diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index 68747e1a..33c83b19 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -1060,202 +1060,4 @@ do--CUS/SETXXX(k) function SETrev(k)return function()s[k]=not s[k]end end function CUSsto(k)return function(i)c[k]=i end end function SETsto(k)return function(i)s[k]=i end end -end - - - ---Network funcs -do - --[[ - register: - if response.message=="OK"then - NET.login=true - USER.name=res.name - USER.id=res.id - USER.motto=res.motto - USER.avatar=res.avatar - FILE.save(USER,"conf/user","q") - LOG.print(text.registerSuccessed..": "..res.message) - else - LOG.print(text.httpCode..response.code..": "..res.message,"warn") - end - - goChatRoom: - if res.message=="OK"then - SCN.go("net_chat") - LOG.print(text.wsSuccessed,"warn") - else - LOG.print(text.wsFailed..": "..connErr,"warn") - end - ]] - - function TICK_WS_app() - local retryTime=5 - while true do - YIELD() - local status=WS.status("app") - if status=="running"then - local message,op=WS.read("app") - if message then - if op=="ping"then - NET.pong("app",message) - elseif op=="pong"then - elseif op=="close"then - NET.wsCloseMessage(message) - return - else - local res=JSON.decode(message) - if res then - if VERSION_CODE>=res.lowest then - NET.allow_online=true - end - if VERSION_CODE=res.lowest then + NET.allow_online=true + end + if VERSION_CODE