From ed6c6dc7934560c2be954f176b62e4dd1b555c8d Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Thu, 6 May 2021 21:38:45 +0800 Subject: [PATCH] =?UTF-8?q?=E5=BE=AE=E8=B0=83his=E8=AF=8D=E6=9D=A1?= =?UTF-8?q?=EF=BC=8C=E8=8B=B1=E6=96=87=E7=AD=89=E5=BE=85=E7=BF=BB=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/language/dict_en.lua | 2 +- parts/language/dict_zh.lua | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index d36610a6..de5030cd 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -554,7 +554,7 @@ return{ {"His generator", "history hisgenerator", "term", - "A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetrimino is selected, but if this Tetrimino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.", + "A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetrimino is selected, but if this Tetrimino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.",--TODO }, {"Hypertapping", "hypertapping", diff --git a/parts/language/dict_zh.lua b/parts/language/dict_zh.lua index c457464a..cb0a96ea 100644 --- a/parts/language/dict_zh.lua +++ b/parts/language/dict_zh.lua @@ -489,7 +489,7 @@ return{ {"C4W", "连击 ·c4w center4wide", "term", - "Center 4 Wide\n中间空四列,一种连击打法,能打出很高的连击,利用了大多数专业对战方块游戏的死亡判定机制,可以放心堆高不担心被顶死,然后开始连击。是一种利用游戏机制的不平衡策略(尤其在开局时),观赏性不是很强还可以以弱胜强,成本太低所以成为了部分游戏中约定的类似 禁招 的东西,请在了解情况后再使用,不然可能会被别人骂。\n\n本游戏里考虑到了平衡问题,所以c4w的强度没有别的游戏那么夸张。", + "Center 4 Wide\n中间空四列,一种连击打法,能打出很高的连击,利用了大多数专业对战方块游戏的死亡判定机制,可以放心堆高不担心被顶死,然后开始连击。是一种利用游戏机制的不平衡策略(尤其在开局时),观赏性不是很强还可以以弱胜强,成本太低所以成为了部分游戏中约定的类似 禁招 的东西,请在了解情况后再使用,不然可能会被别人骂。\n本游戏里考虑到了平衡问题,所以c4w的强度没有别的游戏那么夸张。", }, {"N-res", "连击 ·residual c4w s4w", @@ -564,7 +564,7 @@ return{ {"His出块", "his出块 history", "term", - "一种出块方式,例如his 4 roll 6 (h4r6) 就是在随机生成新的next的时候,随机一个跟最后4次生成的next中有一样的,就重新随机,直到已经尝试6次或和那4个都不一样。", + "一种出块方式,例如his4 roll6 (h4r6) 就是在随机生成新的next的时候,随机一个跟最后4次生成的next中有一样的,就重新随机,直到已经尝试6次或和那4个都不一样。另有拓展算法his4 roll6 pool35等更复杂的算法,能让序列更稳定,更接近bag。\n本游戏的his序列模式中最大roll次数为序列长度的一半(向上取整)", }, {"Hypertap", "超连点 hypertap",