbow2"or s==3 and"lightning"or s==4 and"lightning2"or"lightning")
|
||||
BG.set(s==1 and'rainbow'or s==2 and'rainbow2'or s==3 and'lightning'or s==4 and'lightning2'or'lightning')
|
||||
E.lock=death_lock[s]
|
||||
E.wait=death_wait[s]
|
||||
E.fall=death_fall[s]
|
||||
@@ -29,12 +29,12 @@ local function score(P)
|
||||
|
||||
if s==5 then
|
||||
D.pt=500
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
else
|
||||
D.target=D.target+100
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
end
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -53,7 +53,7 @@ return{
|
||||
P.modeData.target=100
|
||||
end,
|
||||
freshLimit=15,
|
||||
bg="bg2",bgm="secret7th",
|
||||
bg='bg2',bgm='secret7th',
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
@@ -63,7 +63,7 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.modeData.pt,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.modeData.pt,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
|
||||
|
||||
@@ -14,11 +14,11 @@ local function score(P)
|
||||
D.pt=D.pt+s
|
||||
|
||||
if D.pt%100==99 then
|
||||
SFX.play("blip_1")
|
||||
SFX.play('blip_1')
|
||||
elseif D.pt>=D.target then--Level up!
|
||||
s=D.target/100
|
||||
local E=P.gameEnv
|
||||
BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
|
||||
BG.set(s==1 and'bg1'or s==2 and'bg2'or s==3 and'rainbow'or 'rainbow2')
|
||||
E.lock=rush_lock[s]
|
||||
E.wait=rush_wait[s]
|
||||
E.fall=rush_fall[s]
|
||||
@@ -31,12 +31,12 @@ local function score(P)
|
||||
|
||||
if s==5 then
|
||||
D.pt=500
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
else
|
||||
D.target=D.target+100
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
end
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -55,7 +55,7 @@ return{
|
||||
P.modeData.target=100
|
||||
end,
|
||||
freshLimit=15,
|
||||
bg="bg1",bgm="secret8th",
|
||||
bg='bg1',bgm='secret8th',
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
@@ -65,7 +65,7 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.modeData.pt,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.modeData.pt,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
|
||||
|
||||
@@ -19,7 +19,7 @@ return{
|
||||
drop=0,lock=15,
|
||||
wait=15,fall=6,
|
||||
nextCount=3,
|
||||
visible="fast",
|
||||
visible='fast',
|
||||
freshLimit=15,
|
||||
dropPiece=score,
|
||||
task=function(P)
|
||||
@@ -30,12 +30,12 @@ return{
|
||||
if P.stat.frame>=3600 then
|
||||
P.modeData.rankScore=math.min(P.modeData.rankScore+16,140)
|
||||
P.modeData.rankName=sectionName[math.floor(P.modeData.rankScore*.1)+1]
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
return
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="blockspace",bgm="far",
|
||||
bg='blockspace',bgm='far',
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
|
||||
@@ -11,19 +11,19 @@ local function score(P)
|
||||
D.pt=D.pt+s
|
||||
|
||||
if D.pt%100==99 then
|
||||
SFX.play("blip_1")
|
||||
SFX.play('blip_1')
|
||||
elseif D.pt>=D.target then--Level up!
|
||||
s=D.target/100
|
||||
local E=P.gameEnv
|
||||
if s<4 then
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
--First 300
|
||||
if s~=1 then E.lock=E.lock-1 end
|
||||
if s~=2 then E.wait=E.wait-1 end
|
||||
if s~=3 then E.fall=E.fall-1 end
|
||||
D.target=D.target+100
|
||||
elseif s<10 then
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,60,"fly",1.26)
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
|
||||
if s==4 or s==7 then E.das=E.das-1 end
|
||||
s=s%3
|
||||
if s==0 then E.lock=E.lock-1
|
||||
@@ -33,9 +33,9 @@ local function score(P)
|
||||
D.target=D.target+100
|
||||
else
|
||||
D.pt=1000
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
end
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -53,7 +53,7 @@ return{
|
||||
end,
|
||||
freshLimit=15,
|
||||
easyFresh=false,bone=true,
|
||||
bg="lightning",bgm="distortion",
|
||||
bg='lightning',bgm='distortion',
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
@@ -63,7 +63,7 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.modeData.pt,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.modeData.pt,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
|
||||
|
||||
@@ -8,7 +8,7 @@ return{
|
||||
drop=0,lock=15,
|
||||
wait=10,fall=10,
|
||||
nextCount=2,
|
||||
sequence="his4",
|
||||
sequence='his4',
|
||||
task=function(P)P.modeData.target=12 end,
|
||||
dropPiece=function(P)
|
||||
local p=P.modeData.pt+P.lastPiece.row
|
||||
@@ -29,7 +29,7 @@ return{
|
||||
P:setNext(4)
|
||||
|
||||
P.modeData.target=26
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
elseif T==26 then--Stage 3: dig to bottom
|
||||
if not P.holdQueue[1]then P.life=P.life+1 end--1 up if ban hold
|
||||
P.waiting=45
|
||||
@@ -71,7 +71,7 @@ return{
|
||||
P:setNext(5)
|
||||
|
||||
P.modeData.target=42
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
elseif T==42 then--Stage 4: survive in high speed
|
||||
if P.garbageBeneath==0 then
|
||||
P.waiting=30
|
||||
@@ -93,7 +93,7 @@ return{
|
||||
ENV.easyFresh=false
|
||||
|
||||
P.modeData.target=126
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
elseif T==126 then--Stage 6: speed up
|
||||
P.life=P.life+1
|
||||
|
||||
@@ -111,7 +111,7 @@ return{
|
||||
P:setInvisible(180)
|
||||
|
||||
P.modeData.target=226
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
elseif T==226 then--Stage 8: final invisible
|
||||
P.life=P.life+1
|
||||
|
||||
@@ -119,7 +119,7 @@ return{
|
||||
P:setInvisible(90)
|
||||
|
||||
P.modeData.target=259
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
elseif T==259 then--Stage 9: ending
|
||||
P.life=P.life+1
|
||||
for i=1,7 do ENV.skin[i]=math.random(16)end
|
||||
@@ -132,7 +132,7 @@ return{
|
||||
|
||||
P.modeData.target=260
|
||||
p=260
|
||||
SFX.play("blip_2")
|
||||
SFX.play('blip_2')
|
||||
else
|
||||
p=260
|
||||
end
|
||||
@@ -142,7 +142,7 @@ return{
|
||||
mission={4,4,4,64},
|
||||
missionKill=true,
|
||||
freshLimit=12,
|
||||
bg="none",bgm="super7th",
|
||||
bg='none',bgm='super7th',
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
@@ -152,15 +152,15 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.modeData.pt,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.result=="WIN"and 260 or P.modeData.pt,P.stat.time}end,
|
||||
score=function(P)return{P.result=='win'and 260 or P.modeData.pt,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local p=P.modeData.pt
|
||||
return
|
||||
P.result=="WIN"and 5 or
|
||||
P.result=='win'and 5 or
|
||||
p>=226 and 4 or
|
||||
p>=162 and 3 or
|
||||
p>=62 and 2 or
|
||||
|
||||
@@ -3,10 +3,10 @@ return{
|
||||
env={
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win("finish")end end,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win('finish')end end,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="truth",
|
||||
bg='rgb',bgm='truth',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -3,10 +3,10 @@ return{
|
||||
env={
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win("finish")end end,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win('finish')end end,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="truth",
|
||||
bg='rgb',bgm='truth',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -3,8 +3,8 @@ return{
|
||||
env={
|
||||
infHold=true,
|
||||
drop=150,lock=1e99,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win("finish")end end,
|
||||
bg="rgb",bgm="truth",
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win('finish')end end,
|
||||
bg='rgb',bgm='truth',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -37,7 +37,7 @@ local function check(P)
|
||||
P.gameEnv.lock=pc_lock[s]or 25
|
||||
P.gameEnv.fall=pc_fall[s]or 4
|
||||
if s==10 then
|
||||
P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
|
||||
P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -50,12 +50,12 @@ return{
|
||||
holdCount=0,
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="none",
|
||||
sequence='none',
|
||||
freshLimit=15,
|
||||
dropPiece=check,
|
||||
RS="SRS",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="oxygen",
|
||||
bg='rgb',bgm='oxygen',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -42,11 +42,11 @@ return{
|
||||
holdCount=0,
|
||||
drop=120,lock=180,
|
||||
fall=20,
|
||||
sequence="none",
|
||||
sequence='none',
|
||||
dropPiece=check,
|
||||
RS="SRS",
|
||||
ospin=false,
|
||||
bg="rgb",bgm="oxygen",
|
||||
bg='rgb',bgm='oxygen',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=40+2*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
@@ -20,7 +20,7 @@ return{
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-2,0)
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
@@ -34,14 +34,14 @@ return{
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play("click",.3)
|
||||
SFX.play('click',.3)
|
||||
P:switchKey(6,true)
|
||||
P:pressKey(6)
|
||||
P:switchKey(6,false)
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="bg2",bgm="push",
|
||||
bg='bg2',bgm='push',
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
@@ -52,18 +52,18 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,69,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle("line",69,200,30)
|
||||
gc.circle('line',69,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle("line",69,200,30+45*beat)
|
||||
gc.circle('line',69,200,30+45*beat)
|
||||
end,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=60+3*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
@@ -20,7 +20,7 @@ return{
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
@@ -34,14 +34,14 @@ return{
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play("click",.3)
|
||||
SFX.play('click',.3)
|
||||
P:switchKey(6,true)
|
||||
P:pressKey(6)
|
||||
P:switchKey(6,false)
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="bg2",bgm="secret8th",
|
||||
bg='bg2',bgm='secret8th',
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
@@ -52,18 +52,18 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,69,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle("line",69,200,30)
|
||||
gc.circle('line',69,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle("line",69,200,30+45*beat)
|
||||
gc.circle('line',69,200,30+45*beat)
|
||||
end,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
|
||||
@@ -12,7 +12,7 @@ return{
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win("finish")
|
||||
P:win('finish')
|
||||
else
|
||||
P.modeData.bpm=120+2*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
@@ -26,7 +26,7 @@ return{
|
||||
P:set20G(true)
|
||||
end
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play("reach")
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end,
|
||||
@@ -40,14 +40,14 @@ return{
|
||||
P.modeData.counter=P.modeData.counter-1
|
||||
if P.modeData.counter==0 then
|
||||
P.modeData.counter=P.modeData.beatFrame
|
||||
SFX.play("click",.3)
|
||||
SFX.play('click',.3)
|
||||
P:switchKey(6,true)
|
||||
P:pressKey(6)
|
||||
P:switchKey(6,false)
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="bg2",bgm="secret7th",
|
||||
bg='bg2',bgm='secret7th',
|
||||
},
|
||||
pauseLimit=true,
|
||||
slowMark=true,
|
||||
@@ -58,18 +58,18 @@ return{
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
|
||||
setFont(30)
|
||||
mStr(P.modeData.bpm,69,178)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
gc.circle("line",69,200,30)
|
||||
gc.circle('line',69,200,30)
|
||||
|
||||
local beat=P.modeData.counter/P.modeData.beatFrame
|
||||
gc.setColor(1,1,1,1-beat)
|
||||
gc.setLineWidth(3)
|
||||
gc.circle("line",69,200,30+45*beat)
|
||||
gc.circle('line',69,200,30+45*beat)
|
||||
end,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
|
||||
@@ -18,17 +18,17 @@ return{
|
||||
dropPiece=update_round,
|
||||
pushSpeed=15,
|
||||
garbageSpeed=1e99,
|
||||
bg="rainbow",bgm="push",
|
||||
bg='rainbow',bgm='push',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",7,1,true,10000))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',7,1,true,10000))
|
||||
end,
|
||||
score=function(P)return{P.stat.piece,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=23 and 5 or
|
||||
|
||||
@@ -18,17 +18,17 @@ return{
|
||||
dropPiece=update_round,
|
||||
pushSpeed=15,
|
||||
garbageSpeed=1e99,
|
||||
bg="rainbow",bgm="push",
|
||||
bg='rainbow',bgm='push',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",7,2,true,16000))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',7,2,true,16000))
|
||||
end,
|
||||
score=function(P)return{P.stat.piece,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=30 and 5 or
|
||||
|
||||
@@ -18,17 +18,17 @@ return{
|
||||
dropPiece=update_round,
|
||||
pushSpeed=15,
|
||||
garbageSpeed=1e99,
|
||||
bg="rainbow",bgm="push",
|
||||
bg='rainbow',bgm='push',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",7,3,true,26000))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',7,3,true,26000))
|
||||
end,
|
||||
score=function(P)return{P.stat.piece,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=30 and 5 or
|
||||
|
||||
@@ -18,17 +18,17 @@ return{
|
||||
dropPiece=update_round,
|
||||
pushSpeed=15,
|
||||
garbageSpeed=1e99,
|
||||
bg="rainbow",bgm="push",
|
||||
bg='rainbow',bgm='push',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",7,1,true,13000))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',7,1,true,13000))
|
||||
end,
|
||||
score=function(P)return{P.stat.piece,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=23 and 5 or
|
||||
|
||||
@@ -18,17 +18,17 @@ return{
|
||||
dropPiece=update_round,
|
||||
pushSpeed=15,
|
||||
garbageSpeed=1e99,
|
||||
bg="rainbow",bgm="push",
|
||||
bg='rainbow',bgm='push',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",7,3,true,40000))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',7,3,true,40000))
|
||||
end,
|
||||
score=function(P)return{P.stat.piece,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.piece
|
||||
return
|
||||
T<=30 and 5 or
|
||||
|
||||
@@ -4,18 +4,18 @@ return{
|
||||
life=2,
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="bg2",bgm="race",
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("9S",4))
|
||||
PLY.newAIPlayer(2,AIBUILDER('9S',4))
|
||||
end,
|
||||
score=function(P)return{P.stat.time}end,
|
||||
scoreDisp=function(D)return STRING.time(D[1])end,
|
||||
comp=function(a,b)return a[1]<b[1]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=50 and 5 or
|
||||
|
||||
@@ -4,18 +4,18 @@ return{
|
||||
life=2,
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="bg2",bgm="race",
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("9S",6))
|
||||
PLY.newAIPlayer(2,AIBUILDER('9S',6))
|
||||
end,
|
||||
score=function(P)return{P.stat.time}end,
|
||||
scoreDisp=function(D)return STRING.time(D[1])end,
|
||||
comp=function(a,b)return a[1]<b[1]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=50 and 5 or
|
||||
|
||||
@@ -4,18 +4,18 @@ return{
|
||||
life=2,
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="bg2",bgm="battle",
|
||||
bg='bg2',bgm='battle',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",6,2,true,30000))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',6,2,true,30000))
|
||||
end,
|
||||
score=function(P)return{P.stat.time}end,
|
||||
scoreDisp=function(D)return STRING.time(D[1])end,
|
||||
comp=function(a,b)return a[1]<b[1]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=60 and 5 or
|
||||
|
||||
@@ -4,18 +4,18 @@ return{
|
||||
life=2,
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="bg2",bgm="race",
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("9S",5))
|
||||
PLY.newAIPlayer(2,AIBUILDER('9S',5))
|
||||
end,
|
||||
score=function(P)return{P.stat.time}end,
|
||||
scoreDisp=function(D)return STRING.time(D[1])end,
|
||||
comp=function(a,b)return a[1]<b[1]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=50 and 5 or
|
||||
|
||||
@@ -4,18 +4,18 @@ return{
|
||||
life=2,
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
bg="bg2",bgm="battle",
|
||||
bg='bg2',bgm='battle',
|
||||
},
|
||||
pauseLimit=true,
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
PLY.newAIPlayer(2,AIBUILDER("CC",7,3,true,50000))
|
||||
PLY.newAIPlayer(2,AIBUILDER('CC',7,3,true,50000))
|
||||
end,
|
||||
score=function(P)return{P.stat.time}end,
|
||||
scoreDisp=function(D)return STRING.time(D[1])end,
|
||||
comp=function(a,b)return a[1]<b[1]end,
|
||||
getRank=function(P)
|
||||
if P.result=="WIN"then
|
||||
if P.result=='win'then
|
||||
local T=P.stat.time
|
||||
return
|
||||
T<=80 and 5 or
|
||||
|
||||
@@ -4,7 +4,8 @@ return{
|
||||
drop=60,lock=180,
|
||||
noTele=true,
|
||||
keyCancel={1,2},
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win("finish")end end, bg="aura",bgm="waterfall",
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end,
|
||||
bg='aura',bgm='waterfall',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -3,8 +3,8 @@ return{
|
||||
env={
|
||||
drop=60,lock=180,
|
||||
keyCancel={3,4,5},
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win("finish")end end,
|
||||
bg="aura",bgm="waterfall",
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end,
|
||||
bg='aura',bgm='waterfall',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -3,9 +3,9 @@ return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
nextCount=0,holdCount=0,
|
||||
sequence="rnd",
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win("finish")end end,
|
||||
bg="aura",bgm="waterfall",
|
||||
sequence='rnd',
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end,
|
||||
bg='aura',bgm='waterfall',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -2,9 +2,9 @@ return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
sequence="bag",seqData={8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win("finish")end end,
|
||||
bg="aura",bgm="waterfall",
|
||||
sequence='bag',seqData={8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end,
|
||||
bg='aura',bgm='waterfall',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -2,7 +2,8 @@ return{
|
||||
color=COLOR.lH,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
dropPiece=function(P)if P.stat.row>=1000 then P:win("finish")end end, bg="rainbow",bgm="push",
|
||||
dropPiece=function(P)if P.stat.row>=1000 then P:win('finish')end end,
|
||||
bg='rainbow',bgm='push',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -2,7 +2,8 @@ return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win("finish")end end, bg="bg2",bgm="race",
|
||||
dropPiece=function(P)if P.stat.row>=100 then P:win('finish')end end,
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -2,8 +2,8 @@ return{
|
||||
color=COLOR.cyan,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
dropPiece=function(P)if P.stat.row>=10 then P:win("finish")end end,
|
||||
bg="bg2",bgm="race",
|
||||
dropPiece=function(P)if P.stat.row>=10 then P:win('finish')end end,
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -2,8 +2,8 @@ return{
|
||||
color=COLOR.lBlue,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
dropPiece=function(P)if P.stat.row>=20 then P:win("finish")end end,
|
||||
bg="bg2",bgm="race",
|
||||
dropPiece=function(P)if P.stat.row>=20 then P:win('finish')end end,
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -2,7 +2,8 @@ return{
|
||||
color=COLOR.dRed,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
dropPiece=function(P)if P.stat.row>=400 then P:win("finish")end end, bg="rainbow",bgm="push",
|
||||
dropPiece=function(P)if P.stat.row>=400 then P:win('finish')end end,
|
||||
bg='rainbow',bgm='push',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
@@ -2,8 +2,8 @@ return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win("finish")end end,
|
||||
bg="bg2",bgm="race",
|
||||
dropPiece=function(P)if P.stat.row>=40 then P:win('finish')end end,
|
||||
bg='bg2',bgm='race',
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user